Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Preparing for more items coming in future?
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Preparing for more items coming in future?
HEX signs, lol
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There's only 3 shield colours and that's a morphable. Same for flags I think. There are 3 sign colours (4 if you include gold for gold members) so it makes sense to also be a morphable. Another similarity to the shield example, is that morphables are often the same block but with different rotations or colours. And for some reason you think it doesn't make sense to have only a few blocks in one morphable block, suggesting morphable blocks should have a large number of blocks in them. That's wrong. No one wants to click loads of times to get the colour they want, morphables should contain only a few different versions of the block. Also what do you mean "plenty of space", there was an update recently that tries to reduce the size of the block bar because people complained it took up too much space.
thx for sig bobithan
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[...] morphables should contain only a few different versions of the block.
Please explain why the house-thing decoration has six different morphs. While it may not sound like much, it adds up quickly when creating a level.
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There are 3 sign colours (4 if you include gold for gold members) so it makes sense to also be a morphable.
TOOP said in a level that he would probably add more sign colors.
No one wants to click loads of times to get the colour they want
I totally agree with you here. If I make a typo on my sign, I have to click on the sign again to fix it.
Oops! Now it's the wrong color! Now I have to click even more times to get it back to the color I want!
It's so broken. Did anybody think this through?
Also what do you mean "plenty of space", there was an update recently that tries to reduce the size of the block bar because people complained it took up too much space.
Rows of decoration packs: 7
Rows of action items: 3
Action items weren't taking up too much space. They aren't even updated as frequently as decorations anyways. Plenty of breathing room here.
Edit:
And for some reason you think it doesn't make sense to have only a few blocks in one morphable block, suggesting morphable blocks should have a large number of blocks in them
No. Just because I don't believe A doesn't mean I believe B. Some things deserve to be morphable. Some things don't. I don't want a huge amount of morphs in an item. It would be very unfriendly.
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I've always had problems with items like this. Especially spike rotation isn't working well for me. If I want to make a ceiling full of spikes, I need to go through it three times. Couldn't I just choose the placing direction instead of rotating all of the spikes?
I don't think we necessarily need all the blocks seperately in the block chooser though. There should be some kind of way to choose/save the colour/direction of the block and one should be able to set different colours/direction of the same block to the hotkeybarthingy.
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Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
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Sensei1, Raon, Koya, TaskManager, Gosha, sthegreat, Falk, AmdS, zioxei, Schlog, CommanderKitten, Badoosh, skullz17, Different55, N1KF
@Stubby, okay I see your problem now. You didn't specify the clicking thing in the first post so I didn't really understand what the issue was. And yeah I didn't really think the block bar thing through.
Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
I guess you won't be able to use this and our current morphing method at the same time. Otherwise that kind of defeats the point.
thx for sig bobithan
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Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.
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Nvd wrote:Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.
Morphable selection in block bar?
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Thanel wrote:Nvd wrote:Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.
Morphable selection in block bar?
I think it would be like this but for each morphable block
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Koya wrote:Thanel wrote:Nvd wrote:Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.
Morphable selection in block bar?
I think it would be like this but for each morphable block
I meant being able to drag specific morphs into the block bar too
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Gosha wrote:Koya wrote:Thanel wrote:Nvd wrote:Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.
To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.
Morphable selection in block bar?
I think it would be like this but for each morphable block
I meant being able to drag specific morphs into the block bar too
I think "hotbar" is a better word for it. People usually refer to the whole thing as the "block bar".
thx for sig bobithan
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I meant being able to drag specific morphs into the block bar too
Yes that's my idea.
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