Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2015-03-10 18:10:10

eeeee
Member
Joined: 2015-03-03
Posts: 9

Key gates bug

If the following events happen in this order:

1.Player enters key gate block and stays in it

2.The key that matches the color of the gate is ativated

3.The key deactivates

4.Player leaves the key gate block

Then it will look like to the player that that key is still ativated, even though its not. (ativating the key again will fix the bug)

Offline

#2 2015-03-10 18:13:49, last edited by 912468 (2015-03-10 18:15:59)

912468
Member
Joined: 2015-02-21
Posts: 212
Website

Re: Key gates bug

I saw that many times before, but I think it's not a bug... I think it's just so you won't get stuck in the gate / door.


vF0MA5o.png

Offline

Wooted by: (2)

#3 2015-03-12 21:58:09, last edited by eeeee (2015-03-12 21:58:23)

eeeee
Member
Joined: 2015-03-03
Posts: 9

Re: Key gates bug

I think you didnt understand what i meaned. I dont mean the fact that if you're in a gate and key is touched it doesn't lock untill you leave that color's gates. I mean that if that happen and you dont leave the gates until the key is deactivated, then leave while the key is still deactivated (thus the gate should be open) it will bug and show that the key is ativated (so gate will be closed, while it should be open) until the key is ativated and deactivated again, which fixes the bug.

Offline

#4 2015-03-12 22:38:06

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Key gates bug

eeeee wrote:

I think you didnt understand what i meaned. I dont mean the fact that if you're in a gate and key is touched it doesn't lock untill you leave that color's gates. I mean that if that happen and you dont leave the gates until the key is deactivated, then leave while the key is still deactivated (thus the gate should be open) it will bug and show that the key is ativated (so gate will be closed, while it should be open) until the key is ativated and deactivated again, which fixes the bug.

I know exactly what you mean and have done this myself. Somebody made a world based off of this and it was pretty fun. But yes it is still a bug.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#5 2015-03-16 13:33:02

Kyle97
Member
Joined: 2015-02-15
Posts: 113

Re: Key gates bug

I think its to prevent getting stuck like what happens with timed blocks.

Offline

#6 2015-03-16 19:12:56

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Key gates bug

Kyle97 wrote:

I think its to prevent getting stuck like what happens with timed blocks.

No read it again:

4.Player leaves the key gate block
Then it will look like to the player that that key is still ativated, even though its not. (ativating the key again will fix the bug)

It looks like it's activated, even though it's not. That means the gate is closed after you leave it. You're not even touching the gate, the key has not been activated, but it's closed. It is not closed for anyone else.


m3gPDRb.png

thx for sig bobithan

Offline

skullz171426529576483667

Board footer

Powered by FluxBB

[ Started around 1732517416.7583 - Generated in 0.046 seconds, 10 queries executed - Memory usage: 1.43 MiB (Peak: 1.55 MiB) ]