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#1 2015-05-10 20:01:48, last edited by coinage (2015-05-10 20:02:16)

coinage
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From: New York City
Joined: 2015-02-18
Posts: 40

Index Numbers For Zombie and Curse?

Anyone happen to know the index numbers of zombie and curse limit for a world?

I'd assume these would be in case "init".


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#2 2015-05-10 20:08:04

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: Index Numbers For Zombie and Curse?

coinage wrote:

Anyone happen to know the index numbers of zombie and curse limit for a world?

I'd assume these would be in case "init".

Yes, they are in "init".

thinking logically, they add it at the end.
But since the world data is already there, they put it up in front of the world data.
Meaning the indexes are: 24 & 25 (tested this)

Since when editing these limits the curse limit is mentioned first I assume that one is on index 24 and the zombie limit on 25 (not tested).

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#3 2015-05-10 20:16:35, last edited by coinage (2015-05-10 20:16:44)

coinage
Member
From: New York City
Joined: 2015-02-18
Posts: 40

Re: Index Numbers For Zombie and Curse?

Thanks! //forums.everybodyedits.com/img/smilies/smile I've been testing as well.


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#4 2015-05-10 21:16:25

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: Index Numbers For Zombie and Curse?

for (uint i = 0; i < m.Count; i++)
                {
                    console.WriteLine(m[i].toString());
                }

use this and some thinking to check whatever has changed in whatever message type


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#5 2015-05-11 11:01:33

DarkDragon4900
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Joined: 2015-03-17
Posts: 251

Re: Index Numbers For Zombie and Curse?

ewoke wrote:
for (uint i = 0; i < m.Count; i++)
                {
                    console.WriteLine(m[i].toString());
                }

use this and some thinking to check whatever has changed in whatever message type

People should already start using it rather than asking on the forums.

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