Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I don't think you can, unless you'd load somebodies profile and the deconstruct it to check if somebody has a smiley.
Otherwise:
Best you can do is lock new players in a lobby and teleport them once they have put on the smileys they are required to have.
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PayVault is where all the items you bought are stored.
If you wanted to check if a player has x block pack, you'd use the payvault.
And the same goes for buying stuff through C#.
You can access it through a PlayerIOClient.Client.
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xJeex wrote:Is this what you meant?
Otherwise all you need to do is check the players PayVault for that smiley.
May I ask what this PayVault is?
https://gamesnet.yahoo.net/documentatio … /payvault/
Basically it holds all the players data from the shop (bricks, smileys, worlds, gems, etc..)
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▼Hidden texthttps://gamesnet.yahoo.net/documentatio … /payvault/
Basically it holds all the players data from the shop (bricks, smileys, worlds, gems, etc..)
Yeah, seems like a better solution than mine...
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Here you have a list of payvault data, http://pastebin.com/AqjzLShX
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Here you have a list of payvault data, http://pastebin.com/AqjzLShX
Is it up-to-date with the current version?
And it would be cool if you had a constantly updated page for payvault items on your website.
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