Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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ZeldaXD, Prodigy, Swarth100, Schlog, Raven, Krosis, W24, Bobithan, Onjit, skullz17, some woman, Anch, Jesse, Zumza, Weirdoverse, Fastmapler, TaskManager, KingFudge, Freckleface, SirJosh3917, Emma333, Falk
Tbh I thought it would be like this when I read it in the patch notes.
thx for sig bobithan
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There should be +5, +10 +25, if mods are lazy af
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Someone was talking about this in chat
They said if you could have, say, 1 gem, EE would actually lose money?
I can't remember the whole detail
Someone was talking about this in chat
They said if you could have, say, 1 gem, EE would actually lose money?
I can't remember the whole detail
That wouldn't really make any sense. EE doesn't lose any money from gem code transactions, as all gems are already paid for. Sure, a black market could exist (and already does to an extent) where people buy gems from each other rather than the game, but that's a lot of effort for a very small payout compared to what you already get from the shop. I mean, look at games like CS:GO and TF2. Those markets do exist and they are huge, but they are microscopic in comparison to what Valve makes from the raw key sales from people who just don't bother with that sketchy market. A gem market wouldn't be any different.
So yeah, I am in full support of this idea. I really want to hold miscellaneous micro-contests but a 50 gem code prize is quite a bit for a small game.
aka towwl
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Anak wrote:Someone was talking about this in chat
They said if you could have, say, 1 gem, EE would actually lose money?
I can't remember the whole detailThat wouldn't really make any sense. EE doesn't lose any money from gem code transactions, as all gems are already paid for. Sure, a black market could exist (and already does to an extent) where people buy gems from each other rather than the game, but that's a lot of effort for a very small payout compared to what you already get from the shop. I mean, look at games like CS:GO and TF2. Those markets do exist and they are huge, but they are microscopic in comparison to what Valve makes from the raw key sales from people who just don't bother with that sketchy market. A gem market wouldn't be any different.
So yeah, I am in full support of this idea. I really want to hold miscellaneous micro-contests but a 50 gem code prize is quite a bit for a small game.
Not all gems are paid for, you get some from campaigns and from login bonuses.
thx for sig bobithan
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Bobithan wrote:Anak wrote:Someone was talking about this in chat
They said if you could have, say, 1 gem, EE would actually lose money?
I can't remember the whole detailThat wouldn't really make any sense. EE doesn't lose any money from gem code transactions, as all gems are already paid for. Sure, a black market could exist (and already does to an extent) where people buy gems from each other rather than the game, but that's a lot of effort for a very small payout compared to what you already get from the shop. I mean, look at games like CS:GO and TF2. Those markets do exist and they are huge, but they are microscopic in comparison to what Valve makes from the raw key sales from people who just don't bother with that sketchy market. A gem market wouldn't be any different.
So yeah, I am in full support of this idea. I really want to hold miscellaneous micro-contests but a 50 gem code prize is quite a bit for a small game.
Not all gems are paid for, you get some from campaigns and from login bonuses.
Hm, yeah, that could be abused then definitely. Maybe have a hidden counter that separates bought gems from earned gems? Idk
aka towwl
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Anak wrote:Someone was talking about this in chat
They said if you could have, say, 1 gem, EE would actually lose money?
I can't remember the whole detailThat wouldn't really make any sense. EE doesn't lose any money from gem code transactions, as all gems are already paid for. Sure, a black market could exist (and already does to an extent) where people buy gems from each other rather than the game, but that's a lot of effort for a very small payout compared to what you already get from the shop. I mean, look at games like CS:GO and TF2. Those markets do exist and they are huge, but they are microscopic in comparison to what Valve makes from the raw key sales from people who just don't bother with that sketchy market. A gem market wouldn't be any different.
So yeah, I am in full support of this idea. I really want to hold miscellaneous micro-contests but a 50 gem code prize is quite a bit for a small game.
These games are supported by Steam.
EE isn't supported by Steam
EE is vulnerable to hackers
EE can be stole
EE can be poor
EE can die
noob123: >.< WHY DID YOU GIVE HIM EDIT!!!!
someone: he is a mod, he can have edit in all worlds.
noob123: wow! i want to become a mod!
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This is because you can win easy campaigns on alts and give yourself gems. They want to make an amount where you actually have to buy the gems
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hmmmmm seems legit
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How about we just add a mininum to the amount of gems a gem code can have? 25 Gems most likely requires all of the campaigns and a few months of the daily login bonus. 25 Gems is also a good gift if somebody wants to buy an single classic package.
"Description: Description: is definitely orginal!" ~ Fastmapler The
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How about we just add a mininum to the amount of gems a gem code can have? 25 Gems most likely requires all of the campaigns and a few months of the daily login bonus. 25 Gems is also a good gift if somebody wants to buy an single classic package.
I like this idea. You can't get 25 gems from campaigns
An orange made of Oranjes
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For a good economy gems must flow.
Everybody edits, but some edit more than others
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skullz17 wrote:Bobithan wrote:Anak wrote:Someone was talking about this in chat
They said if you could have, say, 1 gem, EE would actually lose money?
I can't remember the whole detailThat wouldn't really make any sense. EE doesn't lose any money from gem code transactions, as all gems are already paid for. Sure, a black market could exist (and already does to an extent) where people buy gems from each other rather than the game, but that's a lot of effort for a very small payout compared to what you already get from the shop. I mean, look at games like CS:GO and TF2. Those markets do exist and they are huge, but they are microscopic in comparison to what Valve makes from the raw key sales from people who just don't bother with that sketchy market. A gem market wouldn't be any different.
So yeah, I am in full support of this idea. I really want to hold miscellaneous micro-contests but a 50 gem code prize is quite a bit for a small game.
Not all gems are paid for, you get some from campaigns and from login bonuses.
Hm, yeah, that could be abused then definitely. Maybe have a hidden counter that separates bought gems from earned gems? Idk
Yep. In other words, this.
thx for sig bobithan
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Bumping this thread w/ an idea on how to prevent abuse
When buying custom gem codes, you shouldn't be able to buy them with the gems already in your account. Instead, you buy them directly with real world money.
aka towwl
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