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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-07-29 17:05:54

Ben
Member
Joined: 2015-02-17
Posts: 318

This is not good...

image.png

^This must be fixed

or explained with a legitimate argument.

please

my ocd hurts

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#2 2015-07-29 17:21:12

Nebula
Guest

Re: This is not good...

What's problem?

#3 2015-07-29 17:21:48

Anak
Guest

Re: This is not good...

I don't understand what the issue is?

#4 2015-07-29 17:23:15

Nebula
Guest

Re: This is not good...

If you say the issue, your topic will be in "Bug reports"

#5 2015-07-29 17:40:06

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: This is not good...

theres 19 blocks from the right of the player, and 20 left the player! obssesive compulsive disorder hurts me too xD


Krosis.gif

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#6 2015-07-29 17:46:58

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: This is not good...

It's always been like that.


Discord: jawp#5123

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#7 2015-07-29 17:50:44

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: This is not good...

Obviously I meant that the player is not centered at all, neither horizontally nor vertically. This is s serious issue imo.

It causes problems when you build worlds with "isolated" boxes, meaning, from which you can't see other boxes. Not sure if you understand tho..

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#8 2015-07-29 17:55:23

Anak
Guest

Re: This is not good...

Haven't seen anyone complain before, so...

#9 2015-07-29 18:02:45

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: This is not good...

Anak wrote:

Haven't seen anyone complain before, so...

Well there's always a first time for everything.. I think this is pretty serious, if not for the reason I mentioned, then for an aesthetic and pleasing look.

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#10 2015-07-29 18:10:08

Weirdoverse
Member
From: A Really Really Really
Joined: 2015-02-20
Posts: 1,044
Website

Re: This is not good...

player is pretending to be a coin.


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#11 2015-07-29 18:33:51

Swarth100
Member
Joined: 2015-07-18
Posts: 305

Re: This is not good...

+1 to topic.

A non-centered player can create issues in certain maps!

-spinastar

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#12 2015-07-29 21:41:15

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: This is not good...

"serious issue".  I'm not seeing where this is in dire need of fixing.  But I'll put it on our board of things to look at.


Discord: jawp#5123

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#13 2015-07-29 21:52:09

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: This is not good...

Spinastar wrote:

+1 to topic.

A non-centered player can create issues in certain maps!

-spinastar

What kind of issues are you talking about?


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#14 2015-07-29 22:01:36, last edited by Creature (2015-07-29 22:01:47)

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: This is not good...

Why don't you let the owners decide how much the player can see?


This is a false statement.

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#15 2015-07-29 22:02:57

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: This is not good...

JaWapa wrote:

"serious issue".  I'm not seeing where this is in dire need of fixing.  But I'll put it on our board of things to look at.


Noo, don't! I've measured a world's playing using these measurements ;_;


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#16 2015-07-29 22:04:39

Swarth100
Member
Joined: 2015-07-18
Posts: 305

Re: This is not good...

Different55 wrote:

What kind of issues are you talking about?

I believe Tomkazaz may have answered already:

Tomkazaz wrote:

Obviously I meant that the player is not centered at all, neither horizontally nor vertically. This is s serious issue imo.

It causes problems when you build worlds with "isolated" boxes, meaning, from which you can't see other boxes. Not sure if you understand tho..

It would require 20*20 boxes to encapsulate players, but two rows of the box would NOT be in view from the centre! THIS GOES AGAINST ALL OCD RULES!

Btw, it actually should be spelt CDO, the letters now are in alphabetical order JUST AS THEY SHOULD BE!

-spinastar

P.S. @Different55 Issues may come in world claiming "symmetry" and not being able to fully obtain it, might me just a graphical feature though

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#17 2015-07-29 23:07:46

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: This is not good...

BEE wrote:

Noo, don't! I've measured a world's playing using these measurements ;_;

Thought of that already.. Can be solved by decreasing the left spacing rather than increasing the right one. Same technique should apply vertically.

Of course, it would be more aesthetically pleasing to enlarge the screen to 35X45, instead of the current dimensions of 30X40 (?).

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#18 2015-07-30 04:00:44, last edited by mrjawapa (2015-07-30 04:01:06)

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: This is not good...

We can't do that.  Why don't we delete 100 worlds, because some worlds already rely on not being able to see outside of the current play screen.

Not only that, but Kong would probably have to lose chat all together.  Their chat bar is already smaller than the normal.

I agree, being perfectly centered would be nice, but fixing it would do more harm than good.  And it's not an issue that hurts the game.


Discord: jawp#5123

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#19 2015-07-30 11:33:15

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: This is not good...

JaWapa wrote:

We can't do that.  Why don't we delete 100 worlds, because some worlds already rely on not being able to see outside of the current play screen.

Tomkazaz wrote:

Can be solved by decreasing the left spacing rather than increasing the right one. Same technique should apply vertically.

Actually, that would leave more space for chat

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#20 2015-07-30 13:52:47

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: This is not good...

It's not a big deal (if it was, it would have been fixed during the many years that it has existed). Plus, fixing it would break some worlds which rely on the current measurements.


m3gPDRb.png

thx for sig bobithan

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#21 2015-07-30 14:03:01

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: This is not good...

skullz17 wrote:

Plus, fixing it would break some worlds which rely on the current measurements.

For the third time, it won't break anything as long as you DECREASE the spacing rather than INCREASE it. Go and check it yourself..

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#22 2015-07-30 14:08:03

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: This is not good...

Ok, I see now. What if you need a certain things visible (rather than invisible)? One block could make a difference, if people want something on the edge of the screen to be visible.


m3gPDRb.png

thx for sig bobithan

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#23 2015-07-30 14:14:02

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: This is not good...

skullz17 wrote:

Ok, I see now. What if you need a certain things visible (rather than invisible)? One block could make a difference, if people want something on the edge of the screen to be visible.

I was expecting this comment.. Well, it's rare. You almost never encounter a situation like that, and when you do it's not gonna be something that ruins the gameplay, like seeing beyond an isolated box. Worst case scenario is that you miss a piece of decoration.

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#24 2015-07-30 14:48:26

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: This is not good...

I personally wouldn't mind whether it's fixed or not, and you're probably right, I'm just thinking about what other people would say about it.


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thx for sig bobithan

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#25 2015-08-01 09:39:28

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,395

Re: This is not good...

So you're basically saying to decrease the size of Everybody Edits.
How would this affect fullscreen?


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