Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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there's no minimap
only init message
init message create minimap
k?
dont act that childish lol
@hexagon do you mean getting values from the BigDB database
http://pastebin.com/yMBkQwnH
http://pastebin.com/Yzy06edk
made by capasha
if you can read this....good for you
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@hexagon do you mean getting values from the BigDB database
http://pastebin.com/yMBkQwnH
http://pastebin.com/Yzy06edk
made by capasha
This is exactly what I was looking for, thank you.
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there's no minimap
only init message
init message create minimap
k?
Puh-lease.
By "minimap", he meant the way you get the minimap in the lobby.
Therefore grabbing the blocks list from the BigDB.
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Can you fix so the tool doesn't add "we" to an id?
I did a fix for checking for "we" in id. But would be better if you could fix it.
This is what I have right now. Or else my code will cry errors on me. The code maybe looks ugly but whatever.
if (chunk.Args.Length == 2 && (int)chunk.Type != 1000) {
if (Convert.ToString(chunk.Args[1]) == "we")
{
wdata.Add(new worlddata() { layer = chunk.Layer, x = pos.X, y = pos.Y, bid = (int)chunk.Type, rotation = Convert.ToString(chunk.Args[0]) });
}
else
{
wdata.Add(new worlddata() { layer = chunk.Layer, x = pos.X, y = pos.Y, bid = (int)chunk.Type, rotation = Convert.ToString(chunk.Args[0]), id = Convert.ToInt32(chunk.Args[1]) });
}
}
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InitParse has been updated!
- Fixed a critical bug that caused "we" to be added to a block's args.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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- Fixed a critical bug that caused "we" to be added to a block's args.
Nub ^^
You've dug deep, Processor. Really deep.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Uh, not sure what is happening here but could it be because they took out rot13?
What do I do?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Uh, not sure what is happening here but could it be because they took out rot13?
What do I do?
Yes, it was because ROT13 was removed. The width and height of the world are now at 18 and 19.
lurking
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Due to this travesty, we must now vote!
http://strawpoll.me/6887511
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Shouldn't we send a version when requesting info from the API? For example, if I send "v206" in the init message, the api will behave as if it was in version v206 and so not do anything undesirable or break anything.
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tell processor his best world deserializer broke,
I WOULD LIKE TO... DISAGREE! WITH YOU.
The example I provided with InitParse broke. InitParse itself still works perfectly fine without needing any updates.
I have now updated the example code.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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hummerz5 wrote:tell processor his best world deserializer broke,
I WOULD LIKE TO... DISAGREE! WITH YOU.
The example I provided with InitParse broke. InitParse itself still works perfectly fine without needing any updates.
I have now updated the example code.
Get rekt.
Anyways, this tool is great! Holds up to it's "unbreakable" status.
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Processor wrote:hummerz5 wrote:tell processor his best world deserializer broke,
I WOULD LIKE TO... DISAGREE! WITH YOU.
The example I provided with InitParse broke. InitParse itself still works perfectly fine without needing any updates.
I have now updated the example code.
Get rekt.Anyways, this tool is great! Holds up to it's "unbreakable" status.
If you'd look a bit in how it works you'd see that they'd have to change the format of the serialized world data to break it Doubt they'd do that.
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Can you update this? I'd like to grab world data for when the world is loaded, because it seems "reset" has a different meaning in the EE protocol.
EDIT: just realized my funny mistale, "ptotocol".
I'm leaving it xD.
EDIT 2: just realized that I had another accidental spelling mistake, "mistale". (Thanks lrussell!)
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Can you update this? I'd like to grab world data for when the world is loaded, because it seems "reset" has a different meaning in the EE protocol.
▼ee ptotocol▼init parseEDIT: just realized my funny mistale, "ptotocol".
I'm leaving it xD.
Yes, mistales are funny so long as you're not breaking ptotocol.
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Quick, everyone grab a shovel!
We must keep digging!!!
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Quick, everyone grab a shovel!
We must keep digging!!!
I'm not sure what message is used for when a world loads. I tried using the protocol, but I didn't find it.
Wait a second...
I was looking in the send section.
srry about the dig.
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[ Started around 1732749522.5484 - Generated in 0.091 seconds, 12 queries executed - Memory usage: 1.77 MiB (Peak: 2.03 MiB) ]