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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-04-20 21:14:41

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Should EE be open source? People already decompile it...

Since Everybody Edits is about the community, should it be open source, so that people can change the code base and fix bugs and have it reflected in another version?

Someone could use a centralized system like GitHub, and have the moderators as collaborators so that not anyone can just push whatever code they want to in there.

Then again, someone could just fork EE and create a new version somewhere else, but then again, aren't we just reverse engineering it to make bots and extract block images anyway?

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#2 2015-04-20 23:23:38

Sybil
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Joined: 2015-02-15
Posts: 171

Re: Should EE be open source? People already decompile it...

Eh.


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#3 2015-04-21 06:10:50, last edited by Aoitenshi (2015-04-21 06:15:28)

Aoitenshi
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Joined: 2015-02-18
Posts: 2,058

Re: Should EE be open source? People already decompile it...

I believe not. Botting community can be good and positive, but can also be extremely destructive to the game.

EE's record has been clean, but some games were screwed all over by their own botting community. It can be as destructive as DDoSing the entire server to crash (like Starbound's DDos Gun, to give an example).

Having one botter to kill EE for good is unlikely, but still very possible.

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#4 2015-04-21 15:59:19

abrar11
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Joined: 2015-03-13
Posts: 359

Re: Should EE be open source? People already decompile it...

it wouldn't really be any easier to DDOS having the source, but there would probably be alot of remakes which are annoying

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#5 2015-04-21 18:30:17

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: Should EE be open source? People already decompile it...

Your logic is flawed. //forums.everybodyedits.com/img/smilies/tongue

Just because people CAN decompile the game doesn't mean we are ok with it.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#6 2015-04-21 19:34:01, last edited by N1KF (2015-04-21 19:45:54)

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,106
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Re: Should EE be open source? People already decompile it...

That sort of logic would kind of be like opening a bank vault to the public because people break into it and give money to the poor.

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#7 2015-04-21 19:40:10, last edited by capasha (2015-04-21 19:41:49)

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: Should EE be open source? People already decompile it...

Processor wrote:

Your logic is flawed. //forums.everybodyedits.com/img/smilies/tongue

Just because people CAN decompile the game doesn't mean we are ok with it.

Then obfuscate it if you don't like that people decompile the game.
Bot's will die when there isn't possibilitys to decompile and look what's new.
Tikens world downloader/uploader will die, so will my minimap die too because we can't grab the colors or images.

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#8 2015-04-21 19:57:25

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: Should EE be open source? People already decompile it...

capasha wrote:
Processor wrote:

Just because people CAN decompile the game doesn't mean we are ok with it.

Then obfuscate it if you don't like that people decompile the game.

Now that's taking this too far. We are OK with things as they are right now.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#9 2015-04-21 20:28:46, last edited by Zumza (2015-04-21 20:29:20)

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Should EE be open source? People already decompile it...

As my country law:
You are able to decompile everything which you have permission to access(e.g. while server doesn't deny my connection), without the consent of the author.
However you are not able to post it, without the consent of the author
While i translate the code into c# from another language in this case actionscrpit. I didn't redistributed the original code.
So I "hack" ee legally


Everybody edits, but some edit more than others

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#10 2015-04-22 01:01:01

Benjee
Member
Joined: 2015-04-22
Posts: 11

Re: Should EE be open source? People already decompile it...

what are you guys talking about?? this is too smart for me. can someoe make it sound easier? thx

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#11 2015-04-22 13:39:35

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Should EE be open source? People already decompile it...

Benjee wrote:

what are you guys talking about?? this is too smart for me. can someoe make it sound easier? thx

simplified topic wrote:

mak ee fri 2 chanj pls


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#12 2015-04-22 14:28:59

Benjee
Member
Joined: 2015-04-22
Posts: 11

Re: Should EE be open source? People already decompile it...

I'm sorry for the misunderstanding of my post, I now understand what a swf file is and how they are used in order to make the game work. I suppose decompiling the swf file would in turn release or otherwise allow the player to get access to the code, in which a swf file is essentially a pre-packaged compressed source code binary.

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#13 2015-04-22 15:01:12

goeyfun
Member
From: Mighty Japan
Joined: 2015-02-18
Posts: 667

Re: Should EE be open source? People already decompile it...

Benjee wrote:

I'm sorry for the misunderstanding of my post, I now understand what a swf file is and how they are used in order to make the game work. I suppose decompiling the swf file would in turn release or otherwise allow the player to get access to the code, in which a swf file is essentially a pre-packaged compressed source code binary.

=_=


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