Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
One
-Add edit zones and no edit zones <> This is in Edit Tutorial <> Available only for the owner of the world it is/will be used in <> Will be listed as a block not a command <> Possibly a background that cannot be erased by anyone other than the owner of the world or as a block outlining the area
Two
-Add an entity that will have all the physics of players and be effected by the same things and effect the same things <> Available as an item or block, not a command <> Available only for the owner of the world it is being or will be used in <> Triggers keys and switches <> Effected by boosts and color/coin/purple doors and gates <> Very useful for levels where certain keys need to be pressed in a cycle <> Can use this instead of an afk player
PLEASE ADD THESE TWO THINGS
THIS IS A VERY OLD POST. I NOW HAVE 2 POSTS CONTAINING SUGGESTIONS AND IDEAS
Link to my post about new blocks and effects - http://forums.everybodyedits.com/viewtopic.php?id=38077
Link to my post about new suggestions/ideas (no blocks or effects) - http://forums.everybodyedits.com/viewto … 87#p646487
Offline
The first one has been suggested many times and I don't understand the second one.
Offline
Being suggested many times means that people want it more.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
Being suggested many times means that people want it more.
I know that.
Offline
Okay then.
Anyway, the second suggestion is basically asking for an npc that you can use instead of an afk player to auto Trigger keys and stuff by putting them in a afk loop.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
first one seems cool, but how would it be placed? would it be just another invisible layer?
second one is useful but seems very hard to program
anyhoo, i think these two ideas are the most useful ideas i've ever heard in a year
Offline
Why would the second one be hard to program? They already have a physics engine and everything, just put in a object that is exactly the same as a player, except the camera doesn't follow it and you cannot control it. I don't know that much about programming but it doesn't seem that hard to add the second one.
thx for sig bobithan
Offline
Pages: 1
[ Started around 1732857023.9593 - Generated in 0.047 seconds, 12 queries executed - Memory usage: 1.42 MiB (Peak: 1.53 MiB) ]