Team Name: Grandmaster Galaxy
Members: ThePerfectRun
World: http://everybodyedits.com/games/PWgRZZXYnjbEI
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A generic and bland level...
ART: It looks ok, there is some cutoff that detract the score a little, but i liked the detailed background.
GAMEPLAY: The minis are ok but very bland.
STORY: Story is not all that interesting. It's there but doesn't add much.
CONCEPT: The time-travelling concept is interesting but could have been done a lot better.
SCORE: 3.5/10
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Team Name: peacester
Members: peace
World: http://www.everybodyedits.com/games/PWnVqmiC5Jb0I
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[COULD NOT COMPLETE LEVEL DUE TO BAD DESIGN]
This world is an absolute mess and i got stuck in it without being able to figure out how to progress.
This world simply gets horrible rating so i can continue with the next (hopefully better) worlds. From what i saw the signs had misspelling, bad grammar and were almost unintelligible. Art was ok, kinda messy. Concept of seeking and finding coins could have worked if the design was not horrendous.
SCORE: 2/10
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Team name: The Bros
Team Members: Hej, Seppinjo , Mait
World: http://everybodyedits.com/games/PWSt_QdlkRcEI
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ART: The art is obvious minimap art. I dislike this form of art and prefer the in-game variant. However i will not let that detract the score too much if the gameplay is fine. On minimap it looks fine, although i have seen better. some birds look a little worse than the others, indicating art inconsistency.
GAMEPLAY: This is too HARD! tone down the difficulty yo. Nubs will rage hard i'm sure. Also this is only arrow minis, which i expected due to the minimap art. I really hate these type of levels. the first part was good just because the arrow minis were easy, but later on they became a little too hard and annoying.
STORY: No story.
CONCEPT: Not really any concept. Just more uninspired copying of "minimap art + arrow minis" levels. Except not that good either.
SCORE: 4.5/10
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Team Name: MLG Edits
Members: Domhdz23hotmailco, MBlood
World: http://everybodyedits.com/games/PWGto31Eiyb0I
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[DID NOT COMPLETE]
ART: Eh it's like a mix of minimap and ingame art which makes it half ugly/good-ish. It's like they put it both in a blender and got a rather unpleasant result. (Also look at those rainbows on minimap... LOL)
GAMEPLAY: Bland with some arrow minis to tie things together. It's very dull. Also this level is almost a maze with switches you need to find to get the next switch. God i hate mazes.
Also if you fall down from the clouds you have to go ALL THE WAY UP AGAIN... I quit after i fell down cus i got so annoyed and bored. Also it's too hard in case you couldn't guess.
STORY: No story. (as far as i got)
CONCEPT: No concept or gimmick to speak off... if you don't count annoying timed block jumps to be a gimmick.
SCORE: 3/10
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Team Name: TheTeamWithTheLongNameTeam
Team Members: Coffeemug
World: http://everybodyedits.com/games/PWgsuzPvvCb0I
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This level shows that more is not necessarily better. While this is a small world it's a lot better than the levels i have reviewed so far LOOL.
ART: Not very good at all, but it does the job. Also some ugly cutoff. Good thing for you guys i don't care too much about art.
GAMEPLAY: The no-jump concept brings out some creative gameplay that gives a new feel to the level. While certainly not a new concept they at least tried something different. Also it's really fun, some minis are a little hard though.
STORY: No story, but the few signs are pretty funny.
CONCEPT: This level has a cool concept that actually works in the levels favour this time. The no-jumping makes it a more creative level.
Even if i said this level is good because it's small... It's still a little too short to get a awesome score. This might feel unfair but there are people who have worked much harder with creating larger worlds and if they do the job right i think they should be the ones who deserve the highest ratings.
SCORE: 6.5/10
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Team Name: ANIME ART OF SPRING
Team Members: JOMARIED
World: http://everybodyedits.com/games/PW7Z8DpRHebUI
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[DID NOT COMPLETE]
Sry bro but i freaking hate your level. Seriously... was it your brilliant idea to make invisible block minis that force you to depend on trial and error? I am truly sorry. but no minimap art is gonna save you from this criminal act.
ART: Eh... ingame it sucks. I guess it's ok on minimap... but i rate gameplay over art.
GAMEPLAY: Absolutely atrocious. The art does not excuse you from making minis that are so lame i ragequit almost immediately.
STORY: No story. (as far as i played)
CONCEPT: Malarkey.
SCORE: 2/10 <- (would give 1 if level didn't have slightly good minimap art at least)
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Team Name: The Boys In Your Lawn
Members: C1borg, MASKESTRIO, Dabes, Zimbabweh, Thomnyoc
World: http://everybodyedits.com/games/PWNYep4ELobEI
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ART: This art is really interesting both ingame and on minimap. I like it. It's also very detailed. Good job.
GAMEPLAY: Might be slightly confusing at times. I got stuck in the flower puzzle for some time, but otherwise it's good and easy enough. Also i failed to realize you could use the edges of the map to teleport to new locations, it could have been more clear. Otherwise good job.
STORY: Wow this is the first actual story-themed level. It is quite poetic, but also pretty hard to understand jeez. (wtf did we even realize in the end? am i just dumb? lol) The vocabulary and writing is almost like that of a professional essay, though i find it to be almost a little too complex because i can't really understand the end plot twist. (That might be because i was too impatient to deeply analyze what i was actually reading )
CONCEPT: Switches from spring to industrial locations. It's simple but works well.
SCORE: 8/10
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Team Name: The Stooges
Members: Ernesdo, Kaydog99, Skirmisherexecutum
World: http://everybodyedits.com/games/PW87foUCT6b0I
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ART: Amazing... just amazing.... (cries) Minimap got disabled and ingame art was the focus... just amazing. And all the details... It's just too good. Extremely well done art by The Stooges.
GAMEPLAY: Wish i could say the same about gameplay. There are some good parts. But it's just not on the same level as the epic artwork. Sorry guys. It works fine and it's good. But some parts are too hard for noobs.
STORY: Story is not exactly poetic. But the goal is to get to the spring fair and that's a fine goal for me. (Example: Would you not play the next Mario platformer game if it did not have an epic world-spanning story? or would you get it because you saw it had fun engaging gameplay?)
CONCEPT: Hunting easter eggs is a concept that works fine, not too creative, but not terrible by all means. (though it's a little weird to have a easter egg hunt in the spring contest.)
SCORE: 7/10
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Team Name: Spring State Boys
Members: Kaleb123, Hikalebitswill, Da23niel3, K3rs
World: http://everybodyedits.com/games/PWfT0WuKOib0I
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ART: Minimap art. Looks confusing ingame.
GAMEPLAY: Jumping around the minimap troll with usage of confusing invisible block borders and arrows. I did not have very fun playing this level.
STORY: No story.
CONCEPT: jumping around poorly defined invisible blocks?
SCORE: 3/10
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Team Name: DTOP
Members: DTOP, BILLYBOBYJOE
World: http://everybodyedits.com/games/PWAPDkJOKPa0I
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Least impressive level by far. So little effort must have been put into this. Did you guys spend weeks creating this garbage? Also the level is so short i don't even feel like talking about it. But what little there is sucks hard.
SCORE: 1/10
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Team Name: baininja
Memebers: aidenybai, ninjasupeatsninja
World: http://everybodyedits.com/games/PWauIlCf4McEI
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ART: The art is simplistic and the effect given by the segmented sectors looks pretty good.
GAMEPLAY: One mini was extremely hard and annoying which detracts the score substantially. Otherwise kinda bland and uninteresting.
STORY: The passive-aggressive signs truly added some spicy flavour to the map. But that's not meant in a good way. It FREAKING BURNT MY TONGUE!! OW!! Kind of a pronoob-wannabe feel to them as well.
CONCEPT: Well it's not all that clever. cus i have seen the concept before, and done better. So meh...
SCORE: 3.5/10
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Team Name: SAP
Members: Volla
World: http://everybodyedits.com/games/PWcjvTpptVbUI
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ART: Looks really good. (especially the house interior) Both ingame and minimap satisfies immensely our ocular needs.
GAMEPLAY: I'm not a fan of maze levels to be honest. but this was bearable. maybe a little too hard in some spots?
STORY: Not much of a story.
CONCEPT: Easter egg hunting like that other level. Dunno why easter themed levels show up. Isn't this a "spring" contest?
SCORE: 6/10
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Team Name: HanAndSer
Members: Sercan2, Hans22.
World : http://everybodyedits.com/games/PWYSBR7Mazb0I
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ART: A little bland. Some interesting art effects and additions... but it's kind of average.
GAMEPLAY: Feels like box minis. except in a art level. Not that bad nor good.
STORY: No story
CONCEPT: Some interesting ideas, but the whole thing feels flat and generic.
SCORE: 4/10
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Team Name: mutantdevle
Team Members: mutntdevle (Devlin)
World: http://everybodyedits.com/games/PWMRqgqloRcEI
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[DID NOT COMPLETE]
A very noob and annoying level. I missed a blue coin somewhere and raged after struggling to find it through all the invisible portals.
ART: Another level with hilariously bad rainbows. Also the art is bland and not good.
GAMEPLAY: Really annoying. This level decided to make blue coins not optional so i screwed up and it was too much of a chore to need to go through half the level again just to find it, which is bad design. The minis themselves were not fun at all for me.
STORY: Except for some corny bad jokes, there was no story.
CONCEPT: Nothing clever
SCORE: 3/10
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Team Name: Yak
Members: Littleowl
World: http://everybodyedits.com/games/PWD_FsyYgFcEI
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ART: Looks kind of boring and bad ingame, AND on minimap.
GAMEPLAY: arrowtroll which i am "such" a fan of. Yeah i did not enjoy this. Also... making helpful extremely specific sign "tips" for every single mini doesn't make them more easy.
STORY: No story
CONCEPT: uncreative arrowtroll level.
SCORE: 3/10
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Team Name: The Dream Team
Members: jdude02, 14wingedpizza, elementalz
World: http://everybodyedits.com/games/PWYFbpLLQRcEI
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This is the most generic grassland level i have ever seen. This should be the new template for "generic grassland level."
ART: Grass.... Yeah it's bland and boring
GAMEPLAY: Walking on the grassland... walking through tight caves... most boring world so far.
STORY: hunting for eggs. Same as said before. Why is easter worlds in the spring contest? This doesn't even have all that much to do with spring except for the fact there's grass... could easily pass for an easter contest level.
CONCEPT: Nonexistent. This level does not do ANYTHING creative.
SCORE: 2/10
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Team Name: Kawaii Demons
Members: Emma333, GintaX123, TygrCZ, ShaXXX
World: http://everybodyedits.com/games/PWNev3YKwQcEI
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[COULD NOT CONTINUE LEVEL DUE TO BAD DESIGN]
I got stuck in this level with no way out. bodes great huh? coincidentally i also hate this level already so prepare for a low score.
ART: Another bad minimap-art level that looks absolutely RET4RDED ingame. On minimap it looks ok.
GAMEPLAY: Well i got stuck... so yeah. anyway, before that there were these really boring arrowtroll minis which makes me not want to retry this level.
STORY: Wilfred the bunny has a sugar-sweet tea party and *pukes*
CONCEPT: Some team-block usage but overall extremely uncreative.
SCORE: 2/10
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Team Name: NooneIn-Particular
Member: YOSHIAWESOME
World: http://everybodyedits.com/games/PW3-lz6rkScEI
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[DID NOT COMPLETE]
This world says in the beginning that the difficulty is easy-medium... That's not allowed you pleb. Follow the freaking instructions or face the consequences.
ART: It's not that bad
GAMEPLAY: This is WAY TOO HARD. jesus. follow the rules if you wanna sign up for a contest. Also if you miss a coin you cannot beat the level and need to reset it all. WAY too punishing.
STORY: There's this weird interlude about the story of the bunni people which was really NOT interesting. So yeah. bad job.
CONCEPT: I find myself sometime calling this spring contest for "easter" contest due to these misunderstandings. So yeah, no concept except for the now extinct bunni pe*yawn*ople... exciting stuff.
SCORE: 2/10
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Team Name: Da Derpz
Members: DerpTrollWzard
World http://everybodyedits.com/games/PWH86LBbq-b0I
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[COULD NOT CONTINUE LEVEL DUE TO BAD DESIGN]
ART: Puke-inducing. Why did you choose these horrible colour combinations. also striped red background for the sky? seriously??
GAMEPLAY: Messy and bland... also this sudden random battle with some random dude. just why??
STORY: Didn't care. Easter egg hunt. whatever. Am i getting more and more grumpy as i am forcing myself through these bad levels?
CONCEPT: Easter. not spring. tata~
SCORE: 2/10
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Team Name: Gbr Crew
Members: Gabrielferreirasilva, Gabrielfs
World: http://everybodyedits.com/games/PWKn5TaR0NcEI
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ART: Looks bad. Not horrible, but bad.
GAMEPLAY: It's easy enough. But uncreative and boring.
STORY: This writing is almost so bad it's good. Except it's mostly just bad.
CONCEPT: Hunting artifacts is better than hunting easter eggs i guess. But it's still not all that creative nor exciting.
SCORE: 3.5/10
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Team Name: Turtle Smiley Pl0x
Members: Dylans , Turtletosser
World: http://everybodyedits.com/games/PW8Ii7hiTAb0I
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d'aww this level is so cute! ^^
ART: It coulda been good if it was detailed, but it's not.
GAMEPLAY: Bland and almost too easy if that's even possible.
STORY: Cute but bad story, It's childish and i assume not up for the standards of the judges.
CONCEPT: Nothing special.
SCORE: 3.5/10
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Team Name: Team Slovenia
Members: Srna, Soulrunner, Napakeun, Goshanoob
World: http://everybodyedits.com/games/PWtLkkq8uJbkI
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First level that actually does a good job at being a so-called "pro/arrowtroll" map.
ART: The minimap is of the highest quality so far. They went all out for that aspect. Though the ingame actually had some exclusive additions and doesn't look bad either. Excellent work.
GAMEPLAY: It's easy and the minis work well. I dislike arrowminis but i guess i cannot deny that they work out when they show up here. If the noobs can beat this then i guess it would be very good.
STORY: No story
CONCEPT: This is the major flaw of this level. There's no creativity. Just following the footsteps of successful worlds of the past basically. I like risks and creativity a lot more. This will rank high by the judges just for being the type of level that's deemed "good" however. But it will not receive a 10 by me. 8/10.
iPWNEREDIT: No. NO! NOOOOOOO!! Bland rhetorric generic! How does any of the art make sense ingame? There’s an easter bunny made out of sand with four ears at the beginning, merely in the name of “windmill minimap art”! In addition, the minis are just “hold left” “hold right”, not emitting any interesting ideas that the player can enjoy. That’s a solid 10/10 trillion chap! (Actual score I give it is 5.3/10)
AGGREGATED iSCORE: 6.5/10
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Team Name: LM standing
Members: OINX
World: http://everybodyedits.com/games/PWzRHtOr8NcEI
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[DID NOT COMPLETE]
OH BOY a maze level!!
ART: It's ok but not impressive.
GAMEPLAY: I cannot stand maze levels to be honest. Also it was not engaging enough to make me want to finish the level.
STORY: Nothing special.
CONCEPT: Searching for annoyingly hidden items and coins. 3/10.
iPWNEREDIT: OMG is norweginaboy on ACID! This level OOZES amazecharm! I simply adored how there was a single tree that you needed to “crack the secret” of in order to get double jump, reminiscant the Lost Woods. And I loved how there were little riddles that gave you non-necessary hints in the level that made your journey slightly easier. I loved how it said “muh secret” to hint towards a secret, but it never revealed what this secret was, as some things are better left unsaid. And awesome PROSPOTS reminiscant of THE lord and almighty JAA CRUXø! Maybe I’m just overanalyzing this turd-encrusted jewel, but it was one of my LOVES. You merely need to hand-pick these little turds to reveal this MASTERPIECE of a level. 11/10!
AGGREGATED iSCORE: 6.5/10
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Team Name: Lemon Dealer
Members: ASURCH
World ID: http://everybodyedits.com/games/PWhbV0C2ERcEI
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ART: Funny how this levels art seems to be mostly made for the minimap, but when you actually open the minimap it's ugly as hell due to all the black holes.
GAMEPLAY: This level is way to FREAKING HARD AND LONG!! Do you understand what basic-easy means? Level starts out ok, but it gets ridiculous. And yes, i noticed your hilarious little "babies adventure" thingy. Completely ripped off from me and Ipwners "evil level WIP" may i add. ... Ehem... onto the minis themselves. Other than being difficult they are annoying arrowminis and annoying puzzles. Fun fun.
STORY: I guess this is supposed to be a deep meaningful story. But with so much signspam i gave up a long time ago on reading them. The branching plots could have been interesting if the story was not the equivalent of reading the dictionary.
CONCEPT: It's clever but badly executed i suppose you could say.
SCORE: 5.5/10.
iPWNEREDIT: Uh… I actually don’t have much to add to this to be honest, but as you can tell, I simply edit a random blurb of reviewz (3 in a row standing!) and then leisurely SCROLLL my booty through the document to find another random blurb of reviews to add my wise edits. I actually enjoyed this level quite a bit, having read the story… the signs were a bit lame and I was ultrapissed I wasn’t one of the people represented by the obese matroyshka dolls which highly detracted from my opinion of this level! O:< But other than that, gameplay was pretty solid and varied, I didn’t understand lost of decisions in the level (random teleporting through invisportals o-o) and the story was reeeeally confusing, but it felt tied up at the end, so that’s.. nice……. 7/10!
AGGREGATED iSCORE: 6.5/10!
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Team Name: cindy age 6
Members: Bobithan, Onjit
World ID: http://everybodyedits.com/games/PWIu0SvXERcEI
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Please fornicate with a cactus.
ART: For being intentionally bad it's amazing.
GAMEPLAY: The difficulty is way above the scale. Also arrowminis ugh.
STORY: Story is amazing.
CONCEPT: The concept is extremely good to be honest. I liked it alot. It was funny. But the minis sucked hard. So yeah. ^O^
SCORE: 5.5/10
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Team: Crew of builders
Members: builder21, auro, Anthony, maxot, notner
World URL: http://everybodyedits.com/games/PWaTrZGdMGcEI
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I had pretty fun playing this level. It won't win by far, but it was still pretty fun for me.
ART: Very simple and a little bland but it's a style that works.
GAMEPLAY: Not too bad. Some sections like the vine jungle was a little dull, but otherwise kinda fun. Also some sections were too hard.
STORY: There are some random signs commentating everything which is unnecessary.
CONCEPT: It's just a simple level with some slightly gimmicky minis.
SCORE: 5/10
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Team Name: Team Name: Team Name: Team Name: Team Name-ception
Member(s): Kefka
World: http://everybodyedits.com/games/PWDIEidt4RcEI
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[DID NOT COMPLETE]
This is a creative usage of the word "spring" Too bad the rules said it had to be the "season" spring.
ART: Looks unfinished.
GAMEPLAY: Too difficult. This is not basic-easy.
STORY: No story. (as far as i got.)
CONCEPT: This was admittedly clever. 2/10.
iPWNEREDIT: Ok to be fair… this level looks BAD but it actually plays fun but then again the player doesn’t DO anything and this has nothing to do with SPRING unless you count this whole “springing” around concept as SPRING (emotionally) then again you’re just navigating through CRAP the entire level but…. 4.23232322222/10!
AGGREGATED iSCORE: 3.25/10
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Team Name: Grilyon2 team
Members: Thesurvi, Eminem421, Facund0, Grilyon2
World ID: http://everybodyedits.com/games/PWGRSye6cLcEI
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ART: meh minimap art
GAMEPLAY: Uninspired arrow minis. Bland gameplay.
STORY: no story to speak of.
CONCEPT: Arrowminis + minimap art formula.
SCORE: 4/10
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Team Name: The Pugs
Members: CORYSUT, ABDULLABARDHI, MATTHEWAPRIL15, REDVIPOR, DRAGONSROCK1
World: http://everybodyedits.com/games/PW7BAT4rP1b0I
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ART: Art was minimap art which looked kinda bad ingame.
GAMEPLAY: Gameplay was like doing regular box minis except placed into the art. Some parts were good, but most were too annoying. The double jump gimmick was awesome however, and saved the world quite a lot because it allowed for some fresh gameplay once in awhile.
STORY: Quite an elaborate story with cutscenes and everything. The story was not all that impressive though. Also it was about Easter bunnies, not spring.
CONCEPT: Double jump gimmick. It was a very nice addition.
SCORE: 4.5/10
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Team Name: GV
Team Members: Anch159, CommanderKitten and Unau
World: http://everybodyedits.com/games/PW5m6ANVwRcEI
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ART: Looks very nice on minimap, looks a little good ingame too.
GAMEPLAY: Jumping around the art with some arrowminis in between. Don't like these levels myself, but it does a good job at being what it is. It's not too hard either, main problem is that it's boring.
STORY: Poesy with rhymes. It seems like something literature nerds would enjoy. I didn't read it too deeply, but it seemed decent.
CONCEPT: Concept is jumping around on art with arrowminis which has been done a trillion times by now. Uncreative.
SCORE: 7.5/10
iPWNEREDIT: Eh… I think you’re giving these bland stagecrew-art and easyarrows levels a bit too much credit. Key word here: BORING BORING BORING!! This whole level is basically a boring night landscape cloned 300 times. The signs add NOTHING to the gameplay because they make no SENSE given the context of the level. o_O And having a major in everybody edits sign poetry, I can validate it has this “poetic” vibe but really nothing lies behind it. It’s basically an attempt at being deep that falls flat on its sauteed buns! This in turn “turns” the “cog” of poesy “clockwise” into an awfully condimented signspam sandwich! But hey, at least this gives some variation to the review results, so I’m only going to give it a 6.5/10, rather than a 10/10 trillion!
AGGREGATED iSCORE: 7/10
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Team Name: Untitled World
Members: Awesomenessgood, DefinitelyNotAwesome
World: http://everybodyedits.com/games/PWlgcudE_bb0I
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ART: Minimap art which looks nice with the black and white colours. Not looking good ingame.
GAMEPLAY: This level is basically about boosting around the minimap art with levitation effect with some slightly annoying minis scattered here and there. It's not all that fun, but it's a different way of making minimap art playable i guess.
STORY: No story. (Ok, there is one, but it's so short i don't feel like bothering with it lol)
CONCEPT: Levitation effect minis.
SCORE: 4/10
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Team Name: ;-;
Members: Heater
World: http://everybodyedits.com/games/PWpwFfwBoScEI
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ART: Does not look bad at all. Both ingame and minimap is ok.
GAMEPLAY: Maybe a little bit too hard. Also an abundance of complex arrow mini manoeuvres which i have a hard time seeing noobs being able to do. Except for that i had pretty fun.
STORY: No story.
CONCEPT: Not much of a concept.
SCORE: 6/10
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Team Sensei's Supercute Sakura Sensation
Members: Sensei1
World: http://everybodyedits.com/games/PWE8LaNkYRcEI
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ART: The art look gorgeous ingame. Good work!
GAMEPLAY: Going in houses and talking to people, jumping around the beautiful environment, some minis to spice things up. All this mixed together created a nice experience. Was not too difficult either. There was also some cool gameplay concepts like the water minis.
STORY: The sign amount could have been cut down alot, but the quest to reach sakura town and seeing all those other places along the way was immensely satisfying. Some of the conversations were a little too long and dull however, although many were funny and interesting.
CONCEPT: Going around the nicely crafted world created a almost open-world feeling. It was a very good attempt at creating this kind of world. (Even if i have seen this type of world before, so it's not new.)
SCORE: 9/10
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Team Name: Not Safe For Work
Members: DClevels, KingoftheOzone, Badoosh,Stagecrew
World ID: http://everybodyedits.com/games/PWPy8n38CZbUI
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ART: Minimap art deluxe. Does not look as good ingame as Sensei1's world. It's good, but not AS good is what i'm trying to say here.
GAMEPLAY: It's easier than other NSFW worlds, which is a god damn blessing. But it's still not basic-easy at all. This is basically mediums... Which means noobs will rage hard in this world. Mini's are all about basically just finding out how to do them. If the flower-markers were not there i would have struggled considerably trying to beat this. It's kind of a breeze if you know the EE game mechanics well, but some minis are still too difficult to justify the difficulty requirement.
STORY: The story is done better than in Sensei1's world. It's shorter and gives some breathing space, while still being interesting enough to read. Good job.
CONCEPT: Finding the four artifacts while doing arrow minis to find them in the huge maze of a world. I also noticed there's a ton of secrets which i only found a few of. I did not care to find all of them, but it's a nice addition.
SCORE: 8/10
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Team Name: Oasis
Members: Omarabdulhaq,JoranasC,Cristiantentu,Kartmael,Crospy1.
World: http://everybodyedits.com/games/PWCQxnUgesbEI
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ART: Another minimap art level that's kinda good in the forest part, but then it gets really ugly above the clouds which is inconsistent. Ingame it does not look that good.
GAMEPLAY: There are some areas with hidden blocks and lots of invisible arrows taking you on a tour around the art, showing that the minis were obviously made AFTER the art. I am not a fan. Some minis are good-ish, but overall lots of minis that are just like nooby box mini worlds.
STORY: "i touched the rainbow. that's impossible!! but i liked it." <-- quality writing over here. Yeah, there's a long story but it's not all that good.
CONCEPT: Not much to speak about.
SCORE: 4/10
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Team Name: Music Man
Members: musicman
World: http://everybodyedits.com/games/PWd3f_3p8dbUI
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ART: Pure minimap art that looks ok.
GAMEPLAY: It's yet another clever way of making minimap art playable. Too bad it's way too hard. Some coins are optional, that's great. But WAY too hard. Even so i thought it was very fun.
STORY: No story.
CONCEPT: Awesome concept about falling slowly, dodging spikes and collecting coins along the way. 5/10.
iPWNEREDIT: Sorry musicman, I love your levels but the gameplay here is positively lamerizing. It plays like a winged seed sluggishly falling from a tree at 0 mph. Wait a minute… that feels like spring! Spring IS boring, so there’s some pluspoints on theme. I’m just gonna lower this score a taaaad bit, hope you don’t mind ;3. 4.6/10.
AGGREGATED iSCORE: 4.85/10
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Team Name: Spring Day
Members: Medievil, Palanuim,yago2, matekat2001
World: http://everybodyedits.com/games/PWWjW2Rv13bEI
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[DID NOT COMPLETE]
ART: Minimap art, looks like troll ingame.
GAMEPLAY: This is another typical example of the "how to make my minimap art playable group" Well what was the solution? Oh yeah, make uber-annoying lucky guesses at getting coins. This map is some bull, god damn.
STORY: No story. (As far as i got)
CONCEPT: uber lame casino game with "pretty" art plastered on top of it.
SCORE: 2/10
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Team Name: le dankest memesters
Members: maxi123, erudite, luka504, igipigi
World: http://everybodyedits.com/games/PWHNDKc_faa0I
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ART: Ok looking minimap art. Does not look as good ingame.
GAMEPLAY: The gameplay is surprisingly good, almost all minis require effects, which gives room for more creativity. Some minis are a little too hard though.
STORY: Good grammar, but not a terribly interesting storyline. Seems to be mostly there to tell you where you need to go and how to beat a mini.
CONCEPT: Metroid style hunting for easter eggs (sigh) that gives you powers the more you get which allows for some good minigames. Good idea and nicely executed.
SCORE: 7/10
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Team Name: Kung fu pandas
Members: Nathanniel, Borra, arrghaman, Emay
World ID: http://everybodyedits.com/games/PWZGUhPf4JcEI
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ART: Ok looking minimap art, looks bad ingame.
GAMEPLAY: The random minis put on top of the art feels like it does not have very much effort put into it, it's also kinda bland and boring. Did not enjoy all that much.
STORY: Not that much of a story.
CONCEPT: No concept, just doing some minis while skiddly-doodling over the minimap art, kinda boring.
SCORE: 3.5/10
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Team Name: Ffe-Group
Members: Ruben101, Simone2579
World ID: http://everybodyedits.com/games/PWGRh0Mk4RcEI
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ART: Minimap art that looks ok... nothing much to com-OH MY GOD! what the actual frick are those abominations over to the right that completely ruin the minimap visual experience?! Ok, they are not that bad... but i just wanted to spice this up so i don't say "minimap art sux" in every single part of this review. Which, btw is my stand on this level.
GAMEPLAY: The minis are plagued by bad decisions (like that godforsaken timed mud minigame) Also it's about doing some minis so you can keep on lolly-gagging over the minimap art. Also there are some minis that are just plain bad. ALSO~ it's way too long, hard and annoying. It felt like a bloody marathon of annoyingness to beat this level.
STORY: It would be wise to pretend it's not there.
CONCEPT: There are many good ideas but almost every idea is so badly executed it's practically butchering itself.
SCORE: 2.5/10
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Team Name: A Regular Tem
Members: 100lol
World ID: http://everybodyedits.com/games/PWUE1iI9ezb0I
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(protip: Do not use invisible blocks to cover up distances you are not supposed to reach, make the environment in such a way that you cannot pass beyond the point instead. It is extremely annoying to think you can jump freely but then be lead in a linear path over the art by invisible blocks.)
ART: Looks good ingame and on minimap. But it's also a little bland in some spots, could be more detailed.
GAMEPLAY: The minis are bland and generic, also there are invisible borders everywhere which really flips my pancake.
STORY: Easter egg hunt. (groan)
CONCEPT: No concept. Just jumping around in the generic grassland level.
SCORE: 3/10
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Team Name: The guild of the arch-nemesis
Members: Norwegianboy, Warumono, Helpinghero
Completed world: http://everybodyedits.com/games/PWoui_YpETcEI
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ERROR!
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[THIS REVIEW WOULD BE BIASED IF THE OWNER OF THE LEVEL REVIEWED IT. FEEL FREE TO MAKE YOUR OWN REVIEW OF THIS LEVEL AND POST IT BELOW]
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Team Name: Pro Team
Members: Thecitymine, Rowellson, Bobson80
World: http://everybodyedits.com/games/PWQgoDc0UScEI
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ART: Minimap art that destroys the gameplay. (example: cherry tree troll with almost invisible blocks you need to walk on to get the coin, what a load of bull----.)
GAMEPLAY: Problem mentioned above + mediocre and boring minis.
STORY: Captain obvious is out on a journey to narrate the story with his dull obvious comments.
CONCEPT: Didn't notice any.
SCORE: 3/10
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Team Name: 2 Big spenders & Fanboy ?
Members: Stickspy, Wuthrr, Patrik, Eggz
World: http://everybodyedits.com/games/PWv_5JlwQGbEI
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ART: Minimap art that looks ok. It's acceptable ingame
GAMEPLAY: Very uncreative arrow spam minigames. Easy enough. Did not enjoy it personally.
STORY: Ignore it.
CONCEPT: Herp-a-derping around minimap art.
SCORE: 4/10
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Team Name: Oranj fan club
Members: BGIC, Morganizer
World: http://everybodyedits.com/games/PW6wp7dJgScEI
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ART: It's looking good ingame, good job.
GAMEPLAY: It's annoying (but realistic i guess) to redo certain chores, but i guess it's supposed to be that annoying. In fact, i guess it would make sense that i hate this level, cus i hate spring cleaning IRL. As this level is supposed to be this way i'll have to commend you guys for making the level perfect for what it is. It also adheres to the spring theme quite well.
STORY: Spring cleaning
CONCEPT: Epic concept right here, one of the more creative ones i have seen so far. Very good job.
SCORE: 8/10
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Team Name: Revival
Members: alex18, bernardo
World: http://everybodyedits.com/games/PW-uR75-O1b0I
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Another soulless generic minimap art level with some filler minigames to justify the gameplay aspect.
ART: Minimap art. looks ok but generic, nothing really stands out. Flowers and grass... exciting.
GAMEPLAY: Does not do anything that makes it stand out from the other trillion levels. Standard arrowtroll. It's easy at first but the bad design makes you need to climb a huge flower tower every time you fall.
STORY: No story.
CONCEPT: Nil.
SCORE: 2.5/10
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Name: Super Result Of Win
Members: Deltabot, Wilsontoh, Rudik3000, Walruspal
World: http://everybodyedits.com/games/PW66taVTOzb0I
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[DID NOT COMPLETE]
This world is a mess with egregious gameplay and silly story. (example: "This world is good, but in some days it got evil.") I got so confused and annoyed i just rage-quitted.
SCORE: 2/10
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Team name: the ultimate ee
Members: ZeroDaniel, ignacia7886, wowgitchiki, genesis00,nekogirl14
World: http://everybodyedits.com/games/PWV5QLusW-b0I
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[DID NOT COMPLETE]
Excellent concept ruined by bad gameplay and checkpoint starvation.
ART: Minimap art looks good, does not look as good ingame.
GAMEPLAY: As mentioned, there is some severe checkpoint starvation where if you fall into a spike you get sent miles back, it's rage-inducing and certainly not basic-easy. Also the minis themselves are basically just trying to navigate the minimap art troll without landing into a spike. It's uber lame.
STORY: You are a bee trying to find pollen so he can make honey. (as far as i got before RQ)
CONCEPT: The concept is awesome. If you find enough pollen you get a powerup back in the beehive so you can get more pollen. Too bad the minigame designer failed his job spectacularly.
SCORE: 3/10
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Team: SiriusC33
Member: AlejandroC33
World: http://everybodyedits.com/games/PWUDpgFC0PcEI
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ART: Bland and mediocre.
GAMEPLAY: Just hilariously bad. A hookjump, jumping into a spike pit trying to get 10 coins.... yeah it's just extremely bad.
STORY: Get from "picnic A" to "picnic B". <- Best story award
CONCEPT: Juggling random minigame concepts that all are lame cliches.
SCORE: 2/10
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Team Name: Kiraninja, TOOP, Benje00, Ravatroll
Members: Muffin, Bobyy, Thwinkt, Stalkbot
World: http://everybodyedits.com/games/PW26XYwxQTcEI
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ART: Looks ok but still kinda ugly. I have seen more impressive.
GAMEPLAY: I can see that this level is all about "practise makes perfect" however it's still too hard for the basic-easy requirement. Also the times are quite punishing in some of the segments, making one small mistake is usually all that's needed to fail. Most segments are pretty fun and clever, just way too hard.
STORY: No story
CONCEPT: Very creative concept, i'll give you guys that. 6/10
iPWNEREDIT: I actually rathermuch enjoyed this blip. You’re runnin’ and stuff… but it is a tad bit confusing. It would have been MUCH worse if you guys didn’t take my amazing centrifugal ideas (putting downboosts next to winswitches, adding more time to curses) which you ever so politely did NOT GIVE ME CREdZ ON! CREDZ! CREDZ! CREDZ! 3:< ROR. But yeah! Other than that, it’s a pretty awesome level, better than Norwegianboy put it as. 8.2/10!
AGGREGATED iSCORE: 7.1/10
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Team Name: jiaofhdlkhfuusjdf8928374748
Members: ilikecorndogs, keylimepie, 12345678908642, temporalfox
World: http://everybodyedits.com/games/PW1FhsfgITcEI
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ART: The art itself is funny but it looks really bad, it's also kinda confusing ingame to find out where you need to go due to having to find similarly coloured background to pass through objects.
GAMEPLAY: The gameplay is messy and feels incoherent. There are lot's of good ideas and gameplay concepts, but the are many annoying aspects. Like falling down ONTO a checkpoint when you are in the sky. (god that was annoying) Also some minis are too hard and complex. When you need to write 2 signs telling you how you should beat a mini it's not that good in my opinion. So to sum it up: TOO HARD, LONG AND CONFUSING~~ So yeah, sorry guys but i rage-quitted.
STORY: Way too many signs telling you unecesarry shait. The story is also kinda badly written and could have had better quality.
CONCEPT: You have been shrunk due to uh... reasons? Well anyway it's a new concept at least. (Even if you usually do feel shrunk when compared to the size of everything in other worlds.) 4/10.
iPWNEREDIT: Yeh sorry guyz but this level is a HOT MESS. The gameplay is actually not too bad though, but it’s annoying! And it basically turns into a badly condimented signspam sandwich by the end of the level, but I HAVE seen worse. This level also has an identity crisis: is it minimap art or ingame? It ends up looking crappy in both aspects *cough* diaper-shell clouds *cough*. It’s mediocre, but not bad for sure, because of the creativity of many of the gameplay concepts. It probably has some of the most creative gameplay in the contest. 6/10!
AGGREGATED iSCORE: 5/10
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Team Name: Dieverse
Members: STN
World: http://everybodyedits.com/games/PWflJIDKK4b0I
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At least you are honest about sucking at minigames.
ART: I'll lay off on judging the look ingame for this map and only judge the minimap art. For being handmade it looks pretty nice, the greenery is well done. The building kinda sucks tho, not gonna lie. The windows look so awkward, and the building itself should have been more symmetrical.
GAMEPLAY: No gameplay.
STORY: No story.
CONCEPT: No concept.
SCORE: 3/10
iPWNEREDIT: Nice eeartist. Great effort F00! ;0 But hey, at least you took the effort to boot up eeartist and then “clean” up the bricks to make it look handmade! 0/10.
AGGREGATED SCORE: 1.5/10
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Team Name: The Kingly Jesters
Members:TheTwinJoker, GameChanger, Like1a1bowss
World: http://everybodyedits.com/games/PWyy5csCUIcEI
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[DID NOT COMPLETE]
I have said it before and i'll say it again. I freaking hate minimap art levels that sacrifice good gameplay for making the art look good on minimap.
ART: Looks crap ingame. Good on minimap, but screw the minimap.
GAMEPLAY: Typical horrible arrowtroll minis so you can strolley-strudel and skippety-step along the minimap art that was made ages before the designers thought of making the level actually playable. It's lame, bland, boring and nothing stands out.
STORY: No story. (As far as i got.)
CONCEPT: Extremely uncreative.
SCORE: 2.5/10
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Team: Kreacher
Member: Kreacher
World: http://everybodyedits.com/games/PW6bN8gC5dbUI
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[DID NOT COMPLETE]
Wow, im not completing many worlds right now. This one is basically just a short Legend of Zelda-style overworld where you look for hidden easter eggs in the confusing map. It's not fun at all. Also the bad design makes the creative idea not work all that well. Minimap looks good, but the ingame look makes it impossible to find anything. (Also: the apparent "rabbits" are basically just clones of the villagers. -.-)
SCORE: 2/10
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Team Name: iGoldenZJ
Members: Kta123
World: http://everybodyedits.com/games/PWQl31hz5gbUI
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[DID NOT COMPLETE]
ART: Horrible both ingame and on map. Why did you think this absolute failure of colour combinations was a good idea? It gave me a freaking migraine.
GAMEPLAY: Wow this is bad. Hookjumps and box-minis inside eggs. Easily missable coins. Just overall terrible design in every department.
STORY: No story (As far as i got.)
CONCEPT: Being inside easter eggs could have been a good idea. But once again, this is a spring contest dangit.
SCORE: 1/10
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Team Name: NINJAS
Members: anaisabardhi, kingscrown, youkreindsen, ruinkiller, genhazard
World: http://everybodyedits.com/games/PWUHYJodhBbUI
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ART: Looks bad ingame. On minimap ok. (Wtf is that crab-plant-hybrid thing tho? o-0)
GAMEPLAY: This level is beatable, but still plagued by bad design. (Also... the signs say you need all the coins... but you can get to the trophy without them! LOL!) Lot's of minis that are just not all that creative or feel like filler. Some are fun, but it's not good enough. At least i could make myself beat the level this time.
STORY: You are a bear going out to get coins/food. Not epic writing skillz, but passable.
CONCEPT: Going out to collect coins that are not even necessary to win the level.
SCORE: 3/10
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Team name:Deathmark
Members:lou10cs, botanatly, eeanatoly, surfer
World: http://everybodyedits.com/games/PWP8dna_AScEI
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ART: Not that bad ingame, could be worse. Still some annoying spots where it's confusing. Minimap looks ok... but the black hole outlines makes it kinda ugly, i believe it might be better to use the cheap knockoff void blocks that are visible on minimap instead.
GAMEPLAY: Some minis are a little uninspired, but there's some good material out there. Also some minis are too hard and bland.
STORY: Ridiculous and silly story, i didn't follow it much, it was kinda unprofessional.
CONCEPT: There's so much happening it's kind of like an adventure.
SCORE: 3.5/10
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Team Name: Team Name: Team Name: Team Name:
Members: eejesse, blackdeath
World: http://everybodyedits.com/games/PWbhIg5zoIcEI
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[DID NOT COMPLETE]
ART: Look’s mediocre and kinda bad ingame, same for minimap.
GAMEPLAY: You wander around a overworld trying to get all the eggs, problem is that it was too boring. Going around a open world trying to find things so you can open more things… backtracking... All that just ain’t for me. So i did not complete the level, but i noticed the effort put behind it and will take that with me in the rating.
STORY: Too much uninteresting signspam.
CONCEPT: There are many clever ideas, the achievement room is genius! The talking however is done poorly. 4/10.
iPWNEREDIT: This level is just a badly condimented signspam sandwich. ;0 I’ll give it a solid 10/10 trillion! Why am I even editing this score? I have the exact same opinion as Norwegianboy anyway. o-O 4/10.
AGGREGATED iSCORE: 4/10
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Team Name: A5 team is bad at making up names
Members: Aaro54, alex5555
World: http://everybodyedits.com/games/PWULXPZ0GfbUI
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[DID NOT COMPLETE]
All the invisible blocks, bad ingame art, the talking… ugh, this felt like such a chore to play, so i didn’t. It looks horrendous ingame, it’s hard to tell what you are doing or why you cannot pass certain places… Confusing and annoyance abound. I can see the effort, but i dislike this type of level too much to play it. Good thing i’m not actually an official judge so i can skip levels i hate.
SCORE: 2/10
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Team Name: SkillKillerRPD909
Members: EraySp909, Joshuarpd, JoepSkillKiller
World : http://everybodyedits.com/games/PWQ8F6NaHPb0I
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[DID NOT COMPLETE]
This is basically a clone of the review i did of “Team Name: Team Name: Team Name”¨s level. So here we go...
ART: Look’s mediocre and kinda(really) bad ingame, same for minimap.
GAMEPLAY: You wander around a overworld trying to get all the eggs(apples), problem is that it was too boring. Going around a open world trying to find things so you can open more things… backtracking... All that just ain’t for me. So i did not complete the level, but i noticed the lesser effort put behind it and will take that with me in the rating.
STORY: Nothing interesting. (As far as i got)
CONCEPT: There are very many clever ideas, it is implemented rather poorly however.
SCORE: 3/10
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Team Name: wolf
Members: sariel
World: http://everybodyedits.com/games/PWQmAFU1Cdb0I
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ART: The minimap is disabled and the ingame look is awesome. Very well done sariel!
GAMEPLAY: Some parts are not perfect, and it’s certainly not professional... but it’s a very good job at creating a fun adventure. Ok, the boss battle was a little lame… but most of the time it felt good playing this level. You can do better, but this is awesome compared to 80% of the other crap i have played so far.
STORY: Lol the story was hilarious! Nice job!! xd
CONCEPT: The title says it's a sketchy adventure… and boy oh boy does it fulfill that promise!
SCORE: 6/10
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Team Name: iMegaddirbsmic
Members: Kirby, Addi, iPwner, Megalamb, Boh
World ID: http://beta.everybodyedits.com/games/PWcVwXDmnDb0I
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All the different things i judge in this level works so well together it’s amazing. Both art and gameplay complement each other and it’s not confusing nor annoying in any way. Well done!
ART: The art looks good and not confusing at all ingame. Epic job. (OH! Except for that ugly chocolate pudding of a mole, who made that eww. o-o)
GAMEPLAY: I don’t know why, but this type of level where you search for coins and afterwards progress on is so well done in this level, that i cannot bring myself to hate it for utilizing it. The minis themselves all feel well thought out and are done extremely well, this level is fun as hell to play through. The branching paths and animal gimmicks also makes it even better than before. Some minis are a little hard, but you can skip a good chunk of coins, so if it’s too difficult for noobs they can just skip them.
STORY:The journey to adulthood with the branching paths is a deep story i can sympathise with and enjoy thoroughly. The random signs scattered around really gives some character to the level, however i am absolutely disgusted by the distasteful sign error mistake i found in the first area. The sign says: “The baby animals aren’t grown enough swim.” When it should have said: “The baby animals aren’t grown enough to swim.” Truly disrespectful towards the LGBT community and humanity. What moron edited these signs?? >:O
CONCEPT: The concept is genius and it’s not just a good concept. It’s a good level! Creativity and good level making skills needs to work together… and here it does.
SCORE: 9.5/10
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Team Name: Think
Members: letmethink, letmethink2, letmethink3, l3tmethink
World ID: http://everybodyedits.com/games/PWdYQfsqO-b0I
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[DID NOT COMPLETE]
ART: Pretty cool style, even it it’s still minimap art. Does not look that bad ingame.
GAMEPLAY: Annoying arrowminis that are way too hard and complex. I could not beat a mini due to my keyboard not being able to press 3 buttons at the same time, if a mini requires this it’s not basic-easy, i ragequit here, due to the difficulty.
STORY: No story.
CONCEPT: Some creativity, but still just another typical minimap art level.
SCORE: 4/10
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Team name: Mirin Squad
Members: Master1, 1nsanity, Oranj, Ninja
World ID: http://everybodyedits.com/games/PWjYCIFY7Kb0I
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[DID NOT COMPLETE]
ART: Impressive minimap, unimpressive ingame art. (example: eggs with faceblocks inside them for added artistic appeal in the minimap i assume, but looks dumb in the actual game.)
GAMEPLAY: It was ok at first, but eventually i lost the main path and i just started wandering around, getting stuck in minigame loops multiple times until i got so sick of it i RQ’d. The minis were, sadly, not enough fun to play through multiple times. Some minis were good, but they were almost all of the arrow-mini variety where you just press the right button to boost through tight-pipes that leads to another section where you need to hold the next key. Easy enough for a noob, but not fun for me at all.
STORY: There’s a story but it’s not that interesting. It’s about getting some notes/coins for a dude, or something akin to that. (That's how far it progressed until i RQ’d.)
CONCEPT: Finding coins in the “open” world, which is fixed with inescapable paths you need to complete all minis for if you want to get out, stumbling into them another time means doing it all again.
SCORE: 6.5/10
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Team Name: The Megatronz
Members: Cakeje, Chiscorey, Ketoleperouch, Phinarose, Prodigy5996.
World: http://everybodyedits.com/games/PW4ua-CWcRcEI
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ART: Another minimap art level that ruins good gameplay with it’s iron fist.
GAMEPLAY: In fact… where is the gameplay? Is this what EE has come to? Reading a novella while jumping once in a while to break up the monotony? Has gameplay been replaced with holding the space-bar button to skip the huge freaking walls of text? And then afterwards you’ll have to search some other 100 walls of texts until you get a coin so you can access new walls of text? I cannot give this level a good score, because it would mean other people would be forced to play this in the campaign. For the good of mankind and EE, i cannot allow that to happen.
STORY: It’s way too god damn LONG, and uninteresting, and boring, and i just didnt care at all... o-o
CONCEPT: signspam.
SCORE: 3.5/10
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Team Name: ☭ EE Forums Communism ☭
Members: Ben/Tomkazaz, Creature/Reidolol, Evilbunny, Zoey2070
World ID: http://everybodyedits.com/games/PWyBMxZGIRcEI
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ART: Not exactly professional minigame art, but it looks ok ingame.
GAMEPLAY: This was pretty fun, even if some of the minis were arrowminis they did not feel rendundant. Good job.
STORY: Evil purple tea sludge is invading the spring land. Good thing we, the reluctant hero of this silly story will save the world! It’s a deep and fun story that was entertaining enough to read. (Although there was a huge amount of the signs which ALMOST made it kinda sign-spammy!! Be careful >:O.)
CONCEPT: The mini’s are arrowminis as mentioned… but there are some cool concepts! Like the map screen… the sludge… etc.
SCORE: 7/10
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Team: The Legion
Members: G0d, Herosbow, Imgood9, Hepburn201, Orangecrix
World URL: http://everybodyedits.com/games/PWAGB1BPRwa0I
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Conversation transcript:
[“its basically open world arrowmini spam that's too hard”
“the style is a bit less generic than some of them though”
“and yeah the arrowminis are okay”
“basically this whole level is okay”]
ART: Ok minimap art. Ok ingame art.
GAMEPLAY: Ok gameplay. Except too hard. And also generic. AND~ arrowspam minis.
STORY: Ok story. (there's actually no story.)
CONCEPT: Ok concept. It differs in style from other of the minimap art world things.
SCORE: 6/10
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Team Name: X² = X × X
Members: Firecrackericebreak
World: http://everybodyedits.com/games/PWpIXppVwRcEI
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[DID NOT COMPLETE]
ART: I’m so glad you understood the spring concept. Kudos to you my friend. The art Is bad even for trying to be bad.
GAMEPLAY: Well it’s really hard and theres no checkpoints so yeahh….
STORY: Epic story about the owners difficulty in creating a good level can be read through the lines! It’s amazing.
CONCEPT: Spring.
SCORE: 0.5/10 <- For creativity <3
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Team Name: Explorers
Members: AK712
World: http://everybodyedits.com/games/PW7LLU0xDCb0I
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(co-reviewed by iPwner and me)
ART: The art looks really good and interesting ingame. Too bad nothing else is interesting. If it wasn’t for the art, this level would get a sub-zero score.
GAMEPLAY: Talk and get coin. No minis. -slow clap-
STORY: Signspam deluxe. Nobody i saw play the level with me paid any attention whatsoever to the generic story. I hear word from faraway lands that it had something to do with a dragon. Could be the new template for “generic medieval story”. (Remember those old 1920’s cartoons where you get interrupted from the movie every 10 seconds by a huge text that says something dumb? This level is exactly that.)
CONCEPT: UNCREATIVE~~ (except for the art, t’was pretty creative)
SCORE: 3.5/10
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Team Name: skullz17
Members: skullz17
World: http://everybodyedits.com/games/PWSJ7Wwt6Yb0I
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ART: Looks ok, kinda bland ingame. Not that good on minimap. At least it’s clear what you are doing, compared to some certain “other” worlds.
GAMEPLAY: Other than being way too hard, it’s creative and good-ish. I was able to complete a world for once, good job!
STORY: Elves… It’s not something i would personally pay any attention to… but if that’s your kink then i guess it’s ok. Altogether the story is not all that interesting, however the trapped monster at the end is a creative story implement.
CONCEPT: Some creative mini usage, there is also backtracking. Not too much to talk about, a bit generic but still pretty good.
SCORE: 7/10
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Team Name: duck
Members: awzome
World: http://everybodyedits.com/games/PWBIi0ZYXFb0I
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ART: It’s looking good ingame and on minimap.
GAMEPLAY: It’s a little too hard in some parts, but otherwise it was very fun and nice. Not too much arrowspam either, a good balance. Good job.
STORY: At first, it had this perfect and well needed no-sign immersion. Later on, the story could have been toned down, some places it told us unnecessary boring information and other places when it should have told you where the frick you needed to go.
CONCEPT: Some effect usage, but overall just a regular level done well.
SCORE: 8.2/10
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Team Name: YinYang Crew
Members: Kentiya, TechnoWolf99, MoonFox, YinYang
World ID: http://everybodyedits.com/games/PWwXmApJHab0I
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(reviewed by iPwner)
ART: It’s alright on minimap and acceptable ingame… EXTREMELY low effort though. Most of the map is unused, and it looks like this entire level was whipped up by 2 people during their happy break. The art exhibits high levels of meh.
GAMEPLAY: Thwinkt got trapped on a barrel. Also the gameplay isn’t exactly something to CLAMMER about, but at least it’s not too annoying. Also, wayyyy too hard for noobs. They will rage immediately. Meh...
STORY: Collect 5 coins and bring them back to mom. Meh...
CONCEPT: Meh...
SCORE: 5/10
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Team Name: Prepare to be smitten
Members: smittyw, sm1ttyw, smithyw, swittym, moonrabbit
World ID: http://everybodyedits.com/games/PW6cHyrN_Vb0I
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ART: The art looks good on minimap and ingame. It’s done really well and i like it.
GAMEPLAY: Except for being way too hard for basic-easy this is absolutely pure epic in grandiose proportions. Very well done for making simple, yet awesomely fun and satisfying minigames.
STORY: No story.
CONCEPT: The concept is creative. You have a double jump and a water pool that always sends you back upwards. Using the double jump to gain momentum allows for lots of fresh new gameplay opportunities.
SCORE: 8/10
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Team Name: Elite Artists
Members: Tigerclaw, Wizard2002
World Link: http://everybodyedits.com/games/PWz8I9_mQRcEI
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(reviewed by iPwner)
[USED EXPLOIT TO COMPLETE LOL]
ART: The art is basically like that time you went to the “wave pool” at one of those amusement parks where there’s millions of people swimming in each other’s urine. It basically shoves all of this “beautious” garbage in your face and it’s packed to the brim up to the point that you can’t even distinguish individual aspects of the art. This indicates they spent a ton of effort on making the level, however all their efforts translated unfortunately into an overloaded dumpster.
GAMEPLAY: There’s so much crap on the screen you can’t even see wtf you’re doing… they also spoonfeed invisible blocks and clog your mouth with signspam sandwiches to the point of suffocation. I beat this level the other day, but today thanks to Thwinkt I discovered an exploit where you literally just do a 1x1 at the top of the stairs in the first room and can get trophy and SKIP THE ENTIRE LEVEL… RADIANT level design there guys!
STORY: The story is basically the same as Asurch’s where the spring and winter are fighting eachother and yada yada yada… nothing special here. The story actually isn’t AWFULLY done though, but the jam-packed level design takes away any joy that could be had in this aspect.
CONCEPT: (Norwegianboys reaction to this level: “OH NO! They used my level concept!! D: (3 seconds later) Oh… never mind, the level design is so bad it doesn’t even matter )
SCORE: 2.5/10 <- Extra points given for the massive effort, but all that effort basically went to shoite.
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Team Name: Debbie!
Members: zioxei, thanksmom, tedsonsleds, theilluminati, whitep0wer
World ID: http://everybodyedits.com/games/PWDdn_UukobUI
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(reviewed by iPwner)
ART: A huge minimap flower blooming from the floor. It’s not too bad. Ingame could be better, looks very undetailed and monochromatic.
GAMEPLAY: Riveting climbing up through vines and coinsearching followed by a random coin door opening up somewhere else in the map! It’s pretty much an ultra elaborate “ 1) get a coin here 2) open up a door there 3) repeat for profit ” level, with badly done arrowspam minis and climbing through vines as icing on this generic sloppily made cake.
STORY: Climb a flower. Whoopty doo.
CONCEPT: Nothing new here~
SCORE: 3.5/10
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Team name: Frog Smiley pls
Members: Tifennie, Pandasz, Xfrogman43, Devilchild
WorldID: http://everybodyedits.com/games/PWXKz8GZ0TcEI
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ART: The art is really cute and nice. Even ingame.
GAMEPLAY: Annoying hidden and secret blocks. Annoying minis that tour you around the art. Arrowtroll. It’s not even that long, just some short annoyances in your road to the exit. Leaves much more to be desired.
STORY: Really cute story that fits for a short level, you are leading two rabbit children back home to their mom. Awww~~
CONCEPT: Couldn't find one.
SCORE: 4.5/10
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Team Name: Spring Editors Duo
Team Members: Rene1236789,Mrbead
World Link: http://everybodyedits.com/games/PWxYCZyXYRcEI
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My guess is that someone got stressed by the deadline~~
This looks very unfinished in every aspect. ^^
ART: Looks horrendous and obviously unfinished in minimap. Not good ingame either. There’s not even a background...
GAMEPLAY: Wow this is too hard, too annoying, too unfinished, too rushed, too EVERYTHING.
STORY: Just bad.
CONCEPT: Nothing of which i can lay my eyes on. 2/10
iPWNEREDIT: Okay to be fair… it wasn’t THAAAAT bad compared to alot of other levels. They obviously tried a little, and there was SOMEWHAT of a concept of switching between blue land and rock-lava land… ;3 So ima up this score a tad. 4/10
AGGREGATED iSCORE: 3/10