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#1 2016-01-15 04:56:30, last edited by Bobithan (2016-01-16 00:21:14)

Bobithan
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Joined: 2015-02-15
Posts: 4,476

The Grid (highly experimental)

I just had a rough idea for another game and wanted to try this out. I have absolutely no idea how this will go, or if anything actual interesting will even happen. Whatever, let's try it anyways. The game takes place on this grid.

Each dot is a player. Every turn, you have 2 commands to submit. One of those commands is from 4 choices: Up, down, left, and right. Every turn, you shoot a straight line in the direction you moved. Any player who moves into that line for that turn will be damaged for 1 HP. Each player has 3 HP and cannot heal.

The second command is of 2 choices: "Build" and "Break". If you choose to build, the tile where your line ends will fill, becoming a block that players can't travel or shoot through. If you choose to break, the tile your line hits will become an empty space. A break can pierce through 1 tile. Tiles bordering the grid can be broken, so it is possible to dig beyond the initial boundaries. A build will fail if it blocks off one area from the other, the arena has to be continuous. A break will fail if you directly hit a player.

So those are the mechanics of the game. I'm also going to be trying something else a little differently: The commands will be crowdsourced. For each turn I will post a new form to fill out on which dot you are playing for, which direction you are moving in, and if you are building or breaking. In the case of a tie, or a dot with nobody playing for it, or a dot trying to do something impossible, I will let RNG decide what the dot will do. Each turn will last a day.

If the game proves to be interesting I'll start a game with more players and I'll let each person have a dot of their own, rather than using the forms thing. Unless the forms thing ends up being cool, who knows.

So, since there are no signups for this game we can just get right to it!

--=+=--

TURN #0

NUw7SIm.png
★★★ Red
★★★ Blue
★★★ Green
★★★ Yellow

(1 gold star = 1 hp)

Submit a command for a dot with this form: http://goo.gl/forms/cELI8Ia4jL
You need a Google account to submit a response

Responses for this turn will close tommorow @ 7 PM EST


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#2 2016-01-15 05:38:16, last edited by !nb4 (2016-01-15 05:39:18)

!nb4
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Re: The Grid (highly experimental)

I will sign up.
EDIT: Oops. Didn't read the sig lol. I will be the first experientmentalist


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#3 2016-01-15 12:30:46, last edited by AlphaJon (2016-01-15 12:31:19)

AlphaJon
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Posts: 1,297

Re: The Grid (highly experimental)

Gonna try it //forums.everybodyedits.com/img/smilies/tongue

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#4 2016-01-15 21:58:33

Pingohits
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Re: The Grid (highly experimental)

me


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#5 2016-01-15 22:16:06

Bobithan
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Re: The Grid (highly experimental)

what


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#6 2016-01-15 22:19:13

Hostage
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Re: The Grid (highly experimental)

where


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#7 2016-01-15 22:20:55

Anak
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Re: The Grid (highly experimental)

To clarify: You can expand the grid by making blocks off of the 8x8 area?
Also are you averaging out the commands if more than one person goes for the same dot or what?

#8 2016-01-15 22:47:48

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid (highly experimental)

^ Yes, essentially. By choosing to break you can kinda dig your way out of the original grid. It's only one block at a time though so it's really slow.

If more than 1 person gives a command for a single dot I'll be choosing whichever command has the most votes for that dot. Ties will be settled by randomly picking between the most voted options.


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#9 2016-01-16 01:38:31

Bobithan
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Posts: 4,476

Re: The Grid (highly experimental)

TURN #1

YA0A6QH.png
★★ Red
★★ Blue
★★★ Green
★★★ Yellow

Vote Summary

Vote for the next turn! http://goo.gl/forms/Yi5mj8QEOp

If you have any questions on what the heck happened, feel free to ask.


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#10 2016-01-16 01:48:29

TaskManager
Formerly maxi123
From: i really should update this
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Posts: 9,465

Re: The Grid (highly experimental)

uh how did that build and laser of green dot worked


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#11 2016-01-16 01:52:37

some woman
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From: 4th dimension
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Posts: 9,289

Re: The Grid (highly experimental)

maxi123 wrote:

uh how did that build and laser of green dot worked

i'm guessing the laser was fired before the block was built


10 years and still awkward. Keep it up, baby!

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#12 2016-01-16 02:01:47

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid (highly experimental)

I don't think I explicitly stated this in the OP which is my bad, but if you shoot another player and you choose to build, a block will be built on a tile adjacent to the player you shot, and you will still damage the player.


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#13 2016-01-16 02:45:08

TaskManager
Formerly maxi123
From: i really should update this
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Posts: 9,465

Re: The Grid (highly experimental)

ok thanks
i wonder, how many people are on each side?


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#14 2016-01-16 03:07:52

some woman
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From: 4th dimension
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Re: The Grid (highly experimental)

pretty sure people can just submit commands for either dot


10 years and still awkward. Keep it up, baby!

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#15 2016-01-16 13:45:28

AlphaJon
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Posts: 1,297

Re: The Grid (highly experimental)

Oh well I voted yellow because I thought noone would use it, but I was wrong, sooo wrong x)

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#16 2016-01-16 14:35:14

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: The Grid (highly experimental)

some man wrote:

pretty sure people can just submit commands for either dot

well i mean how many people picked every side on 1st turn


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#17 2016-01-17 00:56:25

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid (highly experimental)

TURN #2

XqRwJzO.png
★★ Red
★★ Blue
★★★ Green
★★★ Yellow

Vote Summary

Submit an action for the next turn! http://goo.gl/forms/Je6EcW4NLn

--=+=--

@maxi123
I'm posting all of the action submissions each turn in the "Vote summary".

Not many votes this turn... or the last turn... C'mon guys, it's just 3 checkboxes. Or maybe nobody cares about this game :s


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#18 2016-01-18 05:13:00

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid (highly experimental)

I have decided I'm not too big a fan of the whole form-submission method, but I do like this game. Expect an 8 player variant sometime with single players controlling dots. I just still need to work out a few kinks regarding game mechanics.


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