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#1 2015-12-24 20:30:55, last edited by Andyamakeer (2015-12-24 20:31:24)

Andyamakeer
Member
Joined: 2015-12-23
Posts: 6

Save World Problem

Hello World!!!

I was building a bot for save/read worlds, and it works pretty nice!! But i got a problem. The save function only save blocks that were placed AFTER the bot joined the room. I would like to save all blocks in the world even those that were placed BEFORE the bot joins. Someone could help me??? Thanks //forums.everybodyedits.com/img/smilies/wink

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#2 2015-12-24 20:42:15

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Save World Problem

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#3 2015-12-24 21:15:49

Andyamakeer
Member
Joined: 2015-12-23
Posts: 6

Re: Save World Problem

hmm capasha please, could you tell me how do i SAVE the world using your code? ;p

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#4 2015-12-24 21:28:07

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: Save World Problem

connection.Send("save")

Everybody edits, but some edit more than others

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#5 2015-12-24 21:39:20, last edited by capasha (2015-12-24 21:40:18)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Save World Problem

Zumza wrote:
connection.Send("save")

I think he is meaning like a worldsaver to document or something. And not save it in game.

Andyamakeer wrote:

hmm capasha please, could you tell me how do i SAVE the world using your code? ;p

If you understand c# you would also understand how to save a saved world too.

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#6 2015-12-24 22:25:53

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: Save World Problem

My post was more a joke but nvm.
Andyamakeer you said that you already have a bot that saves the placed blocks and works nice. Capasha gave you strict to the point examples about how to get the blocks placed before the bot enters.


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