Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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You all are familiar with Megaman 1-10.
So tell me, based on the types of blocks we can use, I'd like to hear your suggestions for Megaman bosses that could be in EE.
The reason I ask is I am making a megaman map. When you start, you choose which of the 8 masters you want to do, making it non-linear, using portals from the "boss screen". when you beat all 8, you can get enough coins for the main villan.
For example, "Sweet Man" (candy tiles).
"Tidal Man" (water and beach tiles)
Obviously Portal Man, he'd be the hardest one in the game, try to attack him and you get teleported elsewhere.
Just an FYI, MegaMan 2 has been done, and the guy was working on MegaMan 3 before he left EE:
http://everybodyedits.com/profiles/?/gral
I love MegaMan (I already made a QuickMan level with some other players, and have a different boss's level in progress) so the more MegaMan, the better.
Last edited by MIHB (Aug 11 2012 3:21:22 pm)
Cloud man:
You could use invisible bricks and clouds for a simple platform. Maybe mix in some other bricks so people don't fall every 15 seconds and then rage.
Pirate man:
Some underwater challenges. The final room would have a yellow/gold background with chests about.
Time man:
Time bricks, of course. You can do a lot with those, maybe even incorporate them into the final room. Industrial packs for the aesthetics.
Yeah, well, you know that's just like, uh, your opinion, man.
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Noob Man: Only uses basic bricks and arrows. Final room consists of hookjumps. In other words, "My First EE Level".
WTF Man: The opposite of Noob Man. He uses every block (that you have). The final room is a culmination of the rest of the Robot Masters. Not harder than the Wily stages though...
Last edited by DryKirby64 (Aug 11 2012 4:24:17 pm)
if a girl does not have yuri then she is lost
but that same girl can be lost in the yuri
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Illusion Man: On the level to him, there are a bunch of illusion minigames. The battle itself is also an illusion.
Wo Man: Girly blocks all the way to the pretty pink boss.
Collaboration Man: Have a bunch of people make minis up to the boss, which has to be done by at least 5 people.
Troll Man: Have some minigames up to the boss. The catch? Everything in that level is trolled to the point where it's still playable.
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.everybodyedits.weebly.com.
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I hate tall signatures.
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Just an FYI, MegaMan 2 has been done, and the guy was working on MegaMan 3 before he left EE:
http://everybodyedits.com/profiles/?/gral
I love MegaMan (I already made a QuickMan level with some other players, and have a different boss's level in progress) so the more MegaMan, the better.
That is FANTASTIC!
NON-LINEAR MAP, WOOO (i'm sure many others would have made it strictly linear forced to play each one)
I love how the more coins you get the easier stages can be. This would be GREAT for speed runs! determining which order would make it the fastest based on how things get easier.
I want to emulate this map and carry on his legend!
After i get everyone to play the map
Thank you for all your suggestions! i'll update with your fine list of bosses
Last edited by kerred (Aug 13 2012 12:42:26 pm)
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