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#1 2015-10-31 19:35:00, last edited by shadowda (2015-11-02 02:57:49)

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

[question] Moveing a bot ingame with /teleport.

The only reason i needed to know if i could move a bot ingame was because the teleport commands was not working (it kept thinking the x and y were players despite the correct command. Even now i still don't know how to move a bot, but i don't need to.

Tomahawk wrote:

con.Send("say","/teleport shadowda 50 50");

so thanks to everyone.

Question

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#2 2015-10-31 20:04:50

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: [question] Moveing a bot ingame with /teleport.

if (m.Type == "m")
       {
         move not with (a."rrows");
}


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#3 2015-10-31 20:14:12, last edited by shadowda (2015-10-31 20:42:32)

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [question] Moveing a bot ingame with /teleport.

is that supposed to be some sort of joke.


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#4 2015-10-31 23:44:47

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [question] Moveing a bot ingame with /teleport.

The code you gave us (shadowda) was what you receive from the EE server, you can't actually edit those value.

If I'm correct you want to simulate player movement with a bot.
Small tip: Don't.

You won't succeed unless you first records the movements a player makes at certain moments and then you will be able to only replicate those exact movements.

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#5 2015-11-01 02:04:53

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [question] Moveing a bot ingame with /teleport.

den3107 wrote:

*snip*
You can't actually edit those value.
*snip*
Small tip: Don't. [try]

ah well. thanks.


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#6 2015-11-01 13:44:46

soulrunner
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Joined: 2015-03-10
Posts: 185

Re: [question] Moveing a bot ingame with /teleport.

TIP: Botbits


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#7 2015-11-01 15:26:16

Tomahawk
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From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [question] Moveing a bot ingame with /teleport.

den3107 wrote:

You won't succeed unless you first records the movements a player makes at certain moments and then you will be able to only replicate those exact movements.

Been there, tried that. Without a proper client behind the bot's connection, it just spazzes around like a massively laggy player - i.e. the "m" packets you receive aren't enough to simulate smooth movement.

con.Send("say","/teleport shadowda 50 50");

You can send teleport messages very quickly without much problem.

Don't use botbits.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#8 2015-11-01 15:28:16

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [question] Moveing a bot ingame with /teleport.

Tomahawk wrote:

You can send teleport messages very quickly without much problem.

Yes but it might teleport you, and not the bot.


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#9 2015-11-01 15:29:17, last edited by madiik (2015-11-01 15:29:41)

madiik
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From: floor above Yuuta
Joined: 2015-02-26
Posts: 514

Re: [question] Moveing a bot ingame with /teleport.

exactly

this is why we use ee docs to see how latest 'm' message works


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#10 2015-11-01 15:56:45

Koya
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From: The island with those Brits
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Re: [question] Moveing a bot ingame with /teleport.

http://eebots.info/eeinformation.html#sendmovement

eebots.info wrote:

For most movements (int X, Y): Connection.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 1, true);


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#11 2015-11-01 16:38:31

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: [question] Moveing a bot ingame with /teleport.

Koya wrote:

http://eebots.info/eeinformation.html#sendmovement

eebots.info wrote:

For most movements (int X, Y): Connection.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 1, true);

That one is kinda outdated. You need to send ticks now.

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#12 2015-11-01 16:48:17

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [question] Moveing a bot ingame with /teleport.

capasha wrote:
Koya wrote:

http://eebots.info/eeinformation.html#sendmovement

eebots.info wrote:

For most movements (int X, Y): Connection.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 1, true);

That one is kinda outdated. You need to send ticks now.

https://gist.github.com/Yonom/cafc8edd9 … 774#move-1


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#13 2015-11-01 16:52:13

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: [question] Moveing a bot ingame with /teleport.

Tomahawk wrote:
capasha wrote:
Koya wrote:

http://eebots.info/eeinformation.html#sendmovement

eebots.info wrote:

For most movements (int X, Y): Connection.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 1, true);

That one is kinda outdated. You need to send ticks now.

https://gist.github.com/Yonom/cafc8edd9 … 774#move-1

Yeah that one is correct.

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#14 2015-11-01 17:06:18

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [question] Moveing a bot ingame with /teleport.

ok. so...

For most movements (int X, Y): Connection.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 1, true);

is wrong.

what is it now...


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#15 2015-11-01 17:16:38, last edited by capasha (2015-11-01 17:17:57)

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: [question] Moveing a bot ingame with /teleport.

shadowda wrote:

ok. so...

For most movements (int X, Y): Connection.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 1, true);

is wrong.

what is it now...

Did you seee what tomahawk posted?

I could look into the sourcecode what tickid is, but I think it should be a integer.

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#16 2015-11-01 17:20:00, last edited by shadowda (2015-11-01 17:26:56)

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [question] Moveing a bot ingame with /teleport.

yes. but what does tickid mean. maybe im just not getting it...

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#17 2015-11-01 17:29:46

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: [question] Moveing a bot ingame with /teleport.

This is what I found. I have no idea what tick does. But I think you can just use some random value there.
http://pastebin.com/9nFyWw2b

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#18 2015-11-01 18:07:55

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [question] Moveing a bot ingame with /teleport.

thanks. that paste bin... is interesting to say the least.


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#19 2015-11-01 23:14:31

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [question] Moveing a bot ingame with /teleport.

capasha wrote:

This is what I found. I have no idea what tick does. But I think you can just use some random value there.
http://pastebin.com/9nFyWw2b

Is that the only code concerning TickId?
If so it seems pretty useless, since all that happens with it is that it's being added by one.
I think you can use it to simulate player movement without the use of timers on the side of your bot (as the tickid shows the amount of ticks the player has been in the world?)

But those are speculations, I might look and look for other source files containing TickId.

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#20 2015-11-02 00:04:27

Tomahawk
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From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [question] Moveing a bot ingame with /teleport.

Processor tells me the Tick ID is to detect cheating in a campaign level, and is ignored in regular levels. Just leave it at 0.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#21 2015-11-02 03:10:38

Zoey2070
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Re: [question] Moveing a bot ingame with /teleport.

locked on OP's request


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