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#1 2015-03-09 17:44:57, last edited by goeyfun (2015-03-09 17:45:11)

goeyfun
Member
From: Mighty Japan
Joined: 2015-02-18
Posts: 667

[Idea] Bot for Zombie World

Recently somebody come over me and request a bot for a zombie world,
which the bot will
1. allow bruce smiley not to be infected by zombie.
2. nurse smiley can heal zombies

If you are interested in making this bot, please comment below so i could save some time.
Or if you have any other suggestions to add, feel free to comment below.


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#2 2015-03-09 18:02:25

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: [Idea] Bot for Zombie World

"1. allow bruce smiley not to be infected by zombie."
Not sure how you want this to work.


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#3 2015-03-09 18:09:27

goeyfun
Member
From: Mighty Japan
Joined: 2015-02-18
Posts: 667

Re: [Idea] Bot for Zombie World

if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postion


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#4 2015-03-09 20:09:59

goeyfun
Member
From: Mighty Japan
Joined: 2015-02-18
Posts: 667

Re: [Idea] Bot for Zombie World

not sure if this is the best way to do so, but if you are interested, make this bot :3


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#5 2015-03-09 23:43:30

Jabatheblob1
Member
Joined: 2015-03-01
Posts: 856

Re: [Idea] Bot for Zombie World

i mean you would need exact positioning and to check everyones positioning every second and even wtih that it may not work too well, unless you check within like 4 blocks. Then it would work


If you would like me to make a bot for you, go here.

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#6 2015-03-11 14:02:08

Kyle97
Member
Joined: 2015-02-15
Posts: 113

Re: [Idea] Bot for Zombie World

Then everyone would just use bruce and never get infected...

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Wooted by:

#7 2015-03-11 16:59:38

GreenyMix
Formerly Snivy2014
Joined: 2015-02-17
Posts: 588

Re: [Idea] Bot for Zombie World

Kyle97 wrote:

Then everyone would just use bruce and never get infected...

Yeah

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#8 2015-03-11 20:33:58

Soubr
Member
Joined: 2015-02-18
Posts: 36

Re: [Idea] Bot for Zombie World

goeyfun wrote:

if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postion

I don't think it's possible. I could  never get player's X n' Y by movement event.

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#9 2015-03-11 20:39:30

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: [Idea] Bot for Zombie World

Soubr wrote:
goeyfun wrote:

if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postion

I don't think it's possible. I could  never get player's X n' Y by movement event.

You maybe...


Everybody edits, but some edit more than others

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#10 2015-03-12 23:31:04

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Idea] Bot for Zombie World

If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.


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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#11 2015-03-13 01:28:28

Lionhart
Member
Joined: 2015-02-17
Posts: 40

Re: [Idea] Bot for Zombie World

Soubr wrote:
goeyfun wrote:

if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postion

I don't think it's possible. I could  never get player's X n' Y by movement event.

By now, everyone should have a system of accurately measuring location. There have been many people who have posted the method.

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#12 2015-03-13 13:48:21

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: [Idea] Bot for Zombie World

Koya wrote:

If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.

Its the simplest solution is see. And it dosent take long...


Everybody edits, but some edit more than others

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#13 2015-03-13 15:15:40

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Idea] Bot for Zombie World

Zumza wrote:
Koya wrote:

If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.

Its the simplest solution is see. And it dosent take long...

A zombie can stand where a Bruce last was and the player would just flicker to the place and spawn over and over


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#14 2015-03-13 16:20:19

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: [Idea] Bot for Zombie World

the bruce is killing the zombie 2... thats how i remember...


Everybody edits, but some edit more than others

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#15 2015-03-17 23:02:25, last edited by DarkDragon4900 (2015-03-18 21:13:47)

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Idea] Bot for Zombie World

Koya wrote:
Zumza wrote:
Koya wrote:

If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.

Its the simplest solution is see. And it dosent take long...

A zombie can stand where a Bruce last was and the player would just flicker to the place and spawn over and over

True.

Soubr wrote:

I don't think it's possible. I could  never get player's X n' Y by movement event.

switch (e.Type) //Could be m.Type
{
    case "m": //Movement
        int playerId = e.GetInt(0);
        int x = (Math.Round(e.GetDouble(1))/16);
        int y = (Math.Round(e.GetDouble(2))/16);
        break;
}

Problem solved. not a big deal to check the message.ToString();

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#16 2015-03-18 13:21:23

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Idea] Bot for Zombie World

DarkDragon4900 wrote:
Koya wrote:
Zumza wrote:
Koya wrote:

If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.

Its the simplest solution is see. And it dosent take long...

A zombie can stand where a Bruce last was and the player would just flicker to the place and spawn over and over

True.

Soubr wrote:

I don't think it's possible. I could  never get player's X n' Y by movement event.

switch (e.ToString()) //Could be m.ToString()
{
    case "m":
        int playerId = e.GetInt(0);
        int x = (Math.Round(e.GetDouble(1))/16);
        int y = (Math.Round(e.GetDouble(2))/16);
        break;
}

Problem solved. not a big deal to check the message.ToString();

not sure if that works, since e/m is the whole message, you should use e.Type


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#17 2015-03-18 21:15:54

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Idea] Bot for Zombie World

ewoke wrote:

not sure if that works, since e/m is the whole message, you should use e.Type

Oops, i might've been high q:
Thanks, fixed. (:

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