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#51 2015-05-20 15:23:58, last edited by ewoke (2015-05-20 15:25:15)

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Tool] The (best) World Deserializer!

madiik wrote:

there's no minimap

only init message

init message create minimap

k?

dont act that childish lol

@hexagon do you mean getting values from the BigDB database
http://pastebin.com/yMBkQwnH
http://pastebin.com/Yzy06edk
made by capasha


if you can read this....good for you

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#52 2015-05-20 15:29:52

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Re: [Tool] The (best) World Deserializer!

ewoke wrote:

@hexagon do you mean getting values from the BigDB database
http://pastebin.com/yMBkQwnH
http://pastebin.com/Yzy06edk
made by capasha

This is exactly what I was looking for, thank you.

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#53 2015-05-25 10:25:42

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Tool] The (best) World Deserializer!

madiik wrote:

there's no minimap

only init message

init message create minimap

k?

Puh-lease.
By "minimap", he meant the way you get the minimap in the lobby.
Therefore grabbing the blocks list from the BigDB.

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#54 2015-08-07 03:39:35

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Tool] The (best) World Deserializer!

Can you fix so the tool doesn't add "we" to an id?
I did a fix for checking for "we" in id. But would be better if you could fix it.

This is what I have right now. Or else my code will cry errors on me. The code maybe looks ugly but whatever.

                           if (chunk.Args.Length == 2 && (int)chunk.Type != 1000) {
                                if (Convert.ToString(chunk.Args[1]) == "we")
                                {
                                    wdata.Add(new worlddata() { layer = chunk.Layer, x = pos.X, y = pos.Y, bid = (int)chunk.Type, rotation = Convert.ToString(chunk.Args[0]) }); 
                                }
                                else
                                {
                                    wdata.Add(new worlddata() { layer = chunk.Layer, x = pos.X, y = pos.Y, bid = (int)chunk.Type, rotation = Convert.ToString(chunk.Args[0]), id = Convert.ToInt32(chunk.Args[1]) }); 
                                }
                                
                            }

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#55 2015-12-26 12:25:35

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: [Tool] The (best) World Deserializer!

InitParse has been updated!

- Fixed a critical bug that caused "we" to be added to a block's args.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#56 2015-12-26 17:44:27, last edited by Tomahawk (2015-12-26 17:44:56)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [Tool] The (best) World Deserializer!

Processor wrote:

- Fixed a critical bug that caused "we" to be added to a block's args.

Nub ^^

You've dug deep, Processor. Really deep.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#57 2016-02-22 03:35:11

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Tool] The (best) World Deserializer!

FcRSOxp.png

Uh, not sure what is happening here but could it be because they took out rot13?

What do I do?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#58 2016-02-22 04:12:06

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: [Tool] The (best) World Deserializer!

tell processor his best world deserializer broke, then ask him for $2.56

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#59 2016-02-22 05:30:30

xJeex
Member
Joined: 2015-02-16
Posts: 116

Re: [Tool] The (best) World Deserializer!

Xfrogman43 wrote:

FcRSOxp.png

Uh, not sure what is happening here but could it be because they took out rot13?

What do I do?

Yes, it was because ROT13 was removed. The width and height of the world are now at 18 and 19.

https://github.com/Tunous/EverybodyEdit … ol#rm-init


lurking

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#60 2016-02-22 05:41:35

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: [Tool] The (best) World Deserializer!

Due to this travesty, we must now vote!
http://strawpoll.me/6887511

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#61 2016-02-23 17:25:56

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Re: [Tool] The (best) World Deserializer!

Shouldn't we send a version when requesting info from the API? For example, if I send "v206" in the init message, the api will behave as if it was in version v206 and so not do anything undesirable or break anything.

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#62 2016-02-23 20:58:08

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: [Tool] The (best) World Deserializer!

hummerz5 wrote:

tell processor his best world deserializer broke,

I WOULD LIKE TO... DISAGREE! WITH YOU.

The example I provided with InitParse broke. InitParse itself still works perfectly fine without needing any updates.
I have now updated the example code.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#63 2016-02-24 00:26:19

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Tool] The (best) World Deserializer!

Processor wrote:
hummerz5 wrote:

tell processor his best world deserializer broke,

I WOULD LIKE TO... DISAGREE! WITH YOU.

The example I provided with InitParse broke. InitParse itself still works perfectly fine without needing any updates.
I have now updated the example code.


Get rekt.

Anyways, this tool is great! Holds up to it's "unbreakable" status.


signature.png

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#64 2016-02-24 09:51:08

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Tool] The (best) World Deserializer!

ParadoxInTheVoid wrote:
Processor wrote:
hummerz5 wrote:

tell processor his best world deserializer broke,

I WOULD LIKE TO... DISAGREE! WITH YOU.

The example I provided with InitParse broke. InitParse itself still works perfectly fine without needing any updates.
I have now updated the example code.


Get rekt.

Anyways, this tool is great! Holds up to it's "unbreakable" status.

If you'd look a bit in how it works you'd see that they'd have to change the format of the serialized world data to break it //forums.everybodyedits.com/img/smilies/tongue Doubt they'd do that.

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#65 2016-03-23 20:35:51, last edited by SirJosh3917 (2016-03-23 21:48:02)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Tool] The (best) World Deserializer!

Can you update this? I'd like to grab world data for when the world is loaded, because it seems "reset" has a different meaning in the EE protocol.

ee ptotocol
init parse

EDIT: just realized my funny mistale, "ptotocol".
I'm leaving it xD.

EDIT 2: just realized that I had another accidental spelling mistake, "mistale". (Thanks lrussell!)

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#66 2016-03-23 20:57:06

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: [Tool] The (best) World Deserializer!

ninjasupeatsninja wrote:

Can you update this? I'd like to grab world data for when the world is loaded, because it seems "reset" has a different meaning in the EE protocol.

ee ptotocol
init parse

EDIT: just realized my funny mistale, "ptotocol".
I'm leaving it xD.

Yes, mistales are funny so long as you're not breaking ptotocol.

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#67 2016-03-23 22:25:27

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [Tool] The (best) World Deserializer!

Quick, everyone grab a shovel!

We must keep digging!!!


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#68 2016-03-23 22:55:32

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Tool] The (best) World Deserializer!

Tomahawk wrote:

Quick, everyone grab a shovel!

We must keep digging!!!

I'm not sure what message is used for when a world loads. I tried using the protocol, but I didn't find it.
Wait a second...
I was looking in the send section.

srry about the dig.

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SirJosh39171458770132590512

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