Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Ya know... U get onmessage and u type something and the message u receive and all the entries with the values gets printed on the Console... I want the code. Used to know it, now forgot it.
Offline
inside the onmessage, write this:
console.writeline(m.ToString());
Console.WriteLine*
Offline
I mostly have a condition before it since the "show" & "hide" messages are repeted on a set interval and dont interest me (for timedoors)
(Question: is it on an set interval or a set interval? i dunno but i do want to improve my englisch)
Offline
I mostly have a condition before it since the "show" & "hide" messages are repeted on a set interval and dont interest me (for timedoors)
Maybe it's also to limit out psi, those are for the purple switches and trigger everytime somebody touches them.
Question: is it on an set interval or a set interval? i dunno but i do want to improve my englisch
With a vowel (a, e, u, etc) or a 'silent h' followed by a vowel, you write an, otherwise it's a.
General rule: First letter you SAY is a vowel? Put an 'n' after 'a'. First letter you say is a consonant? Just say a. (So 2 vowels or consonants will never be followed up in speech, makes saying the words much easier and smoother).
Offline
How to keep the console running then? It's annoying. After like two seconds of idleness, it disconnects the bot and shows that annoying "Press any key to continue..." dialog.
Offline
just handle user input , if it has soemthing to do with the console it never "finishes" the task
Offline
yea put something like Console.ReadLine(); at the end
Offline
Purple switches are clientside, the show & hide messages are for colored doors(&gates) and timedoors(&gates) (atleast thats my knowledge of the current protocoll , i dont see why they would've changed it though)
@den3107
Offline
while (true)
{
string line = Console.ReadLine();
// Anything else you might want to put in here..
}
--- made by EyeOfDarkness#0350 ---
Offline
Purple switches are clientside, the show & hide messages are for colored doors(&gates) and timedoors(&gates) (atleast thats my knowledge of the current protocoll , i dont see why they would've changed it though)
@den3107
It is clientside, nonetheless you still recieve whether or not it is toggled FOR THAT PLAYER. I assume that is what fixed the bug where other players wouldn't go through the purple gates smoothly on your end.
while (true) { string line = Console.ReadLine(); // Anything else you might want to put in here.. }
Would replace the true with a variable so you can actually turn it off with eg a buttom, and don't habe to do it by force.
Offline
[ Started around 1732961618.796 - Generated in 0.051 seconds, 12 queries executed - Memory usage: 1.5 MiB (Peak: 1.66 MiB) ]