Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2015-09-26 15:00:38, last edited by SirJosh3917 (2015-09-26 15:15:31)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

[Question/Semi-release] Home-made EE-like client

Hello. At the time. I wasn't thinking about EE while making the game template I did, only that you click on a block to place/remove. Then I added a circle //forums.everybodyedits.com/img/smilies/smile face, not the actual EE graphic.
Then I came upon this question - To fill a 512*512 board only takes 1 second (0, 1), in literal terms. So I pondered - would it be possible to make a home-made ee-like client? Where you click on blocks to place/destroy,  and you move around a smiley and have an infinite world. My question to you is: Do you think c# would be fast enough to overlap one bitmap with another? I mean, it's a nice idea in all, but the real question is how fast can the program do all of this. If you would like to download the template, I have it hosted here:

https://www.dropbox.com/s/ad0u0gw7lhbo6 … e.zip?dl=1

^ Put it in Documents/Visual Studio (year)/Templates/Project Templates

Go ahead and have fun with it, really. I was just bored.
If you launch in the template and click "run" right away, you will see a few grass blocks, a dirt block, a brick block, and a face. If you try click on all of them, the grass, dirt, and brick will vanish, but not the face.
Also, you can't "click to build", the intro was an idea based off of this(/ee)

Many of the customizable options are in the SetupGame.cs
Form1 may look like a mess.

Have fun

Feedback:
Computer Speed: http://strawpoll.me/5584635
Template Rating: http://strawpoll.me/5584640
Please be honest.

Offline

#2 2015-09-26 15:04:46

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

ninjasupeatsninja wrote:

Then I came upon this question - To fill a 512*512 board only takes 1 second (0, 1), in literal terms. So I pondered - would it be possible to make a home-made ee-like client? Where you click on blocks to place/destroy,  and you move around a smiley and have an infinite world.

Yes it would be very possible, but would be over 1k lines of code (obv), I think i'll contribute to this project and attempt a basic smiley-movearound thingy, May take a while though.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#3 2015-09-26 15:06:46

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Question/Semi-release] Home-made EE-like client

Joshua708 wrote:

Yes it would be very possible, but would be over 1k lines of code (obv), I think i'll contribute to this project and attempt a basic smiley-movearound thingy, May take a while though.

Thanks for the feedback.
In the template, I actually made it easy for when a key is pressed on the picturebox, it's in both SetupGame.cs and Form1.cs

Offline

#4 2015-09-26 15:07:37, last edited by Joshua708 (2015-09-26 15:09:54)

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

ninjasupeatsninja wrote:
Joshua708 wrote:

Yes it would be very possible, but would be over 1k lines of code (obv), I think i'll contribute to this project and attempt a basic smiley-movearound thingy, May take a while though.

Thanks for the feedback.
In the template, I actually made it easy for when a key is pressed on the picturebox, it's in both SetupGame.cs and Form1.cs

Okay np, I'm starting VS2015 now, so I will probably have a working concept ready soon.
EDIT: Also, infinite world might not be possible.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#5 2015-09-26 15:32:04, last edited by Joshua708 (2015-09-26 16:29:49)

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

Okay, here's my current contribution of the UI (I'll code it soon and have a semi-release of a block builder working)

The app UI

Hope you like it!


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

Wooted by:

#6 2015-09-26 16:25:08, last edited by Joshua708 (2015-09-26 16:28:21)

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

Okay, I have a semi-working thing, It can't place much yet, all it can do is modify already-placed blocks.
Since I don't want to release a exe, I will show you this:

Animated GIF of the app

Thank you for the template, ninja.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#7 2015-09-26 17:32:13

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Question/Semi-release] Home-made EE-like client

Why aren't you guys using Unity instead?

Offline

#8 2015-09-26 17:33:53, last edited by Joshua708 (2015-09-26 17:35:59)

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

capasha wrote:

Why aren't you guys using Unity instead?

because it takes up 5.0 gb on my hard drive, jk, but seriously though, i'm not a pro with Unity2D or Unity3D.
EDIT: I just figured out visual studio has a Unity addon, might try it sometime (when i get the time to actually wait for the long and lengthy VS installer)


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#9 2015-09-26 20:20:39

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

Testing out unity, planning to use Unity2D and make a EE-like concept for a actual project, Might carry on with the other c# one too, though.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#10 2015-09-26 22:39:05

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: [Question/Semi-release] Home-made EE-like client

Why aren't you guys at least using XNA or MonoGame?

Offline

#11 2015-09-26 22:45:06, last edited by Joshua708 (2015-09-26 22:47:30)

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

lrussell wrote:

Why aren't you guys at least using XNA or MonoGame?

stop suggesting game frameworks, unity crashed my computer, MonoGame dosen't seem to work with VS2015 (and the ui would be hard af to code) and I don't even want to get into XNA.
EDIT: using monogame, got it working.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#12 2015-09-26 23:04:47

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: [Question/Semi-release] Home-made EE-like client

Yeah, you probably shouldn't reinvent the wheel. I mean, you could... but you'd probably screw it up enough times to make it not worth the effort
But, so would I.

"C# overlap bitmap" seems like a shady plan at any rate. I don't doubt C#'s capability, but .NET Graphics probably isn't the best place to make something up

yeah, try a framework

Offline

#13 2015-09-26 23:53:17

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Question/Semi-release] Home-made EE-like client

hummerz5 wrote:

Yeah, you probably shouldn't reinvent the wheel. I mean, you could... but you'd probably screw it up enough times to make it not worth the effort
But, so would I.

"C# overlap bitmap" seems like a shady plan at any rate. I don't doubt C#'s capability, but .NET Graphics probably isn't the best place to make something up

yeah, try a framework

Got sprites to render, but monogame isn't wanting to show the cursor properly, :/


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

Joshua7081443307997544273

Board footer

Powered by FluxBB

[ Started around 1732766319.4432 - Generated in 0.056 seconds, 12 queries executed - Memory usage: 1.62 MiB (Peak: 1.83 MiB) ]