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#1 2015-11-01 16:28:02

Evilbunny
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From: The bottom of my heart
Joined: 2015-02-25
Posts: 1,276

Smart Spikes

When you place a spike and it is next to a block, it aligns itself to that wall/floor/ceiling.
You can still rotate it afterwards, but this would save time when building with spikes.
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.


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#2 2015-11-01 16:36:12

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Smart Spikes

inb4 implementation and other spikes count as blocks to align to


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Thank you eleizibeth ^

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#3 2015-11-01 16:37:01

Anak
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Re: Smart Spikes

Koya wrote:

inb4 implementation and other spikes count as blocks to align to

Then don't count other spikes?

#4 2015-11-01 19:07:30

Kirby
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Joined: 2015-04-04
Posts: 4,307

Re: Smart Spikes

Can this be a setting? I've gotten used to rotating the spikes //forums.everybodyedits.com/img/smilies/tongue

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#5 2015-11-01 19:09:27

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Smart Spikes

Great idea, but what if there was more than 1 wall? Would it just ignore that option, so you'd HAVE to rotate it?
ex:
eEbr9se.png


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#6 2015-11-01 19:36:05

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Smart Spikes

Xfrogman43 wrote:

Great idea, but what if there was more than 1 wall? Would it just ignore that option, so you'd HAVE to rotate it?
ex:
eEbr9se.png

Evilbunny wrote:

If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#7 2015-11-01 23:28:01

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Smart Spikes

Koya wrote:
Evilbunny wrote:

Evilbunny wrote:
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.

Why not just how it normally rotates?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#8 2015-11-02 00:26:41

Evilbunny
Member
From: The bottom of my heart
Joined: 2015-02-25
Posts: 1,276

Re: Smart Spikes

Xfrogman43 wrote:
Koya wrote:
Evilbunny wrote:

Evilbunny wrote:
If there are 2+ blocks priority would be: floor, ceiling, block to the right, block to the left.

Why not just how it normally rotates?

In that situation, it would go to the floor and then you could rotate it normally. The priority would only affect it's initial placement.


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#9 2015-11-02 01:21:24

Hexagon
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Joined: 2015-04-22
Posts: 1,213

Re: Smart Spikes

Well, when you're placing a spike and you want it on top of a block you're usually close to the top of the block that you'd like to place it on, right?

So what if in the scenerio where 2+ blocks exist, each block has an invisible triangle on all sides whose base is as long as the block and the height is half the block's height. If your mouse is in that location, it will put a spike on the side of the block where the base of the triangle is located. This works with the four blocks as well, since all four triangles only touch but do not intersect.

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