Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This go to be really helpful for players who need use switch and need fit a big area with the same switch, the problem is all time you touch a switch it activate/desactivate, so is impossible make well the big area with the same switch, here is the great solution, make a connectabe switch key:
That large file is a only one switch filling a big place, but lets go more far:
So, did you see that key with the return vector? That switch key with vector have two option to choose, ON or OFF, when you hit the switch, it inmediately make all the switches get ON or OFF respectively, here is an example of how that would look in the action bar agrupation:
With love, Minimisaurio
I like the general idea, but we really don't need blocks that exceed their 16x16 square limit.
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blocks that exceed their 16x16 square limit.
Second and third images are for show the unlimited potential of this idea, but probably that two pics go so far, dont worry about it, are only a secondary idea.
triangle is a little unneccesary, and i think the long switches should have 1s on every tile so that it's possible to recognize the switch id if you can't see the bottom-right of the long switch
switch resetter is good as it is though
10 years and still awkward. Keep it up, baby!
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awesome idea, but the action bar looks ugly cause of 32 pixel wide graphic
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why not just give the current switches a delay between each possible on/off action.
that way we have solved the issue, that one can activate multiple switches, that are lined.
the delay is optional. delay = 0 seconds is set by default, which is the current state
( ° ,(oo)° ) oink oink
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delay on/off action, the delay is optional. delay = 0 seconds is set by default, which is the current state
Yeah, that is other way, if this idea is impossible to done, that is a good way too.
That's not needed at all. You can just put one switch instead of ten and worry about switching them on and off.
( ͡° ͜ʖ ͡°)
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This will be added then people will complain about doors not syncing with each other
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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That's not needed at all. You can just put one switch instead of ten and worry about switching them on and off.
Stop being so negative and actually read the post.
This go to be really helpful for players who need use switch and need fit a big area with the same switch, the problem is all time you touch a switch it activate/desactivate,
Minimisaurio literally said it in the first sentence.
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