Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#51 2015-04-19 01:43:27

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: [Update] Update notes - 18th of April

chzandham wrote:

Im kinda confused. is the update added yet or is this just gonna show us what is coming, Overall. Best update YET! //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile

it's here right now

can't you tell

you have eyes right


791mAP8.png

Offline

Wooted by:

#52 2015-04-19 02:57:14

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

I wasn't On today at all, and yes i do have eyes thank you "Very much" -_-


tptD29P.png

Credits to Stubby For Making me this Signature!

Offline

Wooted by:

#53 2015-04-19 03:07:24

Mythicduck
Member
From: Everybody Edits
Joined: 2015-04-19
Posts: 4
Website

Re: [Update] Update notes - 18th of April

Update is decent; I kind of like it //forums.everybodyedits.com/img/smilies/smile
Although one problem in general
It has ruined SHIFT! //forums.everybodyedits.com/img/smilies/sad
I cri everytiem

#BringBackShift


For those who keep wondering, I am not Duck on forums.

Offline

Wooted by:

#54 2015-04-19 03:09:02

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

so tru b'ring bak shieft i cri evrytiem //forums.everybodyedits.com/img/smilies/sad //forums.everybodyedits.com/img/smilies/sad //forums.everybodyedits.com/img/smilies/sad //forums.everybodyedits.com/img/smilies/sad


tptD29P.png

Credits to Stubby For Making me this Signature!

Offline

Wooted by:

#55 2015-04-19 05:09:18

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: [Update] Update notes - 18th of April

In the jump effect shop image, all the smileys that are jumping are very close to the ground and they don't seem to be jumping much higher at all. Make em higher somehow.

Put fog behind the //forums.everybodyedits.com/img/smilies/big_smile smiley in the speed image to show dust rising behind them

Other than that, this is one of my favorite updates in the game so far. Maybe my #1. You guys did an insanely good job, very well done. I wish I was home so I could spend more time playing //forums.everybodyedits.com/img/smilies/sad


aka towwl

Offline

Wooted by: (3)

#56 2015-04-19 05:19:40

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

Though im kinda freaked out... Because... "    Block changes

        - Spawns, switches, invisible portals, signs and *cakes* are no longer visible on the minimap.
        - Fixed a few bugs with one-way blocks
        - Invisible blocks are now only visible when god mode is active.
        - Revamped the ladder texture.
        - Revamped the crown texture."
Since when were Cakes Added!?!?


tptD29P.png

Credits to Stubby For Making me this Signature!

Offline

Wooted by:

#57 2015-04-19 05:37:53

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,113
Website

Re: [Update] Update notes - 18th of April

Since like two or three years ago.

Offline

#58 2015-04-19 05:50:35

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

I forget Really what cakes look like.... ..... ........ ........ ............... Nope cant remember, can someone give me a image of it :/


tptD29P.png

Credits to Stubby For Making me this Signature!

Offline

Wooted by:

#59 2015-04-19 09:53:49

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: [Update] Update notes - 18th of April

marcoantonimsantos wrote:
marcoantonimsantos wrote:

Just needs to add team spawnpoints (and checkpoint if possible) and wer'e done

some man wrote:
marcoantonimsantos wrote:
marcoantonimsantos wrote:

Just needs to add team spawnpoints (and checkpoint if possible) and wer'e done

Not sure how team spawnpoints would be possible, though, since you lose your team status once you exit the world.

Team spawnpoints work like this: You get a team, u didn't get to any checkpoint and you die. You go to your team's spawn.

Oh, and, team spawnpoints have priority over spawnpoints, same for team checkpoints and checkpoints.


http://i.imgur.com/bjvgH5L.png?1

Offline

Wooted by:

#60 2015-04-19 13:50:33

Dazz
Member
Joined: 2015-02-15
Posts: 837

Re: [Update] Update notes - 18th of April

Thank you for turning ninja smiley invisible 100% I really appreciate it! //forums.everybodyedits.com/img/smilies/big_smile

Offline

Wooted by: (2)

#61 2015-04-19 19:04:59

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [Update] Update notes - 18th of April

i liked a few of the old looking things. the new ladders look bad as a single block. and wile the new fire demon is cool. i liked the old one just as much.


color = #1E1E1E       

latest?cb=20150604065609

Offline

Wooted by:

#62 2015-04-19 19:22:27

Weirdoverse
Member
From: A Really Really Really
Joined: 2015-02-20
Posts: 1,044
Website

Re: [Update] Update notes - 18th of April

wait, is purple aura in-game?


A signature is a small piece of text that is attached to your posts. In it, you can enter just about anything you like. Perhaps you would like to enter your favourite quote or your star sign. It's up to you! In your signature you can use BBCode if it is allowed in this particular forum. You can see the features that are allowed/enabled listed below whenever you edit your signature.

Offline

Wooted by:

#63 2015-04-19 19:25:54

912468
Member
Joined: 2015-02-21
Posts: 212
Website

Re: [Update] Update notes - 18th of April

GOG100lol wrote:

wait, is purple aura in-game?

It is, for 2500 energy


vF0MA5o.png

Offline

Wooted by:

#64 2015-04-19 23:48:28, last edited by rdash (2015-04-19 23:48:56)

rdash
Member
Joined: 2015-02-25
Posts: 39

Re: [Update] Update notes - 18th of April

Overall, I would say that this update was good.

Now here's my 2 cents on what sucks with the update. Note: not everything is bad, but it could be improved.

1. Max of three curses is really terrible. Allow owners to set an amount or see my last point.
2. No offense, but the new smilies look pretty bad. Namely cow, fire, and "-.-".
3. You take away jump when I get flying and vice versa. They should both stick with you in case you lose flying, you will still have jump.
4. Auroras are cool..nice //forums.everybodyedits.com/img/smilies/smile
5. The new loading animations when pressing "Friends", etc are pretty obnoxious and useless.
6. The team color squares in the player list are not all correctly aligned. This causes me physical pain.
7. Teams are cool though.
8. I lost 15 - 20 thousand energy in potions. Please find a fair way to compensate or see point #9. (Never got compensation for potion of flaunt getting the axe either)
9. Bring back select potions. Potions are fun and useful to have. I still believe that there is a place for some such as zombie, curse, flying, jump, and protection as it enables the player to choose when to activate their potion, not just the owner. The new blocks are cool, but that doesn't mean that we can't have both.

Sorry if I was a bit harsh, but I would hope that you at least consider some of what I've said.


rdash

Offline

Wooted by:

#65 2015-04-20 07:34:09

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,773

Re: [Update] Update notes - 18th of April

Sxerks wrote:

If you had 10/10 potions, like many of us did, you just lost 15750 energy.

It is all ok though. Because a brick is now cheaper for everyone!


★              ☆        ★        ☆         ★
   ☆    ★                     ★

Offline

Wooted by:

#66 2015-04-20 21:46:34

FDOOU
Banned
Joined: 2015-03-05
Posts: 473

Re: [Update] Update notes - 18th of April

Hey EVERYONE READ THIS POST

You guys should give the tutorial worlds special IDs like tutorial world the original it would be super sweet of you!


Come find me in game!

Offline

Wooted by:

#67 2015-04-22 03:53:21

rdash
Member
Joined: 2015-02-25
Posts: 39

Re: [Update] Update notes - 18th of April

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.


rdash

Offline

Wooted by: (3)

#68 2015-04-22 05:37:31

Nickolai
Member
Joined: 2015-02-26
Posts: 368

Re: [Update] Update notes - 18th of April

rdash wrote:

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.

it's easier to get out of water now too!

Offline

Wooted by: (2)

#69 2015-04-22 06:11:04

Abelysk
Guest

Re: [Update] Update notes - 18th of April

rdash wrote:

8. I lost 15 - 20 thousand energy in potions. Please find a fair way to compensate or see point #9. (Never got compensation for potion of flaunt getting the axe either)
9. Bring back select potions. Potions are fun and useful to have. I still believe that there is a place for some such as zombie, curse, flying, jump, and protection as it enables the player to choose when to activate their potion, not just the owner. The new blocks are cool, but that doesn't mean that we can't have both.

These sound like noob arguments //forums.everybodyedits.com/img/smilies/tongue

8. 10 energy for Jump Block :o

9. No... Just... EE shouldn't need consumables. It's not Terraria or Minecraft... EE is not a game, but a sandbox "tool" to create experiences. Potions simply pretty-up the gameplay by doing... nothing important.

Zombie blocks could be implemented in a way that can create zombie worlds better than ever before. Place 4 spawn points, and have one of them with a zombie block. There is a 25% chance a player entering the world will become a zombie.

I have a curse tag level and 3 as a limit is ENOUGH. Well, I guess you should increase the limit... But whatever.

Wooted by:

#70 2015-04-22 06:17:44

Fradeshan
Member
From: nyc
Joined: 2015-02-15
Posts: 366

Re: [Update] Update notes - 18th of April

there shouldn't be a limit or it should be settable
you set your own limit anyways because potions don't exist


dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO

Offline

Wooted by:

#71 2015-04-22 07:53:22

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: [Update] Update notes - 18th of April

rdash wrote:

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.

Not intentional, should be reverted soon. I never want physics changes again as we all know it breaks levels.


No u.

Offline

Wooted by: (2)

#72 2015-04-22 17:45:11

rdash
Member
Joined: 2015-02-25
Posts: 39

Re: [Update] Update notes - 18th of April

@Nou
I see, thanks for clearing this up!

Itsmeandersonlol wrote:

These sound like noob arguments //forums.everybodyedits.com/img/smilies/tongue

8. 10 energy for Jump Block :o

9. No... Just... EE shouldn't need consumables. It's not Terraria or Minecraft... EE is not a game, but a sandbox "tool" to create experiences. Potions simply pretty-up the gameplay by doing... nothing important.

Zombie blocks could be implemented in a way that can create zombie worlds better than ever before. Place 4 spawn points, and have one of them with a zombie block. There is a 25% chance a player entering the world will become a zombie.

I have a curse tag level and 3 as a limit is ENOUGH. Well, I guess you should increase the limit... But whatever.

8. Wow a single block is cheaper, thanks! You're just 15,010 energy short. (Not counting Flaunt)

9. That's a pretty weak argument. Certain potions do have a place in the game as it allows *players* to interact with a level without the use of edit privileges.

"These sound like noob arguments //forums.everybodyedits.com/img/smilies/tongue"


rdash

Offline

Wooted by:

#73 2015-04-22 18:34:13

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: [Update] Update notes - 18th of April

We could do nice stuff with curse effect like timers, problem is that there's the 3 curses limit, so I vote to remove the limit.


gLjTZE1.png

Offline

Wooted by: (2)

#74 2015-04-22 18:54:48

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: [Update] Update notes - 18th of April

ZeldaXD wrote:

We could do nice stuff with curse effect like timers, problem is that there's the 3 curses limit, so I vote to remove the limit.

As I've posted somewhere else (can't remember where); we'll most likely add an option for a custom amount, so infinite too.


No u.

Offline

Wooted by: (2)

#75 2015-04-23 01:07:07

Fradeshan
Member
From: nyc
Joined: 2015-02-15
Posts: 366

Re: [Update] Update notes - 18th of April

Nou wrote:
rdash wrote:

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.

Not intentional, should be reverted soon. I never want physics changes again as we all know it breaks levels.

bring back ice physics under a completely new block rather than the existing one?


dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO

Offline

Wooted by: (4)
Abelysk1429763507497864

Board footer

Powered by FluxBB

[ Started around 1732323379.9202 - Generated in 0.101 seconds, 12 queries executed - Memory usage: 1.81 MiB (Peak: 2.09 MiB) ]