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#1 2015-12-09 05:05:10

Minisaurus
Banned

Connecting switches, resetter switch key.

This go to be really helpful for players who need use switch and need fit a big area with the same switch, the problem is all time you touch a switch it activate/desactivate, so is impossible make well the big area with the same switch, here is the great solution, make a connectabe switch key:

fXWUVzD.png

That large file is a only one switch filling a big place, but lets go more far:


ttVxG5A.png



CSJXloy.png

So, did you see that key with the return vector? That switch key with vector have two option to choose, ON or OFF, when you hit the switch, it inmediately make all the switches get ON or OFF respectively, here is an example of how that would look in the action bar agrupation:

tS3csWE.png


With love, MinimisauriokFIacAV.png

#2 2015-12-09 06:41:39

Schlog
Member
Joined: 2015-07-21
Posts: 1,957

Re: Connecting switches, resetter switch key.

I like the general idea, but we really don't need blocks that exceed their 16x16 square limit.

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#3 2015-12-09 07:20:15

Minisaurus
Banned

Re: Connecting switches, resetter switch key.

MLGNinja wrote:

blocks that exceed their 16x16 square limit.

Second and third images are for show the unlimited potential of this idea, but probably that two pics go so far, dont worry about it, are only a secondary idea.

#4 2015-12-09 13:25:12, last edited by some woman (2015-12-09 13:26:49)

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Connecting switches, resetter switch key.

triangle is a little unneccesary, and i think the long switches should have 1s on every tile so that it's possible to recognize the switch id if you can't see the bottom-right of the long switch

switch resetter is good as it is though


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#5 2015-12-09 13:55:10

Weirdoverse
Member
From: A Really Really Really
Joined: 2015-02-20
Posts: 1,044
Website

Re: Connecting switches, resetter switch key.

awesome idea, but the action bar looks ugly cause of 32 pixel wide graphic


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#6 2015-12-09 15:20:43

OINX
Member
From: Germany
Joined: 2015-08-07
Posts: 151

Re: Connecting switches, resetter switch key.

why not just give the current switches a delay between each possible on/off action.
that way we have solved the issue, that one can activate multiple switches, that are lined.

the delay is optional. delay = 0 seconds is set by default, which is the current state


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#7 2015-12-09 21:38:45

Minisaurus
Banned

Re: Connecting switches, resetter switch key.

OINX wrote:

delay on/off action, the delay is optional. delay = 0 seconds is set by default, which is the current state

Yeah, that is other way, if this idea is impossible to done, that is a good way too.

#8 2015-12-09 23:17:33

zioxei
Member
Joined: 2015-06-20
Posts: 847

Re: Connecting switches, resetter switch key.

That's not needed at all. You can just put one switch instead of ten and worry about switching them on and off.


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#9 2015-12-09 23:20:25

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Connecting switches, resetter switch key.

This will be added then people will complain about doors not syncing with each other https://wiki.everybodyedits.com/images/c/c0/069_LOL


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Thank you eleizibeth ^

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#10 2015-12-10 00:36:58

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: Connecting switches, resetter switch key.

zioxei wrote:

That's not needed at all. You can just put one switch instead of ten and worry about switching them on and off.

Stop being so negative and actually read the post.

minimisaurio wrote:

This go to be really helpful for players who need use switch and need fit a big area with the same switch, the problem is all time you touch a switch it activate/desactivate,

Minimisaurio literally said it in the first sentence.

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