Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Anyone happen to know the index numbers of zombie and curse limit for a world?
I'd assume these would be in case "init".
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Anyone happen to know the index numbers of zombie and curse limit for a world?
I'd assume these would be in case "init".
Yes, they are in "init".
thinking logically, they add it at the end.
But since the world data is already there, they put it up in front of the world data.
Meaning the indexes are: 24 & 25 (tested this)
Since when editing these limits the curse limit is mentioned first I assume that one is on index 24 and the zombie limit on 25 (not tested).
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Thanks! I've been testing as well.
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for (uint i = 0; i < m.Count; i++)
{
console.WriteLine(m[i].toString());
}
use this and some thinking to check whatever has changed in whatever message type
if you can read this....good for you
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for (uint i = 0; i < m.Count; i++) { console.WriteLine(m[i].toString()); }
use this and some thinking to check whatever has changed in whatever message type
People should already start using it rather than asking on the forums.
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