Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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There are countless ways they can ease on item purchase without lowering prices. Come up with other solutions, maybe? Of course, the only possible way to fight this madness is to point it out over and over again.
All of these solutions have essentially the same effect, so it's arbitrary deciding which one to go for. Lowering the energy wait to 1 minute is the same as reducing the price of everything by 60%. Giving players more blocks to start with will reduce the time needed to purchase everything, yielding the same effect. It's basically a matter of deciding how much help we should give new players, and which method would be easiest to implement.
ok
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Why don't we just start off all accounts with a larger selection of packages, like windows, ninja and stuff, and give everyone 100 of each limited block, as well as 1 free small, medium, and large world? That way they at least have something.
(Also add that to old accounts too please)
Wouldn't they most likely already have this? (maybe not the 100 of each limited but still).
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Maybe its an idea to make the time for collecting energy smaller when you're online, and keep it how it is now when you're offline, so you get rewarded for being online a lot.
Please, call me Thomas.
eggplant
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Maybe its an idea to make the time for collecting energy smaller when you're online, and keep it how it is now when you're offline, so you get rewarded for being online a lot.
Good thing I'm afk in the lobby 24/7.
thx for sig bobithan
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