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#1 2016-03-22 20:31:25, last edited by SirJosh3917 (2016-03-23 02:22:54)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

[Release] EEObject v1.1

Introducing EEObject!
EEObject allows you to create fun games, such as a pellet shooter game, or something wild and crazy!
With EEObject, you can tap into an easy way to create a fun game.

How do you know if you should use it?
1) Are you making a shooter-type game?
2) Are you looking for something easy-to-use that'll easily move dots around?
3) Are you just in general, looking for a tool that has something where you can create dots and move them around in a square.
4) Do you need to control a block on a canvas?

Then you're in luck! EEObject is here!

You have 2 options:
1) Use my website to get info about EEObject Link
2) Just get the info here!

Documentation & Tutorial: http://pastebin.com/CYN2ymkN
EEObject.cs: http://pastebin.com/dLVT1ac0

~v1.1 changelog~
fixed a bug when you clearly said NOT to start a thread, it started one
~~~

Leave positive feedback if you found this helpful!
If you didn't, please state what would persuade you to use EEObject, and if there are any bugs about it.

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#2 2016-03-22 22:35:24

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Release] EEObject v1.1

Pretty much, from 1, 2, and 3, all this does is it lets you do stuff with dots


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#3 2016-03-22 23:00:19

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] EEObject v1.1

Xfrogman43 wrote:

Pretty much, from 1, 2, and 3, all this does is it lets you do stuff with dots

I don't know a way to "accurately" describe it.

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#4 2016-03-22 23:36:49

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [Release] EEObject v1.1

It seems to be a slightly..... different way to move a block around in a defined square.

If we want to use threading. Usually a bad idea.
threading = false

Ha. I'll agree with you on that. You need to emphasize that making the bool true will - as far as I can tell - stop the block from being erased by spamming it constantly.

This needs support for multiple pellets within the same class, rather than having to create a list of these EEObjects and call the same method for each class.

~ Call me when this is v15 and possibly more interesting. You've had enough comments about these pre-alpha releases that it's pointless to say it again.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#5 2016-03-23 02:24:15

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: [Release] EEObject v1.1

this would be more interesting/catching with an actual explanation as to what the code DOES... as opposed to what it could do
honestly, the only thing that got me reading this thread in the first place is that your creations always spark controversy or at the very least insult.

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hummerz51458696255590267

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