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#101 2016-04-07 19:23:04

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Since no one actually bothered to counterclaim you, we can assume that there is no Cop, no Doctor, they would speak up and get you lynched easily. The only option possible is a jailor / citizen / goon combo I guess...


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#102 2016-04-07 19:24:16

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

What if you didn't give them enough time to counterclaim?

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#103 2016-04-07 19:25:02

Processor
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Risking town a mislynch and a hardclaim on a potentially powerful role? Seriously AlphaJon?

I have a bad feeling about your claim.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#104 2016-04-07 19:27:43

Kaslai
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Alpha, the initial claim was... Dumb.

The reversal was even dumber.

How do you expect us to trust you now?

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#105 2016-04-07 19:27:50

AlphaJon
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

If I was scum, I wouldn't have claimed that in the first place, let alone revert my claim after people had believed me.

SmittyW. wrote:

What if you didn't give them enough time to counterclaim?

Everyone posted. I consider it fair to assume that the guy would have counterclaimed.

Processor wrote:

Risking town a mislynch and a hardclaim on a potentially powerful role?

Well, worst case scenario, the mislynch would go to me. And I consider having a confirmed town better than a 1/7 chance of mafia losing a night.

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#106 2016-04-07 19:30:06

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

This still doesn't rule out games A and 3.

Let's say you were sheriff and someone else claimed bulletproof. Would you have counterclaimed right away, or wait a few days? I'd definitely wait to lure out the second scum or investigate a few people...

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#107 2016-04-07 19:31:54

AlphaJon
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Well, I didn't want it to last long, because if any role from the other rows/columns died, I'd get insta-lynched the following day.

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#108 2016-04-07 19:32:08

Kaslai
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

SmittyW. wrote:

This still doesn't rule out games A and 3.

Exactly. The actual PRs could just be holding their cards close to their chest and letting you self destruct. For all we know, one of the players might in fact be a bulletproof townie, and simply wasn't dumb enough to counterclaim.

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#109 2016-04-07 19:32:43

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

AlphaJon's sheer audacity makes me believe he is townie, which is fine I guess...

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#110 2016-04-07 19:34:17

Kaslai
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Hey remember last game? We had an awful lot of audacious scum. I don't think that alone is enough to constitute a town read.

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#111 2016-04-07 19:34:28

AlphaJon
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Kaslai wrote:
SmittyW. wrote:

This still doesn't rule out games A and 3.

Exactly. The actual PRs could just be holding their cards close to their chest and letting you self destruct. For all we know, one of the players might in fact be a bulletproof townie, and simply wasn't dumb enough to counterclaim.

While I agree that the PRs don't want to reveal himself, a counterclaim would have confirmed one hardly-killable town which would as a result stay until the end-game.

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#112 2016-04-07 19:37:22

Kaslai
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

AlphaJon wrote:

While I agree that the PRs don't want to reveal himself, a counterclaim would have confirmed one hardly-killable town which would as a result stay until the end-game.

But if the mafia doesn't know who's bulletproof, that's potentially two whole kills that they could spend on one person. So by telling them who is bulletproof, you tell the mafia who to not waste their factional kill on. You're effectively handing them two kills on a silver platter at that point.

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#113 2016-04-07 19:37:44

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

AlphaJon wrote:

While I agree that the PRs don't want to reveal himself, a counterclaim would have confirmed one hardly-killable town which would as a result stay until the end-game.

that's only if we have a jailor or doctor, and if they counterclaimed that would have been suicide.

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#114 2016-04-07 19:39:53

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Kaslai wrote:

Hey remember last game? We had an awful lot of audacious scum. I don't think that alone is enough to constitute a town read.

That definitely wasn't the game I played. Mafia 6 was full of nitpickers, blanket accusations, and afk scum.

This was audacity to the X-treme

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#115 2016-04-07 19:40:31

Processor
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Forcing town to claim is a powerful strategy for scum and could help mafia disable town's important roles. AlphaJon did a very risky thing that could end up being disastrous for our town.
He unclaimed when he was called out for it.

AlphaJon went from confirmed town to scumlean in 0 seconds.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#116 2016-04-07 19:42:29

Processor
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

AlphaJon wrote:

While I agree that the PRs don't want to reveal himself, a counterclaim would have confirmed one hardly-killable town which would as a result stay until the end-game.

I can see a sherrif revealing themselves. Or maybe even the doctor, a 1v1 PR for Scum trade isn't THAT bad.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#117 2016-04-07 19:44:21

Kaslai
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Eh ok. Maybe it seemed more audacious to me since my teammates were self destructing.

wGxunAn.png

I just had a look at this chart and I propose a theory:

AlphaJon is scum in either A2 or B3 and was trying to confirm whether or not the town has any protective roles by seeing if there is a bulletproof town and using that info to determine who the last PR is.

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Wooted by: (2)

#118 2016-04-07 19:44:23

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

This game is going to be hell

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#119 2016-04-07 19:46:53

SmittyW
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Did anyone else have the urge to forge a counterclaim even if they weren't a PR?

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#120 2016-04-07 19:48:21

Kaslai
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Yeah but claiming D1, even if it is fallacious, is a bad move.

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#121 2016-04-07 19:49:10

Anak
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Well I've completely lost track of everything

#122 2016-04-07 19:52:23

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

SmittyW. wrote:

Did anyone else have the urge to forge a counterclaim even if they weren't a PR?

If it wasn't such a risky move (which could cost us one of our PRs) then yes I would go with it but goddamn, I'm glad nothing happened. AlphaJon is more likely to be A2, that would give scum a lot of insight into the game.

I find it hard to believe that two people refused to role claim... Hmmm


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#123 2016-04-07 19:59:51

SmittyW
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Joined: 2015-03-13
Posts: 2,085

Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Okay to sum this up I think expecting anyone to counterclaim was DUMB because anyone with a BRAIN should know that risking our 1-2 PRs would cost us the game. AlphaJon was rebuked for his IDIOCY but at least he made an attempt to start up D1.

The only winning combo would be game 2 if sheriff claimed and had a doctor protecting him

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#124 2016-04-07 20:00:51

AlphaJon
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From: Who knows
Joined: 2015-07-21
Posts: 1,297

Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Kaslai wrote:

But if the mafia doesn't know who's bulletproof, that's potentially two whole kills that they could spend on one person. So by telling them who is bulletproof, you tell the mafia who to not waste their factional kill on. You're effectively handing them two kills on a silver platter at that point.

So, I'm going to explain it using maths. There was a 1/3 chance of a bulletproof being there. On that bulletproof, mafia has a 1/7 chance of targeting him. That makes it a 1/21 chance, which is ~5%. And a 5% chance of a 1 night delay isn't that much powerful.

Processor wrote:

I can see a sherrif revealing themselves. Or maybe even the doctor, a 1v1 PR for Scum trade isn't THAT bad.

Pls, no. Having them reveal would have been doom. And the players in here are quite good. I don't see anyone here claiming these 2.

Kaslai wrote:

AlphaJon is scum in either A2 or B3 and was trying to confirm whether or not the town has any protective roles by seeing if there is a bulletproof town and using that info to determine who the last PR is.

Row 2: that would be pure suicide. I'd have the sheriff on my back, and a doctor protecting him. I wouldn't gain anything.
Col A: I'd get roleblocked by the jailkeeper and lose my night action and kill ability. GG WP, another useless thing.
B3: It's a goon. I'd have no way of knowing if the goon is B3 or C1. Too many risks for low rewards. I'd get to know there is a tracker. woo!

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#125 2016-04-07 20:01:13

SmittyW
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Joined: 2015-03-13
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Re: Mafia 7 game thread:Matrix 6 (Mafia wins!!!)

Oh darn I forgot about that consort

you sexy devil~

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