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#1 2015-03-31 15:57:47, last edited by Zumza (2015-03-31 16:05:32)

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,645

[Question] World Viewer

How to get the world blocks without connecting to it?
Possible answer: "don't send 'init2' "
Does somebody have a better solution?

---
Also, there is an open-sourced project like this(World Viewer)? Or a program / webpage that could return the image with world-id as argument as return a img?


~Thanks


Everybody edits, but some edit more than others

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#2 2015-03-31 17:54:48

TiKen
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Joined: 2015-02-24
Posts: 298

Re: [Question] World Viewer

There is indeed a better solution using the database (BigDB).

As for the program/webpage there is at least two: lrussell website has a tool like this, and EEPainter can also do that (no shadow yet though. It's already slow enough).
Atilla also made a tool like this some time ago. However, I don't know if it's still up to date.

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#3 2015-03-31 21:38:44

ewoke
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Joined: 2015-02-20
Posts: 412

Re: [Question] World Viewer

yup the BidDB stuff, i might have a example of it laying around somewhere but im not sure
ill check it


if you can read this....good for you

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#4 2015-04-01 00:59:40

lrussell
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From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: [Question] World Viewer

It might *eventually* get around to it. I'm lazy.
But, I do have all the preliminary stuff setup.

If I did a full size map image again, it would be 1:1 to EE itself (including block shadow).

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#5 2015-04-07 22:48:32

DarkDragon4900
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Joined: 2015-03-17
Posts: 251

Re: [Question] World Viewer

client.BigDB.Load("Worlds", roomid);
Or something like that?

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#6 2015-04-08 14:54:21

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: [Question] World Viewer

DarkDragon4900 wrote:

client.BigDB.Load("Worlds", roomid);
Or something like that?

It's like that, here is the whole source: http://pastebin.com/Yzy06edk

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