Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I need the "double buffered blocks" hexagon suggested adding to finish a bot of mine.
And it would be awesome if I could add an "init" message of my own. So it'd send a few stuff to a client i'm making for a BAL.
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Why are these features only being made available to people who have the knowledge to create bots? Just release them as actual features.
ok
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question
why didnt you add a command for this? not everyone uses bots
ZOEY DOESNT ACCEPT ANYTHING
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I agree to everyone else, there should be a command to the interface and not only for bots.
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Fill Area should clearly be usable by players in general.
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That's pretty much 100%.
Granted, too many commands will get rather confusing...
Commands for the more applicable tasks should be open to commands eh
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I cannot seem to get fill command to work...
connection.Send(editkey + "fill", 9, 0, 0, 0, 25, 25);
[EDIT]
bot wasn't owner of the world at the time xD
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I cannot seem to get fill command to work...
connection.Send(editkey + "fill", 9, 0, 0, 0, 25, 25);
I also don't think it's here yet.
I THINK (not sure) I heard a mod say they won't implement it alltogether. (Since really for bots it's such an easy task...)
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I tested it back when it was first added and it worked.
Idk if they removed it.
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yup it works
try 9,0,1,1,25,25, it doestnt fill borders
if you can read this....good for you
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I've been able to do a lot of glitchy stuff with the fill command..
+1 for freezing signs
--- made by EyeOfDarkness#0350 ---
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How about removing restrictions on how fast con.Send("say","blabla") can be sent. I don't want to have to put the thread to sleep by a second every time I put two consecutive lines of con.Send("say... in my code
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How about removing restrictions on how fast con.Send("say","blabla") can be sent. I don't want to have to put the thread to sleep by a second every time I put two consecutive lines of con.Send("say... in my code
750 miliseconds works fine for me too. I have a Messager class in a seperate thread so that one just posts it's messages as fast as it can while the rest of the bot just keeps on running.
The problem is that if that delay would be deleted, spam bots would pop up everywhere. And good luck chatting then.
P.S. Don't go complaining about authorization ways so you can get the delay deleted, that too will be somehow bypassed.
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Beeing able to echo pm's to more ppl at once, would increase the speed(since you don't have to add a delay) (Like beeing abel to send the response to a !giveedit To the admin who said it aswell as the bot owner(or world owner))
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Beeing able to echo pm's to more ppl at once, would increase the speed(since you don't have to add a delay) (Like beeing abel to send the response to a !giveedit To the admin who said it aswell as the bot owner(or world owner))
There's a huge difference between
Adding bot features.
And
Removing existing code.
The delay is meant to be there to limit spam.
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Uhm... i think you didnt't quit get what i ment,
i want a message like ("pmm","message",username1",username2","usernamex")
So i can send the same pm to multiple persons at once, i didnt want to do anything related to the say message (& delay)
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I think users should gain reputation proportional to:
- account age
- frequency of being reported (this would lower reputation)
- amount of items bought
This reputation would allow users to send chat messages faster and some other perks, as someone who wants to spam would have to make a bunch of really good accounts, spend a lot of time on them (which would be a hassle.)
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I think users should gain reputation proportional to:
- account age
- frequency of being reported (this would lower reputation)
- amount of items boughtThis reputation would allow users to send chat messages faster and some other perks, as someone who wants to spam would have to make a bunch of really good accounts, spend a lot of time on them (which would be a hassle.)
Even though the account age would be a perk for me, I don't agree to it, same to items bought.
Some are simply new, but that doesn't mean they're less of a fan or less reliable than the old folks. As am I sure there're plenty of spammers with old accounts.
Adding amount of months a player has had builderclub I'd personally also dislike, since some people just don't have the money to pay for a game like EE.
And I guess the items bought is also somewhat related to the age the account is...
I like the idea, but it needs a LOT of polishing.
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Hexagon wrote:- frequency of being reported (this would lower reputation)
damn, i wouldnt be able to chat
Then stop getting reported.
And I the the idea is more to reduce the chat delay and rarely increase it.
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Hexagon wrote:- frequency of being reported (this would lower reputation)
damn, i wouldnt be able to chat
Well, this could be revised to be the amount of valid reports that have been confirmed by a guardian and you have received a warning, notice or punishment. This wouldn't necessarily take away your ability to chat, but the more you are reported the more things that you say are scrutinized.
Consequently, the users who report someone and that report is valid, they can chat more perhaps.
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ZeldaXD wrote:Hexagon wrote:- frequency of being reported (this would lower reputation)
damn, i wouldnt be able to chat
Well, this could be revised to be the amount of valid reports that have been confirmed by a guardian and you have received a warning, notice or punishment. This wouldn't necessarily take away your ability to chat, but the more you are reported the more things that you say are scrutinized.
Consequently, the users who report someone and that report is valid, they can chat more perhaps.
And invalid reports result into a reduction of... Lets just call is karma.
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