Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Recently somebody come over me and request a bot for a zombie world,
which the bot will
1. allow bruce smiley not to be infected by zombie.
2. nurse smiley can heal zombies
If you are interested in making this bot, please comment below so i could save some time.
Or if you have any other suggestions to add, feel free to comment below.
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i mean you would need exact positioning and to check everyones positioning every second and even wtih that it may not work too well, unless you check within like 4 blocks. Then it would work
If you would like me to make a bot for you, go here.
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Then everyone would just use bruce and never get infected...
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Then everyone would just use bruce and never get infected...
Yeah
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if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postion
I don't think it's possible. I could never get player's X n' Y by movement event.
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goeyfun wrote:if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postionI don't think it's possible. I could never get player's X n' Y by movement event.
You maybe...
Everybody edits, but some edit more than others
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If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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goeyfun wrote:if zombies get too close to bruce, then tp them away
or if the bruce get infected, respawn them immediately back to that postionI don't think it's possible. I could never get player's X n' Y by movement event.
By now, everyone should have a system of accurately measuring location. There have been many people who have posted the method.
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If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.
Its the simplest solution is see. And it dosent take long...
Everybody edits, but some edit more than others
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Koya wrote:If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.
Its the simplest solution is see. And it dosent take long...
A zombie can stand where a Bruce last was and the player would just flicker to the place and spawn over and over
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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the bruce is killing the zombie 2... thats how i remember...
Everybody edits, but some edit more than others
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Zumza wrote:Koya wrote:If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.
Its the simplest solution is see. And it dosent take long...
A zombie can stand where a Bruce last was and the player would just flicker to the place and spawn over and over
True.
I don't think it's possible. I could never get player's X n' Y by movement event.
switch (e.Type) //Could be m.Type
{
case "m": //Movement
int playerId = e.GetInt(0);
int x = (Math.Round(e.GetDouble(1))/16);
int y = (Math.Round(e.GetDouble(2))/16);
break;
}
Problem solved. not a big deal to check the message.ToString();
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Koya wrote:Zumza wrote:Koya wrote:If you really wanted bruce to be invincible - as soon as he is infected kill him and tp him back, this will make a terrible game.
Its the simplest solution is see. And it dosent take long...
A zombie can stand where a Bruce last was and the player would just flicker to the place and spawn over and over
True.
Soubr wrote:I don't think it's possible. I could never get player's X n' Y by movement event.
switch (e.ToString()) //Could be m.ToString() { case "m": int playerId = e.GetInt(0); int x = (Math.Round(e.GetDouble(1))/16); int y = (Math.Round(e.GetDouble(2))/16); break; }
Problem solved. not a big deal to check the message.ToString();
not sure if that works, since e/m is the whole message, you should use e.Type
if you can read this....good for you
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not sure if that works, since e/m is the whole message, you should use e.Type
Oops, i might've been high q:
Thanks, fixed. (:
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