Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Introducing EEObject!
EEObject allows you to create fun games, such as a pellet shooter game, or something wild and crazy!
With EEObject, you can tap into an easy way to create a fun game.
How do you know if you should use it?
1) Are you making a shooter-type game?
2) Are you looking for something easy-to-use that'll easily move dots around?
3) Are you just in general, looking for a tool that has something where you can create dots and move them around in a square.
4) Do you need to control a block on a canvas?
Then you're in luck! EEObject is here!
You have 2 options:
1) Use my website to get info about EEObject Link
2) Just get the info here!
Documentation & Tutorial: http://pastebin.com/CYN2ymkN
EEObject.cs: http://pastebin.com/dLVT1ac0
~v1.1 changelog~
fixed a bug when you clearly said NOT to start a thread, it started one
~~~
Leave positive feedback if you found this helpful!
If you didn't, please state what would persuade you to use EEObject, and if there are any bugs about it.
Offline
Pretty much, from 1, 2, and 3, all this does is it lets you do stuff with dots
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
Offline
Pretty much, from 1, 2, and 3, all this does is it lets you do stuff with dots
I don't know a way to "accurately" describe it.
Offline
It seems to be a slightly..... different way to move a block around in a defined square.
If we want to use threading. Usually a bad idea.
threading = false
Ha. I'll agree with you on that. You need to emphasize that making the bool true will - as far as I can tell - stop the block from being erased by spamming it constantly.
This needs support for multiple pellets within the same class, rather than having to create a list of these EEObjects and call the same method for each class.
~ Call me when this is v15 and possibly more interesting. You've had enough comments about these pre-alpha releases that it's pointless to say it again.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
Offline
this would be more interesting/catching with an actual explanation as to what the code DOES... as opposed to what it could do
honestly, the only thing that got me reading this thread in the first place is that your creations always spark controversy or at the very least insult.
Offline
Pages: 1
[ Started around 1732426230.0862 - Generated in 0.056 seconds, 12 queries executed - Memory usage: 1.44 MiB (Peak: 1.56 MiB) ]