Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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If the following events happen in this order:
1.Player enters key gate block and stays in it
2.The key that matches the color of the gate is ativated
3.The key deactivates
4.Player leaves the key gate block
Then it will look like to the player that that key is still ativated, even though its not. (ativating the key again will fix the bug)
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I think you didnt understand what i meaned. I dont mean the fact that if you're in a gate and key is touched it doesn't lock untill you leave that color's gates. I mean that if that happen and you dont leave the gates until the key is deactivated, then leave while the key is still deactivated (thus the gate should be open) it will bug and show that the key is ativated (so gate will be closed, while it should be open) until the key is ativated and deactivated again, which fixes the bug.
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I think you didnt understand what i meaned. I dont mean the fact that if you're in a gate and key is touched it doesn't lock untill you leave that color's gates. I mean that if that happen and you dont leave the gates until the key is deactivated, then leave while the key is still deactivated (thus the gate should be open) it will bug and show that the key is ativated (so gate will be closed, while it should be open) until the key is ativated and deactivated again, which fixes the bug.
I know exactly what you mean and have done this myself. Somebody made a world based off of this and it was pretty fun. But yes it is still a bug.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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I think its to prevent getting stuck like what happens with timed blocks.
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I think its to prevent getting stuck like what happens with timed blocks.
No read it again:
4.Player leaves the key gate block
Then it will look like to the player that that key is still ativated, even though its not. (ativating the key again will fix the bug)
It looks like it's activated, even though it's not. That means the gate is closed after you leave it. You're not even touching the gate, the key has not been activated, but it's closed. It is not closed for anyone else.
thx for sig bobithan
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