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#1 2016-02-11 07:05:31

N1KF
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Vision effect

Allows the player to see any secret blocks until deactivated. Any secret blocks that are touched with the effect on will appear touched when the effect is disabled.

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#2 2016-02-11 08:57:45

jdude02
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Joined: 2015-10-09
Posts: 84

Re: Vision effect

N1KF wrote:

Allows the player to see any secret blocks until deactivated. Any secret blocks that are touched with the effect on will appear touched when the effect is disabled.

what's the point of that? if you want to be able to see those blocks, just use normal blocks //forums.everybodyedits.com/img/smilies/tongue

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#3 2016-02-11 12:37:52

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: Vision effect

if we had this people could make some sort of invisible parkour and then you could be able to see it. like the zelda lens of truth.


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#4 2016-02-11 16:42:24

Krosis
Formerly Arkonagames
Joined: 2015-06-17
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Re: Vision effect

jdude02 wrote:
N1KF wrote:

Allows the player to see any secret blocks until deactivated. Any secret blocks that are touched with the effect on will appear touched when the effect is disabled.

what's the point of that? if you want to be able to see those blocks, just use normal blocks //forums.everybodyedits.com/img/smilies/tongue

yes, but with this effect you can make the player see and don't see the blocks when you want!


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#5 2016-02-11 19:30:12

N1KF
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Re: Vision effect

Should this include invisible gravity and portals?

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#6 2016-02-12 00:02:42

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Vision effect

N1KF wrote:

Should this include invisible gravity and portals?

yes
maybe it should have a timer also


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#7 2016-02-12 01:32:53

N1KF
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Re: Vision effect

maxi123 wrote:
N1KF wrote:

Should this include invisible gravity and portals?

yes
maybe it should have a timer also

I would imagine other effects (maybe besides team) should have timers to be consistent.

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#8 2016-02-12 01:37:27

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Vision effect

N1KF wrote:
maxi123 wrote:
N1KF wrote:

Should this include invisible gravity and portals?

yes
maybe it should have a timer also

I would imagine other effects (maybe besides team) should have timers to be consistent.

well they are like a privilege at some point
while this one gives you a short "sneakpeek" or whatever


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#9 2016-02-12 01:37:46

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Vision effect

N1KF wrote:
maxi123 wrote:
N1KF wrote:

Should this include invisible gravity and portals?

yes
maybe it should have a timer also

I would imagine other effects (maybe besides team) should have timers to be consistent.

No, but if they do - definitely optional (default no timer)


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#10 2016-02-12 16:11:15

Awesomenessgood
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Joined: 2015-08-06
Posts: 1,666

Re: Vision effect

ez mode for noobs


lunchbox

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#11 2018-03-15 18:43:28

N1KF
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Re: Vision effect

Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.

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#12 2018-03-15 21:58:54

Nebula
Guest

Re: Vision effect

N1KF wrote:

Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.

This suggestion should go to this then: https://forums.everybodyedits.com/viewt … p?id=29538

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#13 2018-03-15 22:21:15

N1KF
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Re: Vision effect

Whirl wrote:
N1KF wrote:

Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.

This suggestion should go to this then: https://forums.everybodyedits.com/viewt … p?id=29538

That would require an entirely new lighting system while this is just as an extension of what we already have.

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#14 2018-03-16 23:01:44

Guest.
Guest

Re: Vision effect

N1KF wrote:

Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.

/show secrets and /hide secrets exist, but im not sure this is needed

#15 2018-03-16 23:24:34

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
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Re: Vision effect

Jet wrote:
N1KF wrote:

Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.

/show secrets and /hide secrets exist, but im not sure this is needed

How do you propose I incorporate that into my level design?

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#16 2018-03-16 23:29:37, last edited by Guest. (2018-03-16 23:29:48)

Guest.
Guest

Re: Vision effect

N1KF wrote:
Jet wrote:
N1KF wrote:

Bumping this because this seems like a simple suggestion with a decent amount of unexplored potential. Secret pathways? Big invisible maze you need to get through by seeing where the paths are? Dark room you need a light for? Those would all be possible with the vision effect.

/show secrets and /hide secrets exist, but im not sure this is needed

How do you propose I incorporate that into my level design?

Jet wrote:

but im not sure this is needed

Guest.1521239377699344

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