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#1 2015-12-24 20:30:55, last edited by Andyamakeer (2015-12-24 20:31:24)

Andyamakeer
Member
Joined: 2015-12-23
Posts: 6

Save World Problem

Hello World!!!

I was building a bot for save/read worlds, and it works pretty nice!! But i got a problem. The save function only save blocks that were placed AFTER the bot joined the room. I would like to save all blocks in the world even those that were placed BEFORE the bot joins. Someone could help me??? Thanks //forums.everybodyedits.com/img/smilies/wink

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#2 2015-12-24 20:42:15

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Save World Problem

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#3 2015-12-24 21:15:49

Andyamakeer
Member
Joined: 2015-12-23
Posts: 6

Re: Save World Problem

hmm capasha please, could you tell me how do i SAVE the world using your code? ;p

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#4 2015-12-24 21:28:07

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Save World Problem

connection.Send("save")

Everybody edits, but some edit more than others

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#5 2015-12-24 21:39:20, last edited by capasha (2015-12-24 21:40:18)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Save World Problem

Zumza wrote:
connection.Send("save")

I think he is meaning like a worldsaver to document or something. And not save it in game.

Andyamakeer wrote:

hmm capasha please, could you tell me how do i SAVE the world using your code? ;p

If you understand c# you would also understand how to save a saved world too.

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#6 2015-12-24 22:25:53

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Save World Problem

My post was more a joke but nvm.
Andyamakeer you said that you already have a bot that saves the placed blocks and works nice. Capasha gave you strict to the point examples about how to get the blocks placed before the bot enters.


Everybody edits, but some edit more than others

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