Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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It's because you have to hold space for a short duration in EE before you start jumping rapidly.
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Xfrogman43 wrote:JaWapa wrote:Xfrogman43 wrote:6.9FPS.
lol
omg jawapa being perv
Anyways, couldn't you have both?I wasn't being a perv. Now that you mentioned that I did laugh
I thought it was funny because 6.9fps is so low. I think it runs 40-60 for me.
My comp is bad, thats why.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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I have an old 2007 black plastic Macbook running Windows XP with a Intel Core 2 Duo @ 2GHz and it runs at 59FPS.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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The one that xjeex made with hookjumps. The physics is really bad, feels like jumping have a lot of speed.
Definitely. Autojumping when holding space starts immediately, not with the delay that the flash client has.
I hate tall signatures.
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Hook jumps worked fine for me; no lag. The screen moves a little differently so EE, but it's not a problem.
Idk if anyone else got to the end of those hooks, but the crown isn't lootable - it's a solid block that you can't move over.
I approve of the quick autojumping.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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The one that xjeex made with hookjumps. The physics is really bad, feels like jumping have a lot of speed.
All I did was add a for loop to create the hooks, the rest is Processors doing.
lurking
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Found out something interestting:
the hooks ain't working properly BECAUSE KeyUp event is counting as a jump. (This shouldn't happen, only on KeyDown...)
So change KeyPressed to KeyDown.
I bet this will help a lot.
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I started something like this on c# trying to remake ee only thing it needed was physics and need to update the worlddata
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I started something like this on c# trying to remake ee only thing it needed was physics and need to update the worlddata
i tried the same with unity 3d but got lazy and never bothered to finish it
if you can read this....good for you
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This is great, Processor. Since the advent of Flash is beginning to decay, it's important to use more up-to-date technologies like HTML5 (like you said.) The floor is a little bit slippery, but I'm sure that can be fixed
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I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks and two hotkeys, try guess what they are.
You can also collect the crown now.
lurking
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Has anyone thought about using Google's Swiffy? https://developers.google.com/swiffy/convert/upload. Not sure how well it would work with PlayerIO though.
However one of the major drawbacks is that you have to get a Flash trial, because it only allows swf files under 1mb to be uploaded (EE is 4.6mb).
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I added a speed control mini to my client by request from ZeldaXD.
you can jump on boosts
@hexagon
i tried converting the old.everybodyedits.com wich is under 1mb but it doesnt support playerio and some other things
if you can read this....good for you
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you can jump on boosts
You're quick, you got there before I even updated the post.
lurking
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ewoke wrote:you can jump on boosts
You're quick, you got there before I even updated the post.
nice hotkeys tho the mod mode looks smoother than the swf
found something else: do not hold the hotkeys while moving, looks very strange
if you can read this....good for you
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I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are.
Apparently the game freezes when you collect the crown.
shh i have returned
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madiik wrote:xJeex wrote:I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are.
Apparently the game freezes when you collect the crown.
It's not happening for me, must be a problem on your end.
well not his prob.
same here
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I understand that all this was made over a span of 3 days, but still...
I am being extremely critical, but the physics need a tune up.
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xJeex wrote:madiik wrote:xJeex wrote:I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are.
Apparently the game freezes when you collect the crown.
It's not happening for me, must be a problem on your end.
well not his prob.
same here
not here, what browser are you using?
if you can read this....good for you
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I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are.
Didn't see this.
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marcoantonimsantos wrote:xJeex wrote:madiik wrote:xJeex wrote:I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are.
Apparently the game freezes when you collect the crown.
It's not happening for me, must be a problem on your end.
well not his prob.
same here
not here, what browser are you using?
I had this issue also and I am using firefox 37.0.1
And that boost jump thing is so cool, if you time it right, you can do a super jump on the down boosts.
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marcoantonimsantos wrote:xJeex wrote:madiik wrote:xJeex wrote:I added a speed control mini to my client by request from ZeldaXD.
EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are.
Apparently the game freezes when you collect the crown.
It's not happening for me, must be a problem on your end.
well not his prob.
same here
not here, what browser are you using?
Firefox, newest version
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It's pretty much fine to me.
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Got up to 13.7FPS o:
Still prefer this to firefox ee [on my computer]
3rd page
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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