Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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How do I use the draw text feature??
It's not added yet. Just the button to it.
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Ok. So I added insert text now. Because I couldn't detect the width of the world.
The clipboard is set to 198 (200x200) world. Should work to paste into a 25x25 world, I think.
But that's what you bug testers is for. And thankts to Atilla for giving out a little codesnippet to make a writer.
Edit: Don't forget to download the same file again. I guess you have the link for it.
Screenshot:
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When you click 'File' -> 'New' -> 'Load by level', an error appears.
If you can't reproduce it I will give you an image.
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When you click 'File' -> 'New' -> 'Load by level', an error appears.
If you can't reproduce it I will give you an image.
Yeah found it. You didn't add your login information. But EEditor is now using guest guest by default.
Should work. Atleast what I tested.
Download the package again.
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anch159 wrote:When you click 'File' -> 'New' -> 'Load by level', an error appears.
If you can't reproduce it I will give you an image.Yeah found it. You didn't add your login information. But EEditor is now using guest guest by default.
Should work. Atleast what I tested.Download the package again.
Oh oops. I forgot I needed to log in again after I downloaded it.
Sorry for the false info.
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How will the 'Animate' work?
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How will the 'Animate' work?
It already works. If you uncheck 'Animate', the stuff you made will go in a line, and if 'Animate' is checked, it will do it randomly.
Also, what is the difference between 'Recover from old save' and 'Load'?
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Soubr wrote:How will the 'Animate' work?
It already works. If you uncheck 'Animate', the stuff you made will go in a line, and if 'Animate' is checked, it will do it randomly.
Also, what is the difference between 'Recover from old save' and 'Load'?
Ah, i thought like creating animation in the game. (e.g: a plataform that moves).
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anch159 wrote:Soubr wrote:How will the 'Animate' work?
It already works. If you uncheck 'Animate', the stuff you made will go in a line, and if 'Animate' is checked, it will do it randomly.
Also, what is the difference between 'Recover from old save' and 'Load'?
Ah, i thought like creating animation in the game. (e.g: a plataform that moves).
Yeah. Shouldnt be that hard to add animations. I will see when I have more time, maybe I can add animations too.
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One big problem. When I close the program or when it's finished animating, it won't leave the world. This leads me to kicking myself from my own world and waiting to be unbanned
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One big problem. When I close the program or when it's finished animating, it won't leave the world. This leads me to kicking myself from my own world and waiting to be unbanned
You can also goto taskmanager and kill the process.
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Also, what is the difference between 'Recover from old save' and 'Load'?
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anch159 wrote:Also, what is the difference between 'Recover from old save' and 'Load'?
The saved file was saved different before. That's why the recover from old save exists.
Edit:
One big problem. When I close the program or when it's finished animating, it won't leave the world. This leads me to kicking myself from my own world and waiting to be unbanned
I will add so the bot disconnects after it have succeded. But not today. Maybe tomorrow.
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Ctrl + or - = Removed.
Fixed so portal id and target works correct.
Fixed so the bot should disconnect when everything is done.
Download the pack again, and test around.
Edit: I also added old and older.
Older = The oldest file that you have
Old = The file you saved before this update
New = The newest since this update
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Bugs
"Synchronizing background frame" first value will occasionally freeze
It will typically freeze with similar ending digits, such as xx22
Very noticeable in non-shuffled animation: https://gyazo.com/f04b6bad590e6e52fc7d68bc76579761 (used the fill tool)
I believe it is lag, but it should still check if the packets are successfully sent
Clipboard adding doesn't work in image and text tools
Picking any block switches to draw tool
When selecting and deleting an area and switching tool right away, the change will revert
Ladder (120) and win trophy (121) graphics don't exist
"The roation value is too high"
Why not limit it in the GUI anyway?
Suggestions
Placeholder dots for new blocks like in your minimap app
I know you will add the newest blocks soon, but it would be useful for future compatibility
Placeable with ID and rotation
They are shown on the block like portals
Note/drum block selector
Make menus be toolbars instead
There are so few menus so I don't think it's very worthy to use a menu bar
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I got some other reports too, here is the current fix:
- IDs 120 & 121 is invisible and does nothing
- Would be a little more useful if the portal information didn't reset to 0 in the popup box ;)
- Don't know if it's intentional, but right-clicking places whatever block you're selected on over a block you're trying to popup
- So, you have to select portals in the bottom menu in order to right-click to bring up the box
- Or else the new block just replaces the portal
- ID 255 (Spawn Point) shows up on the minimap when it has no colour
- IDs 96 and 97 make any backgrounds behind it disappear on the minimap
- Same applies to IDs 276 through to 284
- And 271, and 272
- 577 to 579 show up on the minimap when they're decorations
- 95, 561, & 562 all should show up on the minimap but don't
- 551 acts as a bg even though it's a decoration
- 92, 550, 552, 553, 84, 85, 86, 87, & 88 all don't appear on the minimap
- Insert image adds to clipboard, but then refuses to paste
- "About" currently says "Made by cyph1e" - Might want to add "Updated by capasha"
- Adding Text only supports "TrueType" Fonts, and crashes the program if you use an unsupported font
I will try to fix the rest tomorrow.
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That third error is not an error with the bot; guest's just don't have the ability to enter level codes period. They have to be given edit for it to work.
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Color green = Fixed
Bugs
"Synchronizing background frame" first value will occasionally freeze
It will typically freeze with similar ending digits, such as xx22
Very noticeable in non-shuffled animation: https://gyazo.com/f04b6bad590e6e52fc7d68bc76579761 (used the fill tool)
I believe it is lag, but it should still check if the packets are successfully sent This should fill in the gaps after it have uploaded the block data.Clipboard adding doesn't work in image and text tools
Picking any block switches to draw tool
When selecting and deleting an area and switching tool right away, the change will revert
Ladder (120) and win trophy (121) graphics don't exist
"The roation value is too high" Why not limit it in the GUI anyway?(I added them to 999 because EE is maybe going to change it later.)
// WIll be fixed later.
Suggestions
Placeholder dots for new blocks like in your minimap app. I know you will add the newest blocks soon, but it would be useful for future compatibility
Placeable with ID and rotation
They are shown on the block like portals
Note/drum block selector
Make menus be toolbars instead
There are so few menus so I don't think it's very worthy to use a menu bar
● Selecting an area > Clicking Delete > Selecting a different tool or a different block, reverts the deletion.
● Shift + leftclick = erases background blocks, doesn't work with the fill tool. Not sure if that's intended but I think it should work the other way around.
[EDIT#1]
● Animating with a guest only works if you give him edit. Status says Invalid Code.
[EDIT#2]
● 0/1 Coin door bug: Left hand side - holding the coin door and repeating it on existing ones. Right hand side - placing coin doors and single-clicking existing ones.
Download the package again and look if there is something else that shouldn't be there.
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● If you have any block selected and you load a level file, after double-clicking the file the selected block will be automatically placed where your cursor was last positioned (doesn't happen if you select the file and then click open).
● After selecting an area and clicking delete, it automatically returns to the pen tool instead of staying on the select tool.
● Cannot fill an area with background if it's already painted with another background.
● Mirror, flip and rotate tools delete the selected area.
The double click didn't I find a good solution for.
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Download the package again and look if there is something else that shouldn't be there.
Are you sure you uploaded the right version? I was able to reproduce all bugs and settings look old too.
The file date seems to be updated in the host tho.
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Sometimes copying and pasting something with the selector tool duplicates the thing copied.
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capasha wrote:Download the package again and look if there is something else that shouldn't be there.
Are you sure you uploaded the right version? I was able to reproduce all bugs and settings look old too.
The file date seems to be updated in the host tho.
Download again. I don't know why I always take the old program and uploading it.
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I updated the package and added piano and drums with sounds.
Also fixed a bug there you could right click on any block and get the coins/piano/drums popup.
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● After using the select tool, the editor does not autoselect the pen tool when choosing a block.
I reported the opposite previously as a bug, aka this was now fixed. Do you think it was really useful?
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Tomkazaz wrote:● After using the select tool, the editor does not autoselect the pen tool when choosing a block.
I reported the opposite previously as a bug, aka this was now fixed. Do you think it was really useful?
Yes actually.
What do you wanna do after selecting a block? Select another block? No, you want to draw with it.
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