Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I don't know the correct name, so I call it 2x jump.
Double-jump.
When the number of jumps will be extended of the 2x jump effect?
It wont. What you want? 3-jump? 4-jump? it is too overpowered. 2 jump is good
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it is too overpowered.
this game is a sandbox, whether something is overpowered or underpowered depends on the way world owner uses it. we can already make infinite jumps but this would allow them without placing double jump effect everywhere in the air
proc said on irc chat they will extend everything to 999, wish that wasnt a joke
srs tho at least a 5x jump would be cool
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I would rather infinity jump. Hello floppy bird
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I would rather infinity jump. Hello floppy bird
Yeah that would be great!! You would be able to switch between 0, 1, 2, 3, 4, 5, ∞
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or just allow to select any number, negative would jump you downwards instead of upwards, and you could select checkbox "infinity jumps" or something like that
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Gosha wrote:I would rather infinity jump. Hello floppy bird
Isn't that fun?
It is
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Guys, you didint understand me. I said that 999 jumps is iverpowered because you dont need that many. You can just set Infinity jumps.
Who would use 999 jumps if you have infinity jumps, really?
I would like these options:
0 jumps, 1 jump, 2 jumps.. 3.. 4.. 14.. 15 jumps. and infinity jumps
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What if your world consisted of gameplay where you had to complete each section with a limited amount of jumps? This would mean you would have to time your jumps to make you go further than just spamming jump. I doubt 999 is necessary though, maybe up to 99.
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What if your world consisted of gameplay where you had to complete each section with a limited amount of jumps? This would mean you would have to time your jumps to make you go further than just spamming jump. I doubt 999 is necessary though, maybe up to 99.
no one would count 99 jumps
to me 0, 1, 2, 3, 4, 5 and infinity jumps sounds best
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Devlin wrote:What if your world consisted of gameplay where you had to complete each section with a limited amount of jumps? This would mean you would have to time your jumps to make you go further than just spamming jump. I doubt 999 is necessary though, maybe up to 99.
no one would count 99 jumps
What if you make a world where you don't touch the ground, but only use dots for stop points and limiting jumps is a way to determine difficulty, like easy - infinite, medium - 99, hard - 50.
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> people ask for double jump.
> people get double jump
> people ask for more.
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maxi123 wrote:Devlin wrote:What if your world consisted of gameplay where you had to complete each section with a limited amount of jumps? This would mean you would have to time your jumps to make you go further than just spamming jump. I doubt 999 is necessary though, maybe up to 99.
no one would count 99 jumps
What if you make a world where you don't touch the ground, but only use dots for stop points and limiting jumps is a way to determine difficulty, like easy - infinite, medium - 99, hard - 50.
so youre going to keep track of your jumps usage and count jumps all the way to 99 while doing minis?
i would maybe agree to something sick like 50 jumps (but no more) if there was some kind of counter that starts at max jump count and goes down by 1 after every jump in air
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rgl32 wrote:maxi123 wrote:Devlin wrote:What if your world consisted of gameplay where you had to complete each section with a limited amount of jumps? This would mean you would have to time your jumps to make you go further than just spamming jump. I doubt 999 is necessary though, maybe up to 99.
no one would count 99 jumps
What if you make a world where you don't touch the ground, but only use dots for stop points and limiting jumps is a way to determine difficulty, like easy - infinite, medium - 99, hard - 50.
so youre going to keep track of your jumps usage and count jumps all the way to 99 while doing minis?
i would maybe agree to something sick like 50 jumps (but no more) if there was some kind of counter that starts at max jump count and goes down by 1 after every jump in air
Well I think in that scenario you would just use as little jumps as possible. You wouldn't need to keep track of your jumps.
thx for sig bobithan
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maxi123 wrote:rgl32 wrote:maxi123 wrote:Devlin wrote:What if your world consisted of gameplay where you had to complete each section with a limited amount of jumps? This would mean you would have to time your jumps to make you go further than just spamming jump. I doubt 999 is necessary though, maybe up to 99.
no one would count 99 jumps
What if you make a world where you don't touch the ground, but only use dots for stop points and limiting jumps is a way to determine difficulty, like easy - infinite, medium - 99, hard - 50.
so youre going to keep track of your jumps usage and count jumps all the way to 99 while doing minis?
i would maybe agree to something sick like 50 jumps (but no more) if there was some kind of counter that starts at max jump count and goes down by 1 after every jump in airWell I think in that scenario you would just use as little jumps as possible. You wouldn't need to keep track of your jumps.
you still need to know how many jumps you used and how many jumps you can use for minis ahead... what if you used a bit too many of jumps on one of the minis and didnt notice that until you ran out of jumps and died on last mini? there has to be a jump counter
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