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#26 2015-04-09 14:35:12, last edited by DarkDragon4900 (2015-04-09 14:35:34)

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Client] HTML5 EE - Development Status

It's because you have to hold space for a short duration in EE before you start jumping rapidly.

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#27 2015-04-09 20:54:29

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: [Client] HTML5 EE - Development Status

@Zelda - not if you do it right.  Having it check the server for values will keep things from being changed.


Discord: jawp#5123

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#28 2015-04-09 22:10:44

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Client] HTML5 EE - Development Status

JaWapa wrote:
Xfrogman43 wrote:
JaWapa wrote:
Xfrogman43 wrote:

6.9FPS.

lol

omg jawapa being perv
Anyways, couldn't you have both?

I wasn't being a perv.  Now that you mentioned that I did laugh //forums.everybodyedits.com/img/smilies/tongue

I thought it was funny because 6.9fps is so low.  I think it runs 40-60 for me.

My comp is bad, thats why.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#29 2015-04-09 22:17:45

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: [Client] HTML5 EE - Development Status

I have an old 2007 black plastic Macbook running Windows XP with a Intel Core 2 Duo @ 2GHz and it runs at 59FPS.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#30 2015-04-10 00:42:03

JadElClemens
Member
From: Colorado, USA
Joined: 2015-02-15
Posts: 4,559

Re: [Client] HTML5 EE - Development Status

capasha wrote:

The one that xjeex made with hookjumps. The physics is really bad, feels like jumping have a lot of speed.

Definitely. Autojumping when holding space starts immediately, not with the delay that the flash client has.


4RNmJ.png

I hate tall signatures.

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#31 2015-04-10 09:09:04

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [Client] HTML5 EE - Development Status

Hook jumps worked fine for me; no lag. The screen moves a little differently so EE, but it's not a problem.

Idk if anyone else got to the end of those hooks, but the crown isn't lootable - it's a solid block that you can't move over.

I approve of the quick autojumping.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#32 2015-04-10 10:28:22

xJeex
Member
Joined: 2015-02-16
Posts: 116

Re: [Client] HTML5 EE - Development Status

capasha wrote:

The one that xjeex made with hookjumps. The physics is really bad, feels like jumping have a lot of speed.

All I did was add a for loop to create the hooks, the rest is Processors doing. //forums.everybodyedits.com/img/smilies/tongue


lurking

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#33 2015-04-10 16:46:37

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: [Client] HTML5 EE - Development Status

Found out something interestting:

the hooks ain't working properly BECAUSE KeyUp event is counting as a jump. (This shouldn't happen, only on KeyDown...)
So change KeyPressed to KeyDown.

I bet this will help a lot.


http://i.imgur.com/bjvgH5L.png?1

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#34 2015-04-11 17:59:12

abrar11
Member
Joined: 2015-03-13
Posts: 359

Re: [Client] HTML5 EE - Development Status

I started something like this on c# trying to remake ee only thing it needed was physics and need to update the worlddata

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#35 2015-04-11 23:00:39

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Client] HTML5 EE - Development Status

abrar11 wrote:

I started something like this on c# trying to remake ee only thing it needed was physics and need to update the worlddata

i tried the same with unity 3d but got lazy and never bothered to finish it


if you can read this....good for you

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#36 2015-04-12 17:41:56, last edited by Hexagon (2015-04-12 17:42:04)

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Re: [Client] HTML5 EE - Development Status

This is great, Processor. Since the advent of Flash is beginning to decay, it's important to use more up-to-date technologies like HTML5 (like you said.) The floor is a little bit slippery, but I'm sure that can be fixed //forums.everybodyedits.com/img/smilies/smile

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#37 2015-04-13 07:04:18, last edited by xJeex (2015-04-14 06:56:28)

xJeex
Member
Joined: 2015-02-16
Posts: 116

Re: [Client] HTML5 EE - Development Status

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile
You can also collect the crown now. //forums.everybodyedits.com/img/smilies/tongue

http://xjeex.itch.io/everybody-edits-html5


lurking

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#38 2015-04-13 13:23:53

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Re: [Client] HTML5 EE - Development Status

Has anyone thought about using Google's Swiffy? https://developers.google.com/swiffy/convert/upload. Not sure how well it would work with PlayerIO though.

However one of the major drawbacks is that you have to get a Flash trial, because it only allows swf files under 1mb to be uploaded (EE is 4.6mb).

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#39 2015-04-13 15:54:41, last edited by ewoke (2015-04-13 15:57:52)

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Client] HTML5 EE - Development Status

xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

http://xjeex.itch.io/everybody-edits-html5

you can jump on boosts


@hexagon

i tried converting the old.everybodyedits.com wich is under 1mb but it doesnt support playerio and some other things


if you can read this....good for you

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#40 2015-04-13 15:59:10

xJeex
Member
Joined: 2015-02-16
Posts: 116

Re: [Client] HTML5 EE - Development Status

ewoke wrote:

you can jump on boosts

You're quick, you got there before I even updated the post. //forums.everybodyedits.com/img/smilies/tongue


lurking

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#41 2015-04-13 16:04:06, last edited by ewoke (2015-04-13 16:05:09)

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Client] HTML5 EE - Development Status

xJeex wrote:
ewoke wrote:

you can jump on boosts

You're quick, you got there before I even updated the post. //forums.everybodyedits.com/img/smilies/tongue

//forums.everybodyedits.com/img/smilies/tongue nice hotkeys tho the mod mode looks smoother than the swf
found something else: do not hold the hotkeys while moving, looks very strange


if you can read this....good for you

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#42 2015-04-13 17:06:10

madiik
Member
From: floor above Yuuta
Joined: 2015-02-26
Posts: 514

Re: [Client] HTML5 EE - Development Status

xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile

http://xjeex.itch.io/everybody-edits-html5

Apparently the game freezes when you collect the crown.


shh i have returned

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#43 2015-04-13 19:19:18

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: [Client] HTML5 EE - Development Status

xJeex wrote:
madiik wrote:
xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile

http://xjeex.itch.io/everybody-edits-html5

Apparently the game freezes when you collect the crown.

It's not happening for me, must be a problem on your end.

well not his prob.

same here


http://i.imgur.com/bjvgH5L.png?1

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#44 2015-04-13 20:02:09

mochonoob
Member
Joined: 2015-03-19
Posts: 18

Re: [Client] HTML5 EE - Development Status

I understand that all this was made over a span of 3 days, but still...


3B04wrp.png

I am being extremely critical, but the physics need a tune up.


Add me on Teamviewer: [email protected]
      (Mochonoob)

2obrzyw.png

6gYIi2z.png

j3O2oM0.png

funny+avatar+01.gif

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#45 2015-04-13 21:07:30

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Client] HTML5 EE - Development Status

marcoantonimsantos wrote:
xJeex wrote:
madiik wrote:
xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile

http://xjeex.itch.io/everybody-edits-html5

Apparently the game freezes when you collect the crown.

It's not happening for me, must be a problem on your end.

well not his prob.

same here

not here, what browser are you using?


if you can read this....good for you

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#46 2015-04-13 21:19:10

mochonoob
Member
Joined: 2015-03-19
Posts: 18

Re: [Client] HTML5 EE - Development Status

xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile

http://xjeex.itch.io/everybody-edits-html5

Didn't see this.


Add me on Teamviewer: [email protected]
      (Mochonoob)

2obrzyw.png

6gYIi2z.png

j3O2oM0.png

funny+avatar+01.gif

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#47 2015-04-13 21:29:50

rgl32
Member
Joined: 2015-02-15
Posts: 543

Re: [Client] HTML5 EE - Development Status

ewoke wrote:
marcoantonimsantos wrote:
xJeex wrote:
madiik wrote:
xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile

http://xjeex.itch.io/everybody-edits-html5

Apparently the game freezes when you collect the crown.

It's not happening for me, must be a problem on your end.

well not his prob.

same here

not here, what browser are you using?

I had this issue also and I am using firefox 37.0.1
And that boost jump thing is so cool, if you time it right, you can do a super jump on the down boosts.

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#48 2015-04-13 21:29:56

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: [Client] HTML5 EE - Development Status

ewoke wrote:
marcoantonimsantos wrote:
xJeex wrote:
madiik wrote:
xJeex wrote:

I added a speed control mini to my client by request from ZeldaXD.

EDIT: I added some of the gravity blocks (Yes, I know you can jump in the boost arrows) and two hotkeys, try guess what they are. //forums.everybodyedits.com/img/smilies/big_smile

http://xjeex.itch.io/everybody-edits-html5

Apparently the game freezes when you collect the crown.

It's not happening for me, must be a problem on your end.

well not his prob.

same here

not here, what browser are you using?

Firefox, newest version


http://i.imgur.com/bjvgH5L.png?1

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#49 2015-04-13 21:46:43, last edited by DarkDragon4900 (2015-04-13 21:46:53)

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Client] HTML5 EE - Development Status

It's pretty much fine to me.

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#50 2015-04-13 22:08:59, last edited by Xfrogman43 (2015-04-13 22:10:31)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Client] HTML5 EE - Development Status

Got up to 13.7FPS o:
Still prefer this to firefox ee [on my computer]
3rd page


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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