Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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When you place a spike and it is next to a block, it aligns itself to that wall/floor/ceiling.
You can still rotate it afterwards, but this would save time when building with spikes.
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.
Evilbunny (in cursive)
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inb4 implementation and other spikes count as blocks to align to
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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inb4 implementation and other spikes count as blocks to align to
Then don't count other spikes?
Can this be a setting? I've gotten used to rotating the spikes
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Great idea, but what if there was more than 1 wall? Would it just ignore that option, so you'd HAVE to rotate it?
ex:
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Great idea, but what if there was more than 1 wall? Would it just ignore that option, so you'd HAVE to rotate it?
ex:
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Evilbunny wrote:Evilbunny wrote:
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.
Why not just how it normally rotates?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Koya wrote:Evilbunny wrote:Evilbunny wrote:
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.Why not just how it normally rotates?
In that situation, it would go to the floor and then you could rotate it normally. The priority would only affect it's initial placement.
Evilbunny (in cursive)
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Well, when you're placing a spike and you want it on top of a block you're usually close to the top of the block that you'd like to place it on, right?
So what if in the scenerio where 2+ blocks exist, each block has an invisible triangle on all sides whose base is as long as the block and the height is half the block's height. If your mouse is in that location, it will put a spike on the side of the block where the base of the triangle is located. This works with the four blocks as well, since all four triangles only touch but do not intersect.
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