Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So I made this thread about EEArtist so people can tell me about bugs, and features.
I recently added settings tab with updater checker. It will not download it automatic when you click on Download. It will just redirect you to the new download.
I didn't add automatic download and extractor because it's some problem with them.
And also thanks to zalgryth for this awesome tool. Without him we wouldn't have it.
I know that many hates EEArtist. But people want such tool, and I do it too.
Download newest blocks
Download Here
Images:
Readme:
You need to connect to a world before you use EEArtist.
The program will generate the blocks you have. So EEArtist doesnt try to upload blocks which you don't have.
FAQ:
Q: What does RoomID mean? And what do I add there?
A: It's your worlds worldID. To get it click on
Then copy a bit of the link inside. It should look like http://everybodyedits.com/games/PW1LMQ8wxJbEI.
Copy the red part from the link and paste it inside the RoomID box.
Q: How do I login to kongregate or Facebook or armorgames?
A: It's simple follow this link: Login methods
Q: Why doesn't EEArtist place all blocks and backgrounds, it's gaps?
A: EE's servers are slow and it can be missing some blocks. It can also be your connection too.
Q: What does "Draw backgrounds only" mean?
A: It will enable so the bot only draw backgrounds blocks in the world.
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Man I remember when EE Artist wasn't even released but was about to and Zalgryth hosted that level where it would draw different things in the world to show it off. Good times and great work, Capasha. This is really a great tool and you brought it back to life. <3
P.S. Where's the donwload link
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Error. Typed all the correct information
System.MissingMethodException: Method not found: 'Void PlayerIOClient.PlayerIO.Authenticate(System.String, System.String, System.Collections.Generic.Dictionary`2<System.String,System.String>, System.String[], PlayerIOClient.Callback`1<PlayerIOClient.Client>, PlayerIOClient.Callback`1<PlayerIOClient.PlayerIOError>)'.
at EEArtistv21.Form1.login(String a, String b, String c, String d)
at EEArtistv21.Form1.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Error. Typed all the correct information
System.MissingMethodException: Method not found: 'Void PlayerIOClient.PlayerIO.Authenticate(System.String, System.String, System.Collections.Generic.Dictionary`2<System.String,System.String>, System.String[], PlayerIOClient.Callback`1<PlayerIOClient.Client>, PlayerIOClient.Callback`1<PlayerIOClient.PlayerIOError>)'.
at EEArtistv21.Form1.login(String a, String b, String c, String d)
at EEArtistv21.Form1.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I get this too. plz fix capasha.
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When do you guys get it? Which login method do you guys use?
Edit: I think I know what the problem is. The tool uses an old PlayerIO.dll file.
I'm updating it right now.
Download: http://www.mediafire.com/download/cj0ua … t+v3.1.zip
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When do you guys get it? Which login method do you guys use?
Edit: I think I know what the problem is. The tool uses an old PlayerIO.dll file.
I'm updating it right now.Download: http://www.mediafire.com/download/cj0ua … t+v3.1.zip
Thanks.
Also, PlayerIO has been updated?
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Former Topic title: [Idea] EEArtist Block Check
-
A tool that checks if you (with the blocks you currently own) can fully build the image in EEBuilder EEArtist.
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Which EEBuilder?
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Which EEBuilder?
Excuse me, EEArtist.
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Yeah it's the newest. I used an old before. The old doesn't have "PlayerIO.Authenticate".
The newest have that. So now should everything work.
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There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.
Here is the code: http://pastebin.com/uBnHcY4h
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There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.
But if are missing certain colours there will be blocks missing from the image.
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capasha wrote:There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.But if are missing certain colours there will be blocks missing from the image.
The bot will not add colors that doesn't exists in the players payvault.
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ParadoxInTheVoid wrote:capasha wrote:There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.But if are missing certain colours there will be blocks missing from the image.
The bot will not add colors that doesn't exists in the players payvault.
You are misunderstanding me. Let's say the image is a rainbow and I am missing blocks that are violet then that part of the rainbow will be almost nonexistent.
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if (player.hasblock(block)
{
addtowhateveranduseit();
}
else
{
dontuseblock();
}
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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if (player.hasblock(block)
{
addtowhateveranduseit();
}
else
{
dontuseblock();
}
That's why I use Payvault.
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There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.Here is the code: http://pastebin.com/uBnHcY4h
Lol I think you wasted too much time on that code.
There is something called a switch, case, break thing.
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capasha wrote:There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.Here is the code: http://pastebin.com/uBnHcY4h
Lol I think you wasted too much time on that code.
There is something called a switch, case, break thing.
Oh no I wasted soo much without a switch case..
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I think I'm going to use your method. Then I can just add a document and it loads in the dictionary at start.
That was clever.
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capasha wrote:There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.Here is the code: http://pastebin.com/uBnHcY4h
Lol I think you wasted too much time on that code.
There is something called a switch, case, break thing.
Personally prefer if-statements, I can collapse them (with an extension I have), while a switch I can't (at least, not the separated cases).
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merged topics as per capasha's request
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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People was asking for an update of EEArtist. So I recoded EEArtist to use Blockid:UintColor:PayVaultText from a document.
Which makes it easier for people to add new blocks to the program. Instead of hardcoded blocks with colors.
I also removed the way EEArtist was reading the colors. Before did it make document and images and then readed from them. Which is useless.
tl;dr
EEArtist recoded.
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