Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Im kinda confused. is the update added yet or is this just gonna show us what is coming, Overall. Best update YET!
it's here right now
can't you tell
you have eyes right
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I wasn't On today at all, and yes i do have eyes thank you "Very much" -_-
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Update is decent; I kind of like it
Although one problem in general
It has ruined SHIFT!
I cri everytiem
#BringBackShift
For those who keep wondering, I am not Duck on forums.
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so tru b'ring bak shieft i cri evrytiem
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In the jump effect shop image, all the smileys that are jumping are very close to the ground and they don't seem to be jumping much higher at all. Make em higher somehow.
Put fog behind the smiley in the speed image to show dust rising behind them
Other than that, this is one of my favorite updates in the game so far. Maybe my #1. You guys did an insanely good job, very well done. I wish I was home so I could spend more time playing
aka towwl
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Though im kinda freaked out... Because... " Block changes
- Spawns, switches, invisible portals, signs and *cakes* are no longer visible on the minimap.
- Fixed a few bugs with one-way blocks
- Invisible blocks are now only visible when god mode is active.
- Revamped the ladder texture.
- Revamped the crown texture."
Since when were Cakes Added!?!?
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I forget Really what cakes look like.... ..... ........ ........ ............... Nope cant remember, can someone give me a image of it :/
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marcoantonimsantos wrote:Just needs to add team spawnpoints (and checkpoint if possible) and wer'e done
marcoantonimsantos wrote:marcoantonimsantos wrote:Just needs to add team spawnpoints (and checkpoint if possible) and wer'e done
Not sure how team spawnpoints would be possible, though, since you lose your team status once you exit the world.
Team spawnpoints work like this: You get a team, u didn't get to any checkpoint and you die. You go to your team's spawn.
Oh, and, team spawnpoints have priority over spawnpoints, same for team checkpoints and checkpoints.
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Thank you for turning ninja smiley invisible 100% I really appreciate it!
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i liked a few of the old looking things. the new ladders look bad as a single block. and wile the new fire demon is cool. i liked the old one just as much.
color = #1E1E1E
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wait, is purple aura in-game?
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Overall, I would say that this update was good.
Now here's my 2 cents on what sucks with the update. Note: not everything is bad, but it could be improved.
1. Max of three curses is really terrible. Allow owners to set an amount or see my last point.
2. No offense, but the new smilies look pretty bad. Namely cow, fire, and "-.-".
3. You take away jump when I get flying and vice versa. They should both stick with you in case you lose flying, you will still have jump.
4. Auroras are cool..nice
5. The new loading animations when pressing "Friends", etc are pretty obnoxious and useless.
6. The team color squares in the player list are not all correctly aligned. This causes me physical pain.
7. Teams are cool though.
8. I lost 15 - 20 thousand energy in potions. Please find a fair way to compensate or see point #9. (Never got compensation for potion of flaunt getting the axe either)
9. Bring back select potions. Potions are fun and useful to have. I still believe that there is a place for some such as zombie, curse, flying, jump, and protection as it enables the player to choose when to activate their potion, not just the owner. The new blocks are cool, but that doesn't mean that we can't have both.
Sorry if I was a bit harsh, but I would hope that you at least consider some of what I've said.
rdash
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If you had 10/10 potions, like many of us did, you just lost 15750 energy.
It is all ok though. Because a brick is now cheaper for everyone!
★ ☆ ★ ☆ ★
☆ ★ ★
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Hey EVERYONE READ THIS POST
You guys should give the tutorial worlds special IDs like tutorial world the original it would be super sweet of you!
Come find me in game!
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WOAH WOAH WOAH
You changed dot physics?? Change this back. And please don't try to hide things in your updates.
rdash
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WOAH WOAH WOAH
You changed dot physics?? Change this back. And please don't try to hide things in your updates.
it's easier to get out of water now too!
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8. I lost 15 - 20 thousand energy in potions. Please find a fair way to compensate or see point #9. (Never got compensation for potion of flaunt getting the axe either)
9. Bring back select potions. Potions are fun and useful to have. I still believe that there is a place for some such as zombie, curse, flying, jump, and protection as it enables the player to choose when to activate their potion, not just the owner. The new blocks are cool, but that doesn't mean that we can't have both.
These sound like noob arguments
8. 10 energy for Jump Block :o
9. No... Just... EE shouldn't need consumables. It's not Terraria or Minecraft... EE is not a game, but a sandbox "tool" to create experiences. Potions simply pretty-up the gameplay by doing... nothing important.
Zombie blocks could be implemented in a way that can create zombie worlds better than ever before. Place 4 spawn points, and have one of them with a zombie block. There is a 25% chance a player entering the world will become a zombie.
I have a curse tag level and 3 as a limit is ENOUGH. Well, I guess you should increase the limit... But whatever.
there shouldn't be a limit or it should be settable
you set your own limit anyways because potions don't exist
dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO
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WOAH WOAH WOAH
You changed dot physics?? Change this back. And please don't try to hide things in your updates.
Not intentional, should be reverted soon. I never want physics changes again as we all know it breaks levels.
No u.
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@Nou
I see, thanks for clearing this up!
These sound like noob arguments
8. 10 energy for Jump Block :o
9. No... Just... EE shouldn't need consumables. It's not Terraria or Minecraft... EE is not a game, but a sandbox "tool" to create experiences. Potions simply pretty-up the gameplay by doing... nothing important.
Zombie blocks could be implemented in a way that can create zombie worlds better than ever before. Place 4 spawn points, and have one of them with a zombie block. There is a 25% chance a player entering the world will become a zombie.
I have a curse tag level and 3 as a limit is ENOUGH. Well, I guess you should increase the limit... But whatever.
8. Wow a single block is cheaper, thanks! You're just 15,010 energy short. (Not counting Flaunt)
"These sound like noob arguments "
rdash
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We could do nice stuff with curse effect like timers, problem is that there's the 3 curses limit, so I vote to remove the limit.
As I've posted somewhere else (can't remember where); we'll most likely add an option for a custom amount, so infinite too.
No u.
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rdash wrote:WOAH WOAH WOAH
You changed dot physics?? Change this back. And please don't try to hide things in your updates.
Not intentional, should be reverted soon. I never want physics changes again as we all know it breaks levels.
bring back ice physics under a completely new block rather than the existing one?
dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO
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N1KF, some woman, TOOP, Anch
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