Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Hello. At the time. I wasn't thinking about EE while making the game template I did, only that you click on a block to place/remove. Then I added a circle face, not the actual EE graphic.
Then I came upon this question - To fill a 512*512 board only takes 1 second (0, 1), in literal terms. So I pondered - would it be possible to make a home-made ee-like client? Where you click on blocks to place/destroy, and you move around a smiley and have an infinite world. My question to you is: Do you think c# would be fast enough to overlap one bitmap with another? I mean, it's a nice idea in all, but the real question is how fast can the program do all of this. If you would like to download the template, I have it hosted here:
https://www.dropbox.com/s/ad0u0gw7lhbo6 … e.zip?dl=1
^ Put it in Documents/Visual Studio (year)/Templates/Project Templates
Go ahead and have fun with it, really. I was just bored.
If you launch in the template and click "run" right away, you will see a few grass blocks, a dirt block, a brick block, and a face. If you try click on all of them, the grass, dirt, and brick will vanish, but not the face.
Also, you can't "click to build", the intro was an idea based off of this(/ee)
Many of the customizable options are in the SetupGame.cs
Form1 may look like a mess.
Have fun
Feedback:
Computer Speed: http://strawpoll.me/5584635
Template Rating: http://strawpoll.me/5584640
Please be honest.
Offline
Then I came upon this question - To fill a 512*512 board only takes 1 second (0, 1), in literal terms. So I pondered - would it be possible to make a home-made ee-like client? Where you click on blocks to place/destroy, and you move around a smiley and have an infinite world.
Yes it would be very possible, but would be over 1k lines of code (obv), I think i'll contribute to this project and attempt a basic smiley-movearound thingy, May take a while though.
Hey look a bunch of stats about me
Offline
Yes it would be very possible, but would be over 1k lines of code (obv), I think i'll contribute to this project and attempt a basic smiley-movearound thingy, May take a while though.
Thanks for the feedback.
In the template, I actually made it easy for when a key is pressed on the picturebox, it's in both SetupGame.cs and Form1.cs
Offline
Joshua708 wrote:Yes it would be very possible, but would be over 1k lines of code (obv), I think i'll contribute to this project and attempt a basic smiley-movearound thingy, May take a while though.
Thanks for the feedback.
In the template, I actually made it easy for when a key is pressed on the picturebox, it's in both SetupGame.cs and Form1.cs
Okay np, I'm starting VS2015 now, so I will probably have a working concept ready soon.
EDIT: Also, infinite world might not be possible.
Hey look a bunch of stats about me
Offline
Okay, here's my current contribution of the UI (I'll code it soon and have a semi-release of a block builder working)
Hope you like it!
Hey look a bunch of stats about me
Offline
Okay, I have a semi-working thing, It can't place much yet, all it can do is modify already-placed blocks.
Since I don't want to release a exe, I will show you this:
Thank you for the template, ninja.
Hey look a bunch of stats about me
Offline
Why aren't you guys using Unity instead?
Offline
Why aren't you guys using Unity instead?
because it takes up 5.0 gb on my hard drive, jk, but seriously though, i'm not a pro with Unity2D or Unity3D.
EDIT: I just figured out visual studio has a Unity addon, might try it sometime (when i get the time to actually wait for the long and lengthy VS installer)
Hey look a bunch of stats about me
Offline
Testing out unity, planning to use Unity2D and make a EE-like concept for a actual project, Might carry on with the other c# one too, though.
Hey look a bunch of stats about me
Offline
Why aren't you guys at least using XNA or MonoGame?
stop suggesting game frameworks, unity crashed my computer, MonoGame dosen't seem to work with VS2015 (and the ui would be hard af to code) and I don't even want to get into XNA.
EDIT: using monogame, got it working.
Hey look a bunch of stats about me
Offline
Yeah, you probably shouldn't reinvent the wheel. I mean, you could... but you'd probably screw it up enough times to make it not worth the effort
But, so would I.
"C# overlap bitmap" seems like a shady plan at any rate. I don't doubt C#'s capability, but .NET Graphics probably isn't the best place to make something up
yeah, try a framework
Offline
Yeah, you probably shouldn't reinvent the wheel. I mean, you could... but you'd probably screw it up enough times to make it not worth the effort
But, so would I."C# overlap bitmap" seems like a shady plan at any rate. I don't doubt C#'s capability, but .NET Graphics probably isn't the best place to make something up
yeah, try a framework
Got sprites to render, but monogame isn't wanting to show the cursor properly, :/
Hey look a bunch of stats about me
Offline
[ Started around 1732456314.3685 - Generated in 0.056 seconds, 14 queries executed - Memory usage: 1.62 MiB (Peak: 1.84 MiB) ]