Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I just wanted to know how you name certain types of minis.
I have my own way to name minis, but you'll probably not understand.
Small-Length Minis
Medium-Length Minis
Long-Length Minis
Pretty explanatory
Classic/Common Minis
They're common and unoriginal
▼ExamplesParkour
The biggest focus is jumping and not falling down.
Anti-Gravity Minis
Pretty explanatory.
Arrow Minis
Oh, and the favorite category of the experienced players, focus on all controls (arrow keys and spacebar).
(These types can also be mixed together)
Timing
You know very well, a "time your moves" mini. Can also be called Perfect Timing when harder.
Back and Forth
Very common mini where you have to get force through arrows.
Force Control
It's almost like timing, but you have to regulate your force.
Flipjumps
Just take a look at the image.
Tiny
Just very small arrow minis used to challenge the player to get a certain thing, barely considered mini.
Yes, I know the difficulties can be easy, medium and hard, or divided in even more difficulties. That's just another way to classify the difficulty of a mini.
Simple
They're easy and enjoyable, not that hard to understand.
Complex
They're confusing and therefore hard. Favorite for players who likes hard challenges. Exploits are frequently spotted.
(Also my style)Repetitive
You have to do the same thing multiple times to complete it. May be common or uncommon, but normally these are annoying.
I must've forgot some.
How do you name each mini?
This is a false statement.
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Maybe name them with numbers?
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If you're going to use examples, at least use really good minis from better levels. Sometimes I will 'name' a mini based on one small aspect of the mini, that usually stands out more. However the real great quality minis are those that don't fall into any one type of categorization, such as Platforming (what you call parkour), Speed Control, and back jumping.
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Thanks, this is useful. I make a lot of minigame worlds but the minis themselves are either simple or pretty much impossible but this helps a whole lot.
I guess I'd consider my minis slightly unoriginal as well but I guess it won't hurt to try to work with arrows more than I usually do to help that.
I'm sure you don't mind if I get tempted to make slightly similar designs to your minis in the pictures, right?
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Thanks, this is useful. I make a lot of minigame worlds but the minis themselves are either simple or pretty much impossible but this helps a whole lot.
I guess I'd consider my minis slightly unoriginal as well but I guess it won't hurt to try to work with arrows more than I usually do to help that.
I'm sure you don't mind if I get tempted to make slightly similar designs to your minis in the pictures, right?
People have made slightly similar designs to those minis for years.
thx for sig bobithan
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Maksymilian wrote:Thanks, this is useful. I make a lot of minigame worlds but the minis themselves are either simple or pretty much impossible but this helps a whole lot.
I guess I'd consider my minis slightly unoriginal as well but I guess it won't hurt to try to work with arrows more than I usually do to help that.
I'm sure you don't mind if I get tempted to make slightly similar designs to your minis in the pictures, right?People have made slightly similar designs to those minis for years.
Original minis by *anybody* are rare. Most everything has been done before, but thats alright.
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Maksymilian wrote:Thanks, this is useful. I make a lot of minigame worlds but the minis themselves are either simple or pretty much impossible but this helps a whole lot.
I guess I'd consider my minis slightly unoriginal as well but I guess it won't hurt to try to work with arrows more than I usually do to help that.
I'm sure you don't mind if I get tempted to make slightly similar designs to your minis in the pictures, right?People have made slightly similar designs to those minis for years.
I realise but what I meant is that I've pretty much always created the same minigames but different sizes or shapes and this gives me some cool ideas.
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