Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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It's unclear to me of how to place a music block.
Piano
con.Send(rot13, 0, 1, 1, 77, {...});
Drum
con.Send(rot13, 0, 1, 1, 83, {...});
Could anybody fill me in on how to place a music block?
My goal is to have a bot detect if a certain block is placed, then replace it randomly with a random drum/music for random music.
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Sounds fun!
I'm not sure if we particularly want this feature
But for future reference
connectionReference.Send(rot13OfInit5, 0, x, y, SOUND_BLOCK, SOUND_ID);
just experiment with SOUND_ID. You could probably loop 0 to some number. Try 25.
If EE stops making music blocks, you know youv'e hit the limit.
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Sounds fun!
I'm not sure if we particularly want this feature
But for future reference
connectionReference.Send(rot13OfInit5, 0, x, y, SOUND_BLOCK, SOUND_ID);
just experiment with SOUND_ID. You could probably loop 0 to some number. Try 25.
If EE stops making music blocks, you know youv'e hit the limit.
Thanks! I'll update the list when I'm done
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you need to add the piano id or drum id after, that's the last parameter. I don't know the scale or how many there are(Too lazy to check)....
so there are two ways to check.
One, you can count the amount of possible notes on the ee piano and start from 0 and work your way up.
Or to make sure you don't mess up, just make a for loop with i = 0 and i < 100, then put 'i' as the last parameter, also put i in the 'x' coordinate parameter but add like 10 to it so it's not placing it in the border. Then it will place all possible piano blocks and you can count how many there are. You also get a better understanding of how it all works. (You can also do this process with the drum set)
[edit] Hummer beat me to the punch
If you would like me to make a bot for you, go here.
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I can get 0 - 24 sounds on the piano. I guess it's like that. I got it from the source.
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