Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This is a preview on how the new app looks
This is not completed, just a quick preview,
leave your thoughts and comments below
The charms bar is still being used like the mobile app
vector safe
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I think the "I wanna share via" is a little too informal.
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im confused bc "wanna" is informal
hi im fishboleand its raining
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Moved to graphic suggestions.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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For the i wanna share via just use the android default share picker dialog (it has all options your device supports (including nonsystem apps))
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Issues:
- That keyboard is crap
- Minimap has rounded corners which might be an issue for some worlds.
- Sharescreen idea is good, solid, and actually used by some games on Android but could be improved by removing one unnecessary tap (Others) and loading all options by default.
- "Wanna"
- That blur, while being cool, can't be achieved without a major performance hit on the OS unfortunately.
- That hudge green glowing dot on the minimap, too invasive.
Besides that, that is one hell of an app right there, i hope the official one will look similar to this.
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@Raon
- That keyboard might be the OS's one in the picture.
Coding a extra one just for the game would not make sense.
@Goey
I suggest to free the app rotation, because people dislike playing horizontal - and it should not require that much work.
In godmode (or when the user has edit) maybe make a bar show up, with 10 blocks choosen by the user (quick access).
Maybe even go a step further and make the bar movable.
Since there is only one chat at the official version, you shouldn't have a extra one in this concept. Which also makes the
notification thing useless = more free space. Free space is critical, if you design for android, because the screen size might be really small.
Maybe even remove the solid background / the background box of the coin and effect display.
Even though there are some flaws, it looks already pretty solid. 6/10
Keep in mind designing something in Photoshop is way easier than making it work afterwards.
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Issues:
- That keyboard is crap
- Minimap has rounded corners which might be an issue for some worlds.
- Sharescreen idea is good, solid, and actually used by some games on Android but could be improved by removing one unnecessary tap (Others) and loading all options by default.
- "Wanna"
- That blur, while being cool, can't be achieved without a major performance hit on the OS unfortunately.
- That hudge green glowing dot on the minimap, too invasive.Besides that, that is one hell of an app right there, i hope the official one will look similar to this.
1. Just the ipad keyboard, not even affiliated with the app
2.
The map is inside the container with some padding, not big problem
3. More detailed explanation later
4. The game itself is informal
5. not big problem, go GitHub and do some research
6. Your location is easily visible on the map compared to a 1px x 1px green dot
Hopefully the final app will look similar to this
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@Raon
- That keyboard might be the OS's one in the picture.
Coding a extra one just for the game would not make sense.
What part of my post made you think that making a new keyboard from scratch is what i said is needed? I just subjectively stated my opinion on the old IOS keyboard, that it looks bad and doesn't fit an Android app well. I know it's a stock keyboard, but it's an IOS former stock keyboard on an Android app lol.
And regarding the blur effect, i played with it enough trying to replicate IOS design elements in Java to know that in order to achieve it you need to detect changes in the game area, cast invalidate, perform a repaint, apply a blur algorythm, and all of that at 30+ fps. It's an insane effort made by the GPU, and if you don't have an Adreno 330 or higher you'll pretty much get lag and crashes. Note that the blur area is not a static bitmap, but a dynamic field of live-changing elements. You must be either suicidal or an optimisation wizard to achieve this.
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I hate to say stuff about that crappy game Roblox, but it has better graphics than EE and can be played on an android app. Even R2D(a game in Roblox) is available for android. What more do you want?
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We should see who the first person to beat Forgotten Veil on mobile is, when the app is released
thx for sig bobithan
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