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#1 2016-02-19 16:13:21, last edited by Badoosh (2016-02-19 16:13:51)

Badoosh
EE Homeboy
Joined: 2015-02-16
Posts: 290
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Why are signs morphable?

Dear admins, why are signs morphable? There's plenty of space to have them lined up next to each other like keys and coins.

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#2 2016-02-19 16:42:13

zioxei
Member
Joined: 2015-06-20
Posts: 847

Re: Why are signs morphable?

Preparing for more items coming in future?


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#3 2016-02-19 20:29:59

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Why are signs morphable?

zioxei wrote:

Preparing for more items coming in future?

HEX signs, lol

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#4 2016-02-20 21:03:22, last edited by skullz17 (2016-02-20 21:08:17)

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Why are signs morphable?

There's only 3 shield colours and that's a morphable. Same for flags I think. There are 3 sign colours (4 if you include gold for gold members) so it makes sense to also be a morphable. Another similarity to the shield example, is that morphables are often the same block but with different rotations or colours. And for some reason you think it doesn't make sense to have only a few blocks in one morphable block, suggesting morphable blocks should have a large number of blocks in them. That's wrong. No one wants to click loads of times to get the colour they want, morphables should contain only a few different versions of the block. Also what do you mean "plenty of space", there was an update recently that tries to reduce the size of the block bar because people complained it took up too much space.


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thx for sig bobithan

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#5 2016-02-20 21:42:54

N1KF
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Posts: 11,118
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Re: Why are signs morphable?

skullz17 wrote:

[...] morphables should contain only a few different versions of the block.

Please explain why the house-thing decoration has six different morphs. While it may not sound like much, it adds up quickly when creating a level.

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#6 2016-02-21 03:32:24, last edited by Badoosh (2016-02-21 03:54:57)

Badoosh
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Joined: 2015-02-16
Posts: 290
Website

Re: Why are signs morphable?

skullz17 wrote:

There are 3 sign colours (4 if you include gold for gold members) so it makes sense to also be a morphable.

TOOP said in a level that he would probably add more sign colors.

skullz17 wrote:

No one wants to click loads of times to get the colour they want

I totally agree with you here. If I make a typo on my sign, I have to click on the sign again to fix it.
Oops! Now it's the wrong color! Now I have to click even more times to get it back to the color I want!
It's so broken. Did anybody think this through?

skullz17 wrote:

Also what do you mean "plenty of space", there was an update recently that tries to reduce the size of the block bar because people complained it took up too much space.

Rows of decoration packs: 7
Rows of action items: 3
Action items weren't taking up too much space. They aren't even updated as frequently as decorations anyways. Plenty of breathing room here.

Edit:

skullz17 wrote:

And for some reason you think it doesn't make sense to have only a few blocks in one morphable block, suggesting morphable blocks should have a large number of blocks in them

No. Just because I don't believe A doesn't mean I believe B. Some things deserve to be morphable. Some things don't. I don't want a huge amount of morphs in an item. It would be very unfriendly.

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#7 2016-02-21 10:00:18, last edited by Sensei1 (2016-02-21 10:02:38)

Sensei1
Member
From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: Why are signs morphable?

I've always had problems with items like this. Especially spike rotation isn't working well for me. If I want to make a ceiling full of spikes, I need to go through it three times. Couldn't I just choose the placing direction instead of rotating all of the spikes?

I don't think we necessarily need all the blocks seperately in the block chooser though. There should be some kind of way to choose/save the colour/direction of the block and one should be able to set different colours/direction of the same block to the hotkeybarthingy.

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#8 2016-02-21 14:35:29

Priddle
Member
From: The Netherlands
Joined: 2015-02-15
Posts: 454

Re: Why are signs morphable?

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

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#9 2016-02-21 15:25:28, last edited by skullz17 (2016-02-21 15:26:46)

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Why are signs morphable?

@Stubby, okay I see your problem now. You didn't specify the clicking thing in the first post so I didn't really understand what the issue was. And yeah I didn't really think the block bar thing through.

Nvd wrote:

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

I guess you won't be able to use this and our current morphing method at the same time. Otherwise that kind of defeats the point.


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thx for sig bobithan

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#10 2016-02-21 16:10:57

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Why are signs morphable?

Nvd wrote:

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.

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#11 2016-02-21 17:14:56

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Why are signs morphable?

Thanel wrote:
Nvd wrote:

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.

Morphable selection in block bar?


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#12 2016-02-21 17:33:09

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Why are signs morphable?

Koya wrote:
Thanel wrote:
Nvd wrote:

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.

Morphable selection in block bar?

I think it would be like this but for each morphable block
TKpUJu0.png

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#13 2016-02-21 18:58:51

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Why are signs morphable?

Gosha wrote:
Koya wrote:
Thanel wrote:
Nvd wrote:

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.

Morphable selection in block bar?

I think it would be like this but for each morphable block
TKpUJu0.png

I meant being able to drag specific morphs into the block bar too


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#14 2016-02-21 19:18:29

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Why are signs morphable?

Koya wrote:
Gosha wrote:
Koya wrote:
Thanel wrote:
Nvd wrote:

Dear Player, we're planning on making a pop-up for morphable items so you can choose the correct type.

To add to that. It'll be done in unity. And it'll be improved morphing blocks placement system not just pop-up. We still have to design and implement it but it'll be done.

Morphable selection in block bar?

I think it would be like this but for each morphable block
TKpUJu0.png

I meant being able to drag specific morphs into the block bar too

I think "hotbar" is a better word for it. People usually refer to the whole thing as the "block bar".


m3gPDRb.png

thx for sig bobithan

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#15 2016-02-21 19:37:32

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Why are signs morphable?

Koya wrote:

I meant being able to drag specific morphs into the block bar too

Yes that's my idea.

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