Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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After being down for 2.5 years, EX Crew Shift, is back, with many new features to come, and of course new levels. I've been adding some of my own, but it's time to submit yours as well!
Note: The actual adding of the levels may take a while because I currently don't have a working level editor, which should be resolved soon. This does not mean you can't start building your levels yet.
The guidelines are pretty much the same as last time, but I would like to stress that the levels have to be good, so put thought into a single good one rather than making a lot of mediocre ones.
Currently, it doesn't support any kind of coin doors and portals yet, but this will most likely be added as well.
Furthermore, if your level doesn't adhere to all of these guidelines, I won't bother. It takes a lot of time and spending an extra 10 minutes on each level due to your laziness isn't worth it.
Guidelines:
• Level must be 25x30 (25 high, 30 wide). This means the border is 27x32
• We reserve the right to accept, deny or edit any submission.
• Indicate the entrance with green keyblocks, exits with red keyblocks in the border.
• No entry from the bottom
• Indicate difficulty, ranging from 1 to 7, where 1 is the easiest and 7 the hardest.
• No excessive inverted keyblocks as they are prone to trolling
• The level needs to be solvable even when a key is being triggered constantly.
• No portals (see above)
• No coindoors (see above)
• No crowns
• No kill blocks (spikes/fire)
• No purple switch stuff
• No invisible blocks
• No invisible gravity (annoying)
• No music blocks
• No "rotatable" blocks -> crashes the bot
• No traps
• Yes, backgrounds are allowed
• Make sure we can reach it so we can play it
• 1 map per person preferably, quality over quantity. 3 is the ABSOLUTE MAXIMUM.
Example of the dimensions:
What makes a good level:
• I recommend avoiding too much puzzling, it's essentially a race so keep it swift This means to have a fundamental idea behind the room, not a set of minis or random coinhunt.
• Make it pretty, colour the borders!
• Non-linearity: people can go multiple ways and finding the fastest way gives you an advantage
• Not too small. Having very little space to move + having 25 people around you is very annoying.
• Make the gameplay priority #1, then playscreen art. Not many people will look at the minimap
Post a link to your level with your submission in it, the rest of the level must be empty. I do not need you to be there, as long as I can actually play the level. I will copy it myself.
Happy building and we're looking forward to your submissions!
No u.
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Wow! I can't believe you're doing this again.
Better make a world soon
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Hey nou!
Here's my level for EX Crew Shift!
I'd rate it a difficulty 6 (or 7).
This DOES have invisable gravity, but its not required and just provides a slightly easier alternate route in one spot.
It also CAN trap the palyer if they try to go for the exit without all the coins, BUT i did make an escape route that is easy to go through before the trap. I designed it so that its impossible to accidentally get trapped, you would have to do it on purpose.
PWAmsyfAdGbUI
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PWBfXQajW2a0I
just stuff, check it out.
guys help how to mark all new posts as read?
nvm found it lol
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Behold before the power of the keys (and the power of backgrounds).
- It has many multiple ways and the ways change depending on the keys being hit, so you constantly might have to change your route.
- It has many blocks significantly blended with background as an element of surprise, they aren't impossible to see too.
- It is a bit small, but as keys are being hit the area actually gets larger.
- Sorry for the overused keygasm and if this gets accepted i hope people wont hate me.
P.S I had to use easter eggs to mark start and end since i use green and red inside the level <3
btw open shift pls or you know who
PWctLhv40pb0I
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PWBfXQajW2a0I
just stuff, check it out.
Can't play it. Read the guidelines pls.
Hey nou!
Here's my level for EX Crew Shift!
I'd rate it a difficulty 6 (or 7).
This DOES have invisable gravity, but its not required and just provides a slightly easier alternate route in one spot.
It also CAN trap the palyer if they try to go for the exit without all the coins, BUT i did make an escape route that is easy to go through before the trap. I designed it so that its impossible to accidentally get trapped, you would have to do it on purpose.PWAmsyfAdGbUI
Still don't like it after the changes Too much air
I'm working on my SL crew too hard but i need 50 friends and 1000000 plays to get a SL crew celebration! Nou, Ask NVD to release a shroom pack!
Wat.
Behold before the power of the keys (and the power of backgrounds).
- It has many multiple ways and the ways change depending on the keys being hit, so you constantly might have to change your route.
- It has many blocks significantly blended with background as an element of surprise, they aren't impossible to see too.
- It is a bit small, but as keys are being hit the area actually gets larger.
- Sorry for the overused keygasm and if this gets accepted i hope people wont hate me.P.S I had to use easter eggs to mark start and end since i use green and red inside the level <3
btw open shift pls or you know who
PWctLhv40pb0I
Hilariously annoying. Should be good for a lvl 5, needs testing with several ppl though. I'll transfer it in when I can for the tests.
No u.
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My level!!!! PW1p_HOpxQbEI
*VERY IMPORTANT NOU!!!! when you add the level please delete the backrounds, I only put them there to show you that its 100% possible.
idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot
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Well, i made 2 more levels!
The first one was made by me,
and the second by me and martinko
Same level as the other one
PWAmsyfAdGbUI
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PW9Q-z5svAbkI
Mini one:
Difficulty 4
It's possible to beat without falling back to start.
Mini two:
Difficulty 3
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PWF1KQoyPYbUI
I don't know about the difficulty, because when you know the mini throughout, it's really easy, but it looks hard as ****. But I'd probably rate it like 3-4 or something.
It's not a regular shift level, so I don't have high hopes that you'll accept it.
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My level!!!! PW1p_HOpxQbEI
*VERY IMPORTANT NOU!!!! when you add the level please delete the backrounds, I only put them there to show you that its 100% possible.
There's a trap and the concept itself is very similar to something we already have.
Well, i made 2 more levels!
The first one was made by me,
and the second by me and martinkoSame level as the other one
PWAmsyfAdGbUI
Second one: not a race, very slow and you have to wait for others
Third one: rules say no invisible gravity, plus once you know it there's 0 challenge left. I like that this is thinking outside the box though Still, can't accept it.
PW9Q-z5svAbkI
Mini one:
Difficulty 4
It's possible to beat without falling back to start.Mini two:
Difficulty 3
First one: I like it, but top coin is annoying as @&@^#. With a little fix there, plus a change in colour of the bottom left block (barely visible) it should be good to go as lvl 4.
Second one: Nice concept, relatively straight forward but still well-thought-out tricks for coins. However, second top left coin? No idea. Bottom right coin is also wayyyyy too hard for a 3. With a nerf I'd be good for a level 4.
PWF1KQoyPYbUI
I don't know about the difficulty, because when you know the mini throughout, it's really easy, but it looks hard as ****. But I'd probably rate it like 3-4 or something.It's not a regular shift level, so I don't have high hopes that you'll accept it.
Concept is quite nice but very easy to fall back and having to redo everything. Combining that with the fact that getting to the top left is quite tough already (lvl 3-4, really?) it becomes a bit annoying. Nerf a bit, resubmit it pls.
No u.
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I hope the fall isn't too annoying there.
Probably a 3 level, might be 2
I focused on the speedrun. If done right you can go really fast.
(Flamex helped me nerve it a little)
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Resubmission: PW9Q-z5svAbkI
One:
Difficulty 4, fixed top coin, changed bottom left block.
Two:
Difficulty 4, 'fixed' 2nd top left coin(not sure what you meant). Bottom right coin is possible to grab from below. From above is just a quicker route.
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PWP-oScne3a0I
I made 2 levels going to be more
first one 4
second one 3 or 2
I marked them with numbers
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PWt4LDUo1DbEI
Difficulty 5
rip enrique
i have the most great worlds on ee
http://eeforums.cf/viewtopic.php?id=28212 <- go here
master1 is a musician of the instrument tuba
"but it turns out humans of this age were less advanced than i thought" -glenn
"why does lava slowly kill u and fire instantly kill u on ee? on my home planet its the other way around" -glenn
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http://everybodyedits.com/games/PWKK8zFHH8bEI
yes
very original minis
made by me
i followed all rules
very professional
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If I accept a level, please hold off on clearing your map until I've said that I have it in. You can come and copy it in manually yourself if you want to.
PWP-oScne3a0I
I made 2 levels going to be more
first one 4
second one 3 or 2
I marked them with numbers
PWrnFEfNwqb0I
MM redead mask?
Map is "OK", but nothing special. Looks good, plays ok, but just a bit boring. Can't decide on this just yet.
Resubmission: PW9Q-z5svAbkI
One:
Difficulty 4, fixed top coin, changed bottom left block.Two:
Difficulty 4, 'fixed' 2nd top left coin(not sure what you meant). Bottom right coin is possible to grab from below. From above is just a quicker route.
One: good. I like it. May change to a 5 dependent on how lag-sensitive the top right coin is. I'll copy it in when I can.
Second: You did fix what I meant. I like this as a level 3, has great pathing potential for better times, simple yet well thought-out. I'll copy it in when I can.
PWP-oScne3a0I
I made 2 levels going to be more
first one 4
second one 3 or 2
I marked them with numbers
I can't access them, so I can't test them.
PWt4LDUo1DbEI
Difficulty 5
People generally dislike these "circle levels" if you will. Here, attempting one of the sections already is tough, so once you get there you have to retry a few times before you can retry again. If that makes sense. Not a fan
http://everybodyedits.com/games/PWKK8zFHH8bEI
yes
very original minis
made by me
i followed all rules
very professional
Why post a link to 200 lava minigames?
No u.
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why is this topic so weird looking?
So many blue letters
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why is this topic so weird looking?
So many blue letters
Think that's a bug on your end.
No u.
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My level "EX Chain Event"
Difficulity: 5
Check for next.
PWDjNYvDYdb0I
My level:
PWsH8f2at3bUI
I personally would rate it at a 2, though it may be a 1 or a 3.
Also, some of what's around the level is just decoration. The only change to be made in the level bounds themselves is the removal of the skull and crossbones background from the pirate package. It should match the blue background from the dark bg package. It's just an estimation of where you would be in the game.
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ok I decarated them
PWP-oScne3a0I
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It is possible.
BWAFhKUAh8a0I
The red key shouldn't remain in final version.
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PWDjNYvDYdb0I
Not particularly fun
My level:
PWsH8f2at3bUI
I personally would rate it at a 2, though it may be a 1 or a 3.
Also, some of what's around the level is just decoration. The only change to be made in the level bounds themselves is the removal of the skull and crossbones background from the pirate package. It should match the blue background from the dark bg package. It's just an estimation of where you would be in the game.
World not visible.
ok I decarated them
PWP-oScne3a0I
You don't seem to understand the issue. I cannot play your levels because I cannot enter them. I can't get in. Not sure how to make this any clearer. Make an opening somewhere?
It is possible.
BWAFhKUAh8a0I
The red key shouldn't remain in final version.
World not visible.
No u.
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BW3KE1pIU_bEI
Come find me in game!
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