Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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How to get the world blocks without connecting to it?
Possible answer: "don't send 'init2' "
Does somebody have a better solution?
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Also, there is an open-sourced project like this(World Viewer)? Or a program / webpage that could return the image with world-id as argument as return a img?
~Thanks
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There is indeed a better solution using the database (BigDB).
As for the program/webpage there is at least two: lrussell website has a tool like this, and EEPainter can also do that (no shadow yet though. It's already slow enough).
Atilla also made a tool like this some time ago. However, I don't know if it's still up to date.
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yup the BidDB stuff, i might have a example of it laying around somewhere but im not sure
ill check it
if you can read this....good for you
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client.BigDB.Load("Worlds", roomid);
Or something like that?
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client.BigDB.Load("Worlds", roomid);
Or something like that?
It's like that, here is the whole source: http://pastebin.com/Yzy06edk
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