Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Let's make a list of what annoys us!
1. The same puzzle a thousand times.
There are a lot of standard puzzles. The E-jump or two block jumps with a low ceiling for example. That's fine, but some maps use the same puzzle a hundred time to create difficulty, and if you fail you can do them all again.
This isn't very exciting but okay:
_ | _| | _______|____
This is just annoying:
_ | _| | _| | _| | _| | _| | _______|____
2. Too many coins
Coins can be cool to urge users to discover your level or as a reward after finishing a hard part. When you put a thousand of them everywhere in your level it just becomes annoying and uselees. Plus the sound of putting them in falls is grating as hell.
What tips do you have?
Last edited by Sai (Aug 8 2010 8:25:26 am)
Oh god, I hate those kind of levels with a passion.
Stairs.
Don't, for the love of god, have stairs made of red, green, and blue doors. We've seen this a billion times, we don't need to see them anymore. kthx.
Last edited by Zoey2070 (Aug 10 2010 12:21:46 pm)
proc's discorb stylish themes for forums/the game
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Great Sai! Stickied this topic. Maybe you could put all of the tips people post in this thread into your original post? (with credit of course)
Room Names
All capitals in room names, too many spaces, all just so your level stands out in the list. Try to stand out for good reasons, like actually having a decent level people want to play.
"Suicide Coins"
If getting a coin will require you to restart a large part of a level, I'm going to leave the level. I am guilty of this too, when I made "The Pyramid":
but at least there it was tastefully done. But seriously, even that doesn't require you to go out of your way.
Follow the crowd
If a level has you moving in large groups or trying stuff in groups, it's obviously not easy enough. I'm not saying you should scrap it, but if there's a point where people are obviously stuck then give them a little help.
Monotony of design
We've all seen the same level features implemented in different ways. Okay, great, we're all good at doing platforms sideways and upside down, we can all do the dot trails without falling, and E-blocks are a piece of cake. Try something different! We've barely scratched the surface of what can be done, because of the repetition. I made a level called "Escape" which requires the user to think outside the box, use the minimap, go through "holes" that aren't supposed to be there. The level required the user to break out of the level. Even within the level design, there are shortcuts, ways to skip parts of it.
That's my input too. What's yours?
Anyone played the level "Bad level design", from a few weeks ago?
It pretty much showed everything you should NOT do when making a level. It included many of the examples here and a few more.
Yes, and it really knew what it was talking about.
That was a good level, and it makes some good points.
Another thing, these are getting kind of old:
. . . .
They are uncoordinated, and it takes too many attempts to get up.
It's even worse when they're uneven.
The coins are just annoying. I just leave a level when I see the coin counter saying that there are more than 100.
The first example, yeah, it's annoying to see that. I just leave the level.
We just need to get people think out-of-the-box. Cyclone's Escape is one of those best examples.
P.S. It took me around 50 tries to go through it. But you actually learn something from each 'fail'.
It's best to take time when making a level, time to think of innovative new challenges, puzzles, and the like. Some levels are put together very quickly with the same old challenges. This isn't necessarily a bad thing, but it just gets boring after a while.
I've invented a "reset pipe" that Rurigok physically cannot make himself stuck on. Stuff like that should be in more levels.
Yeah, Jimmie had some difficulty with escape, but then again I could only do it because I knew where to go next.
Yeah, I am the master at getting stuck places, but he made an impossible one.
_______________ |_________ ____ |_____ ________| |__ ______ ___| |_____ ________| _______________|
_________________ |<<<<<<<<<<<<<| |<<<<<<<....... ....<<<<.<<<<| |<<<.<<<<.<<<<| |<<<......<<<<| |<<<<<<<<<<<<<| |_____________|
Don't you hate these? Especially the first one.
Last edited by Watashii (Aug 9 2010 5:07:16 am)
The first one is horrible.
The second one, not worse, but horrible too.
Blacklist:
E-blocks.
Stacks of coins.
Suicide coins.
Antigravity Pads + Gravity Arrows
One-block jumps with low ceiling
Jumping into one single block (takes a lot of tries)
Both of those are overused. They aren't challenging, they're just annoying.
This Minigame
<<<<<<<<<<<<<<<< <<<<B<<<<<<<<<<< <<<<<<B<<<<<<<<< <<<<<<<<<B<<<<<< <<<<<<<<<<<<B<<<
B stands for block.
These are actually a challenge:
|<<<<<<<<<<<<<|
|<<<<<<<.......
....<<<<.<<<<|
|<<<.<<<<.<<<<|
|<<<......<<<<|
|<<<<<<<<<<<<<|
|_____________|
>^~~~
>^
>>^
>^
But these are annoying but fun ^
U have to jump up and land on a block its annoying if u fail 1000 times xD
@liltim101, the first one is fun.
The second one, there's a worse variation:
<___< <__ <__ <__ __<
(Kinda looks like I am drawing smilies)
Ah right, and antigravity dots like this is the worst.
........... ......... . .... .... .... <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The dots aren't designed to do this kind of things - I guess.
I definetelty hate this one, when used excessivelly :
. . B . B B
Oh right. Anti-gravity pads are just not designed to do these things.
And this is even worse:
< B
It's just like Pixel Hunting. You have to land on the exact pixel so you aren't affected by the arrow.
Whoever designed this (and I KNOW who did) obviously has no soul:
Same level, different idiot:
(Probably shouldn't be making fun of the first idiot, seeing as he is the IRC op...)
Last edited by pimanrules (Aug 12 2010 5:27:20 pm)
Oh god please make it a future rule to ban anyone who uses these courses over and over again... and don't forget about what is also getting very old >>> stair levels, bosses and everything listed above.
I don't see how it would make sense to ban people for using the same level design again and again, but it is certainly annoying...
What's an E-Block?
Just so very tired of seeing them Cyclone, if there are any maps that are truly original i sure can't find them...:(
Zap, an E-block is this:
_ | _| | _|
Last edited by Rurigok (Aug 13 2010 10:45:09 pm)
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