Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Well... I figured con.Send(rot13, 0, X, Y, 417, true); but now im not so sure...
Can you tell me how?
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Well... I figured con.Send("b", 0, X, Y, 417, true); but now im not so sure...
Can you tell me how?
"b" should be worldkey derotated.
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ninjasupeatsninja wrote:Well... I figured con.Send("b", 0, X, Y, 417, true); but now im not so sure...
Can you tell me how?"b" should be worldkey derotated.
lol, i ment (rot13, 0, x, y, 417, true); . whoops! But i did try rot13...
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did you decode the string from init?
if(e.Type=="init")
{
wkey = derot(m.getString(5));
}
con.Send(wkey , 0, X, Y, 417); // not sure what true is for
if you can read this....good for you
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did you decode the string from init?
if(e.Type=="init") { wkey = derot(m.getString(5)); } con.Send(wkey , 0, X, Y, 417); // not sure what true is for
yes, the true is for the effect block is enabled.
case "init":
rot13 = Derot(m.GetString(5));
conn.Send("init2");
break;
public static void GiveEffect(int ID, int PlayerID, bool enabled)
{
conn.Send(rot13, 0, 1, 1, ID + 417, enabled);
Thread.Sleep(200);
conn.Send("say", "/teleport " + Players[PlayerID] + " 1 1");
Thread.Sleep(1000);
conn.Send("say", "/teleport " + Players[PlayerID] + " " + X[PlayerID].ToString() + " " + Y[PlayerID].ToString());
}
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did you decode the string from init?
if(e.Type=="init") { wkey = derot(m.getString(5)); } con.Send(wkey , 0, X, Y, 417); // not sure what true is for
True = enabled, false = disabled I'm guessing.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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ewoke wrote:did you decode the string from init?
if(e.Type=="init") { wkey = derot(m.getString(5)); } con.Send(wkey , 0, X, Y, 417); // not sure what true is for
True = enabled, false = disabled I'm guessing.
correct
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