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#1 2015-08-21 21:38:42, last edited by capasha (2016-06-24 21:05:19)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

[Release] EEArtist v4.0

So I made this thread about EEArtist so people can tell me about bugs, and features.
I recently added settings tab with updater checker. It will not download it automatic when you click on Download. It will just redirect you to the new download.
I didn't add automatic download and extractor because it's some problem with them.

And also thanks to zalgryth for this awesome tool. Without him we wouldn't have it.

I know that many hates EEArtist. But people want such tool, and I do it too.

Download newest blocks
Download Here


Images:
eeartist.png
eeartist1.png

Readme:

You need to connect to a world before you use EEArtist.
The program will generate the blocks you have. So EEArtist doesnt try to upload blocks which you don't have.

FAQ:

Q: What does RoomID mean? And what do I add there?
A: It's your worlds worldID. To get it click on
SAH6QF2.png

Then copy a bit of the link inside. It should look like http://everybodyedits.com/games/PW1LMQ8wxJbEI.
Copy the red part from the link and paste it inside the RoomID box.

Q: How do I login to kongregate or Facebook or armorgames?
A: It's simple follow this link: Login methods

Q: Why doesn't EEArtist place all blocks and backgrounds, it's gaps?
A: EE's servers are slow and it can be missing some blocks. It can also be your connection too.

Q: What does "Draw backgrounds only" mean?
A: It will enable so the bot only draw backgrounds blocks in the world.

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#2 2015-08-22 01:14:28, last edited by STD (2015-08-22 02:39:28)

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: [Release] EEArtist v4.0

Man I remember when EE Artist wasn't even released but was about to and Zalgryth hosted that level where it would draw different things in the world to show it off. Good times and great work, Capasha. This is really a great tool and you brought it back to life. <3


P.S. Where's the donwload link


random-pictures-316.jpg

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#3 2015-08-22 03:00:53

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

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#4 2015-08-22 03:17:47

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: [Release] EEArtist v4.0

Error. Typed all the correct information

System.MissingMethodException: Method not found: 'Void PlayerIOClient.PlayerIO.Authenticate(System.String, System.String, System.Collections.Generic.Dictionary`2<System.String,System.String>, System.String[], PlayerIOClient.Callback`1<PlayerIOClient.Client>, PlayerIOClient.Callback`1<PlayerIOClient.PlayerIOError>)'.
   at EEArtistv21.Form1.login(String a, String b, String c, String d)
   at EEArtistv21.Form1.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


random-pictures-316.jpg

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#5 2015-08-22 18:06:59

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] EEArtist v4.0

Benwanted wrote:

Error. Typed all the correct information

System.MissingMethodException: Method not found: 'Void PlayerIOClient.PlayerIO.Authenticate(System.String, System.String, System.Collections.Generic.Dictionary`2<System.String,System.String>, System.String[], PlayerIOClient.Callback`1<PlayerIOClient.Client>, PlayerIOClient.Callback`1<PlayerIOClient.PlayerIOError>)'.
   at EEArtistv21.Form1.login(String a, String b, String c, String d)
   at EEArtistv21.Form1.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I get this too. plz fix capasha.


signature.png

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#6 2015-08-22 20:05:04, last edited by capasha (2015-08-22 20:25:30)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

When do you guys get it? Which login method do you guys use?
Edit: I think I know what the problem is. The tool uses an old PlayerIO.dll file.
I'm updating it right now.

Download: http://www.mediafire.com/download/cj0ua … t+v3.1.zip

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#7 2015-08-22 20:44:29

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] EEArtist v4.0

capasha wrote:

When do you guys get it? Which login method do you guys use?
Edit: I think I know what the problem is. The tool uses an old PlayerIO.dll file.
I'm updating it right now.

Download: http://www.mediafire.com/download/cj0ua … t+v3.1.zip

Thanks.
Also, PlayerIO has been updated?


signature.png

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#8 2015-08-22 20:54:28, last edited by ParadoxInTheVoid (2015-08-22 21:16:08)

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] EEArtist v4.0

Former Topic title: [Idea] EEArtist Block Check
-

A tool that checks if you (with the blocks you currently own) can fully build the image in EEBuilder EEArtist.


signature.png

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#9 2015-08-22 21:10:26

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

Which EEBuilder?

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#10 2015-08-22 21:11:21

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] EEArtist v4.0

capasha wrote:

Which EEBuilder?

Excuse me, EEArtist.


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#11 2015-08-22 21:12:23

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

Yeah it's the newest. I used an old before. The old doesn't have "PlayerIO.Authenticate".
The newest have that. So now should everything work.

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#12 2015-08-22 21:14:16, last edited by capasha (2015-08-22 21:16:00)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

Here is the code: http://pastebin.com/uBnHcY4h

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#13 2015-08-22 21:15:54

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] EEArtist v4.0

capasha wrote:

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

But if are missing certain colours there will be blocks missing from the image.


signature.png

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#14 2015-08-22 21:16:53

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

ParadoxInTheVoid wrote:
capasha wrote:

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

But if are missing certain colours there will be blocks missing from the image.

The bot will not add colors that doesn't exists in the players payvault.

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#15 2015-08-22 21:19:07

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] EEArtist v4.0

capasha wrote:
ParadoxInTheVoid wrote:
capasha wrote:

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

But if are missing certain colours there will be blocks missing from the image.

The bot will not add colors that doesn't exists in the players payvault.

You are misunderstanding me. Let's say the image is a rainbow and I am missing blocks that are violet then that part of the rainbow will be almost nonexistent.


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#16 2015-08-22 21:40:47

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] EEArtist v4.0

You are misunderstanding capasha
He understands you

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#17 2015-08-22 23:13:49

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Release] EEArtist v4.0

if (player.hasblock(block)
{
addtowhateveranduseit();
}
else
{
dontuseblock();
}


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#18 2015-08-23 00:13:28

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

Xfrogman43 wrote:

if (player.hasblock(block)
{
addtowhateveranduseit();
}
else
{
dontuseblock();
}

That's why I use Payvault.

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#19 2015-08-25 06:44:21

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Release] EEArtist v4.0

capasha wrote:

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

Here is the code: http://pastebin.com/uBnHcY4h

Lol I think you wasted too much time on that code.

There is something called a switch, case, break thing.

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#20 2015-08-25 07:23:27

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

alkazam1448 wrote:
capasha wrote:

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

Here is the code: http://pastebin.com/uBnHcY4h

Lol I think you wasted too much time on that code.

There is something called a switch, case, break thing.

Oh no I wasted soo much without a switch case..

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#21 2015-08-25 13:40:15

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] EEArtist v4.0

you should've created a dictionary<string,action> to store all your responses to the keys in one spot!
then all you haev to do is dref[key].Call?();
gg

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#22 2015-08-25 15:48:43

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

I think I'm going to use your method. Then I can just add a document and it loads in the dictionary at start.
That was clever. //forums.everybodyedits.com/img/smilies/smile

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#23 2015-08-25 17:17:43

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] EEArtist v4.0

alkazam1448 wrote:
capasha wrote:

There are already such checking. It reads from payvault and check if the user own the pack.
If he own it, the tool add the bakcground and block colors.

Here is the code: http://pastebin.com/uBnHcY4h

Lol I think you wasted too much time on that code.

There is something called a switch, case, break thing.

Personally prefer if-statements, I can collapse them (with an extension I have), while a switch I can't (at least, not the separated cases).

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#24 2015-08-25 21:02:55

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: [Release] EEArtist v4.0

merged topics as per capasha's request


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

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#25 2016-03-01 07:37:28

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEArtist v4.0

People was asking for an update of EEArtist. So I recoded EEArtist to use Blockid:UintColor:PayVaultText from a document.
Which makes it easier for people to add new blocks to the program. Instead of hardcoded blocks with colors.
I also removed the way EEArtist was reading the colors. Before did it make document and images and then readed from them. Which is useless.


tl;dr

EEArtist recoded.

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