Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Allows the player to see any secret blocks until deactivated. Any secret blocks that are touched with the effect on will appear touched when the effect is disabled.
what's the point of that? if you want to be able to see those blocks, just use normal blocks
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if we had this people could make some sort of invisible parkour and then you could be able to see it. like the zelda lens of truth.
color = #1E1E1E
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N1KF wrote:Allows the player to see any secret blocks until deactivated. Any secret blocks that are touched with the effect on will appear touched when the effect is disabled.
what's the point of that? if you want to be able to see those blocks, just use normal blocks
yes, but with this effect you can make the player see and don't see the blocks when you want!
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N1KF wrote:Should this include invisible gravity and portals?
yes
maybe it should have a timer also
I would imagine other effects (maybe besides team) should have timers to be consistent.
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maxi123 wrote:N1KF wrote:Should this include invisible gravity and portals?
yes
maybe it should have a timer alsoI would imagine other effects (maybe besides team) should have timers to be consistent.
well they are like a privilege at some point
while this one gives you a short "sneakpeek" or whatever
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maxi123 wrote:N1KF wrote:Should this include invisible gravity and portals?
yes
maybe it should have a timer alsoI would imagine other effects (maybe besides team) should have timers to be consistent.
No, but if they do - definitely optional (default no timer)
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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ez mode for noobs
lunchbox
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Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.
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Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.
This suggestion should go to this then: https://forums.everybodyedits.com/viewt … p?id=29538
N1KF wrote:Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.
This suggestion should go to this then: https://forums.everybodyedits.com/viewt … p?id=29538
That would require an entirely new lighting system while this is just as an extension of what we already have.
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Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.
/show secrets and /hide secrets exist, but im not sure this is needed
N1KF wrote:Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.
/show secrets and /hide secrets exist, but im not sure this is needed
How do you propose I incorporate that into my level design?
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Jet wrote:N1KF wrote:Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.
/show secrets and /hide secrets exist, but im not sure this is needed
How do you propose I incorporate that into my level design?
but im not sure this is needed
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